def io_export_ogreDotScene._create_stream_proto | ( | ) | [private] |
Definition at line 6060 of file io_export_ogreDotScene.py.
def io_export_ogreDotScene._get_proxy_decimate_mod | ( | ob | ) | [private] |
RPython xml dom ends.
Definition at line 1322 of file io_export_ogreDotScene.py.
def io_export_ogreDotScene._mesh_entity_helper | ( | doc, | |
ob, | |||
o | |||
) | [private] |
Definition at line 2353 of file io_export_ogreDotScene.py.
def io_export_ogreDotScene._ogre_node_helper | ( | doc, | |
ob, | |||
objects, | |||
prefix = '' , |
|||
pos = None , |
|||
rot = None , |
|||
scl = None |
|||
) | [private] |
Ogre node helper.
Definition at line 4221 of file io_export_ogreDotScene.py.
def io_export_ogreDotScene.bake_terrain | ( | ob, | |
normalize = True |
|||
) |
Definition at line 1330 of file io_export_ogreDotScene.py.
def io_export_ogreDotScene.clean_object_name | ( | value | ) |
Definition at line 3114 of file io_export_ogreDotScene.py.
def io_export_ogreDotScene.clean_object_name_with_spaces | ( | value | ) |
Definition at line 3121 of file io_export_ogreDotScene.py.
def io_export_ogreDotScene.dot_mesh | ( | ob, | |
path = '/tmp' , |
|||
force_name = None , |
|||
ignore_shape_animation = False , |
|||
normals = True , |
|||
isLOD = False |
|||
) |
Creating .mesh.
Definition at line 5177 of file io_export_ogreDotScene.py.
def io_export_ogreDotScene.dotmesh | ( | path, | |
facesAddr, | |||
facesSmoothAddr, | |||
facesMatAddr, | |||
vertsPosAddr, | |||
vertsNorAddr, | |||
numFaces, | |||
numVerts, | |||
materialNames | |||
) |
Definition at line 156 of file io_export_ogreDotScene.py.
def io_export_ogreDotScene.export_menu_func_ogre | ( | self, | |
context | |||
) |
Definition at line 6400 of file io_export_ogreDotScene.py.
def io_export_ogreDotScene.export_menu_func_realxtend | ( | self, | |
context | |||
) |
Definition at line 6403 of file io_export_ogreDotScene.py.
def io_export_ogreDotScene.export_mesh | ( | ob, | |
path = '/tmp' , |
|||
force_name = None , |
|||
ignore_shape_animation = False , |
|||
normals = True |
|||
) |
returns materials used by the mesh
Definition at line 7313 of file io_export_ogreDotScene.py.
def io_export_ogreDotScene.find_bone_index | ( | ob, | |
arm, | |||
groupidx | |||
) |
Definition at line 951 of file io_export_ogreDotScene.py.
def io_export_ogreDotScene.find_uv_layer_index | ( | uvname, | |
material = None |
|||
) |
Definition at line 967 of file io_export_ogreDotScene.py.
def io_export_ogreDotScene.findArmature | ( | ob | ) |
Definition at line 4638 of file io_export_ogreDotScene.py.
Definition at line 1018 of file io_export_ogreDotScene.py.
def io_export_ogreDotScene.generate_material | ( | mat, | |
path = '/tmp' , |
|||
copy_programs = False , |
|||
touch_textures = False |
|||
) |
returns generated material string
Definition at line 7317 of file io_export_ogreDotScene.py.
def io_export_ogreDotScene.get_image_textures | ( | mat | ) |
Definition at line 1000 of file io_export_ogreDotScene.py.
Definition at line 2391 of file io_export_ogreDotScene.py.
Definition at line 1063 of file io_export_ogreDotScene.py.
def io_export_ogreDotScene.get_merge_group | ( | ob, | |
prefix = 'merge' |
|||
) |
Definition at line 1127 of file io_export_ogreDotScene.py.
Definition at line 6455 of file io_export_ogreDotScene.py.
Definition at line 1052 of file io_export_ogreDotScene.py.
returns objects that have active sub-collisions
Definition at line 7421 of file io_export_ogreDotScene.py.
def io_export_ogreDotScene.get_ogre_user_material | ( | name | ) |
Definition at line 7352 of file io_export_ogreDotScene.py.
def io_export_ogreDotScene.get_parent_matrix | ( | ob, | |
objects | |||
) |
Definition at line 1072 of file io_export_ogreDotScene.py.
def io_export_ogreDotScene.get_shader_program | ( | name | ) |
Definition at line 7356 of file io_export_ogreDotScene.py.
