manipulatedFrame.cpp File Reference
#include "domUtils.h"
#include "manipulatedFrame.h"
#include "qglviewer.h"
#include "camera.h"
#include <cstdlib>
Include dependency graph for manipulatedFrame.cpp:

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static float projectOnBall (float x, float y)

Function Documentation

static float projectOnBall ( float  x,
float  y 
) [static]

Returns "pseudo-distance" from (x,y) to ball of radius size.

  • for a point inside the ball, it is proportional to the euclidean distance to the ball
  • for a point outside the ball, it is proportional to the inverse of this distance (tends to zero) on the ball, the function is continuous.

Definition at line 503 of file manipulatedFrame.cpp.

Author(s): Kai M. Wurm , Armin Hornung
autogenerated on Thu Feb 11 2016 23:51:20