Definition at line 7362 of file io_export_ogreDotScene.py.
returns all collision meshes found in the scene
Definition at line 7414 of file io_export_ogreDotScene.py.
def io_export_ogreDotScene.get_subcollisions | ( | ob | ) |
Definition at line 7429 of file io_export_ogreDotScene.py.
def io_export_ogreDotScene.has_custom_property | ( | a, | |
name | |||
) |
Definition at line 979 of file io_export_ogreDotScene.py.
Definition at line 107 of file io_export_ogreDotScene.py.
def io_export_ogreDotScene.indent | ( | level, | |
args | |||
) |
Definition at line 1007 of file io_export_ogreDotScene.py.
def io_export_ogreDotScene.is_image_postprocessed | ( | image | ) |
Image/texture proecssing.
Definition at line 6832 of file io_export_ogreDotScene.py.
Definition at line 985 of file io_export_ogreDotScene.py.
def io_export_ogreDotScene.JmonkeyPipe | ( | path | ) |
Definition at line 5787 of file io_export_ogreDotScene.py.
Definition at line 833 of file io_export_ogreDotScene.py.
def io_export_ogreDotScene.material_name | ( | mat, | |
clean = False |
|||
) |
Public API (continued)
Definition at line 7304 of file io_export_ogreDotScene.py.
def io_export_ogreDotScene.merge | ( | objects | ) |
Definition at line 1115 of file io_export_ogreDotScene.py.
def io_export_ogreDotScene.merge_group | ( | group | ) |
Definition at line 1081 of file io_export_ogreDotScene.py.
def io_export_ogreDotScene.merge_objects | ( | objects, | |
name = '_temp_' , |
|||
transform = None |
|||
) |
Definition at line 1097 of file io_export_ogreDotScene.py.
def io_export_ogreDotScene.mesh_is_smooth | ( | mesh | ) |
Definition at line 963 of file io_export_ogreDotScene.py.
def io_export_ogreDotScene.ogre_material_panel | ( | layout, | |
mat, | |||
parent = None , |
|||
show_programs = True |
|||
) |
Definition at line 7672 of file io_export_ogreDotScene.py.
def io_export_ogreDotScene.ogre_material_panel_extra | ( | parent, | |
mat | |||
) |
Definition at line 7632 of file io_export_ogreDotScene.py.
def io_export_ogreDotScene.ogredoc | ( | cls | ) |
Definition at line 2229 of file io_export_ogreDotScene.py.
def io_export_ogreDotScene.OgreXMLConverter | ( | infile, | |
has_uvs = False |
|||
) |
Ogre Command Line Tools.
Definition at line 4347 of file io_export_ogreDotScene.py.
def io_export_ogreDotScene.parse_material_and_program_scripts | ( | path, | |
scripts, | |||
progs, | |||
missing | |||
) |
Definition at line 7365 of file io_export_ogreDotScene.py.
def io_export_ogreDotScene.register | ( | ) |
Definition at line 6478 of file io_export_ogreDotScene.py.
Definition at line 6461 of file io_export_ogreDotScene.py.
Definition at line 897 of file io_export_ogreDotScene.py.
def io_export_ogreDotScene.save_terrain_as_NTF | ( | path, | |
ob | |||
) |
Definition at line 1362 of file io_export_ogreDotScene.py.
def io_export_ogreDotScene.select_group | ( | context, | |
name, | |||
options = {} |
|||
) |
Definition at line 1036 of file io_export_ogreDotScene.py.
def io_export_ogreDotScene.select_instances | ( | context, | |
name | |||
) |
Definition at line 1027 of file io_export_ogreDotScene.py.
def io_export_ogreDotScene.show_dialog | ( | message | ) |
Definition at line 1772 of file io_export_ogreDotScene.py.
def io_export_ogreDotScene.swap | ( | vec | ) |
Definition at line 723 of file io_export_ogreDotScene.py.
def io_export_ogreDotScene.timer_diff_str | ( | start | ) |
Helper functions.
Definition at line 948 of file io_export_ogreDotScene.py.
def io_export_ogreDotScene.UI | ( | cls | ) |
Toggles the Ogre interface panels
Definition at line 101 of file io_export_ogreDotScene.py.
def io_export_ogreDotScene.uid | ( | ob | ) |
Definition at line 111 of file io_export_ogreDotScene.py.
Definition at line 6504 of file io_export_ogreDotScene.py.
updates RNA
Definition at line 7397 of file io_export_ogreDotScene.py.
def io_export_ogreDotScene.wordwrap | ( | txt | ) |
Definition at line 1140 of file io_export_ogreDotScene.py.
00001 [ 00002 ('NONE', 'NONE', 'no collision'), 00003 ('PRIMITIVE', 'PRIMITIVE', 'primitive collision type'), 00004 ('MESH', 'MESH', 'triangle-mesh or convex-hull collision type'), 00005 ('DECIMATED', 'DECIMATED', 'auto-decimated collision type'), 00006 ('COMPOUND', 'COMPOUND', 'children primitive compound collision type'), 00007 ('TERRAIN', 'TERRAIN', 'terrain (height map) collision type'), 00008 ]
Definition at line 386 of file io_export_ogreDotScene.py.
dictionary io_export_ogreDotScene::_CONFIG_DEFAULTS_ALL |
Definition at line 747 of file io_export_ogreDotScene.py.
00001 { 00002 'OGRETOOLS_XML_CONVERTER' : '/usr/local/bin/OgreXMLConverter', # source build is better 00003 'OGRETOOLS_MESH_MAGICK' : '/usr/local/bin/MeshMagick', 00004 'TUNDRA_ROOT' : '~/Tundra2', 00005 'OGRE_MESHY' : '~/OgreMeshy/Ogre Meshy.exe', 00006 'IMAGE_MAGICK_CONVERT' : '/usr/bin/convert', 00007 'NVIDIATOOLS_EXE' : '~/.wine/drive_c/Program Files/NVIDIA Corporation/DDS Utilities', 00008 'USER_MATERIALS' : '~/Tundra2/media/materials', 00009 'SHADER_PROGRAMS' : '~/Tundra2/media/materials/programs', 00010 #'USER_MATERIALS' : '~/ogre_src_v1-7-3/Samples/Media/materials', 00011 #'SHADER_PROGRAMS' : '~/ogre_src_v1-7-3/Samples/Media/materials/programs', 00012 'NVCOMPRESS' : '/usr/local/bin/nvcompress' 00013 }
Definition at line 803 of file io_export_ogreDotScene.py.
00001 { 00002 'OGRETOOLS_XML_CONVERTER' : 'C:\\OgreCommandLineTools\\OgreXmlConverter.exe', 00003 'OGRETOOLS_MESH_MAGICK' : 'C:\\OgreCommandLineTools\\MeshMagick.exe', 00004 'TUNDRA_ROOT' : 'C:\\Tundra2', 00005 'OGRE_MESHY' : 'C:\\OgreMeshy\\Ogre Meshy.exe', 00006 'IMAGE_MAGICK_CONVERT' : 'C:\\Program Files\\ImageMagick\\convert.exe', 00007 'NVIDIATOOLS_EXE' : 'C:\\Program Files\\NVIDIA Corporation\\DDS Utilities\\nvdxt.exe', 00008 'USER_MATERIALS' : 'C:\\Tundra2\\media\\materials', 00009 'SHADER_PROGRAMS' : 'C:\\Tundra2\\media\\materials\\programs', 00010 'NVCOMPRESS' : 'C:\\nvcompress.exe' 00011 }
Definition at line 791 of file io_export_ogreDotScene.py.
string io_export_ogreDotScene::_CONFIG_TAGS_ = 'OGRETOOLS_XML_CONVERTER OGRETOOLS_MESH_MAGICK TUNDRA_ROOT OGRE_MESHY IMAGE_MAGICK_CONVERT NVCOMPRESS NVIDIATOOLS_EXE USER_MATERIALS SHADER_PROGRAMS TUNDRA_STREAMING' |
Definition at line 785 of file io_export_ogreDotScene.py.
DOCUMENTATION.
Definition at line 679 of file io_export_ogreDotScene.py.
00001 ''' 00002 00003 Q: I have hundres of objects, is there a way i can merge them on export only? 00004 A: Yes, just add them to a group named starting with "merge", or link the group. 00005 00006 Q: Can i use subsurf or multi-res on a mesh with an armature? 00007 A: Yes. 00008 00009 Q: Can i use subsurf or multi-res on a mesh with shape animation? 00010 A: No. 00011 00012 Q: I don't see any objects when i export? 00013 A: You must select the objects you wish to export. 00014 00015 Q: I don't see my animations when exported? 00016 A: Make sure you created an NLA strip on the armature. 00017 00018 Q: Do i need to bake my IK and other constraints into FK on my armature before export? 00019 A: No. 00020 00021 '''
FAQ.
Definition at line 652 of file io_export_ogreDotScene.py.
00001 ''' 00002 Hijacking the BGE 00003 00004 Blender contains a fully functional game engine (BGE) that is highly useful for learning the concepts of game programming by breaking it down into three simple parts: Sensor, Controller, and Actuator. An Ogre based game engine will likely have similar concepts in its internal API and game logic scripting. Without a custom interface to define game logic, very often game designers may have to resort to having programmers implement their ideas in purely handwritten script. This is prone to breakage because object names then end up being hard-coded. Not only does this lead to non-reusable code, its also a slow process. Why should we have to resort to this when Blender already contains a very rich interface for game logic? By hijacking a subset of the BGE interface we can make this workflow between game designer and game programmer much better. 00005 00006 The OgreDocScene format can easily be extened to include extra game logic data. While the BGE contains some features that can not be easily mapped to other game engines, there are many are highly useful generic features we can exploit, including many of the Sensors and Actuators. Blender uses the paradigm of: 1. Sensor -> 2. Controller -> 3. Actuator. In pseudo-code, this can be thought of as: 1. on-event -> 2. conditional logic -> 3. do-action. The designer is most often concerned with the on-events (the Sensors), and the do-actions (the Actuators); and the BGE interface provides a clear way for defining and editing those. Its a harder task to provide a good interface for the conditional logic (Controller), that is flexible enough to fit everyones different Ogre engine and requirements, so that is outside the scope of this exporter at this time. A programmer will still be required to fill the gap between Sensor and Actuator, but hopefully his work is greatly reduced and can write more generic/reuseable code. 00007 00008 The rules for which Sensors trigger which Actuators is left undefined, as explained above we are hijacking the BGE interface not trying to export and reimplement everything. BGE Controllers and all links are ignored by the exporter, so whats the best way to define Sensor/Actuator relationships? One convention that seems logical is to group Sensors and Actuators by name. More complex syntax could be used in Sensor/Actuators names, or they could be completely ignored and instead all the mapping is done by the game programmer using other rules. This issue is not easily solved so designers and the engine programmers will have to decide upon their own conventions, there is no one size fits all solution. 00009 '''
Game Logic Documentation.
Definition at line 1779 of file io_export_ogreDotScene.py.
00001 [ 00002 ('NONE','NONE', 'do not convert image'), 00003 ('bmp', 'bmp', 'bitmap format'), 00004 ('jpg', 'jpg', 'jpeg format'), 00005 ('gif', 'gif', 'gif format'), 00006 ('png', 'png', 'png format'), 00007 ('tga', 'tga', 'targa format'), 00008 ('dds', 'dds', 'nvidia dds format'), 00009 ]
ImageMagick.
Definition at line 440 of file io_export_ogreDotScene.py.
00001 ''' 00002 usage: nvcompress [options] infile [outfile] 00003 00004 Input options: 00005 -color The input image is a color map (default). 00006 -alpha The input image has an alpha channel used for transparency. 00007 -normal The input image is a normal map. 00008 -tonormal Convert input to normal map. 00009 -clamp Clamp wrapping mode (default). 00010 -repeat Repeat wrapping mode. 00011 -nomips Disable mipmap generation. 00012 00013 Compression options: 00014 -fast Fast compression. 00015 -nocuda Do not use cuda compressor. 00016 -rgb RGBA format 00017 -bc1 BC1 format (DXT1) 00018 -bc1n BC1 normal map format (DXT1nm) 00019 -bc1a BC1 format with binary alpha (DXT1a) 00020 -bc2 BC2 format (DXT3) 00021 -bc3 BC3 format (DXT5) 00022 -bc3n BC3 normal map format (DXT5nm) 00023 -bc4 BC4 format (ATI1) 00024 -bc5 BC5 format (3Dc/ATI2) 00025 '''
NVIDIA texture compress documentation.
Definition at line 6933 of file io_export_ogreDotScene.py.
Ogre Command Line Tools Documentation.
Definition at line 4311 of file io_export_ogreDotScene.py.
00001 [ 00002 ('less_equal', 'less_equal', '<='), 00003 ('less', 'less', '<'), 00004 ('equal', 'equal', '=='), 00005 ('not_equal', 'not_equal', '!='), 00006 ('greater_equal', 'greater_equal', '>='), 00007 ('greater', 'greater', '>'), 00008 ('always_fail', 'always_fail', 'false'), 00009 ('always_pass', 'always_pass', 'true'), 00010 ]
Definition at line 602 of file io_export_ogreDotScene.py.
list io_export_ogreDotScene::_OGRE_DOCS_ = [] |
Ogre Documentation to UI.
Definition at line 2228 of file io_export_ogreDotScene.py.
00001 ''' 00002 Supported Sensors: 00003 . Collision 00004 . Near 00005 . Radar 00006 . Touching 00007 . Raycast 00008 . Message 00009 00010 Supported Actuators: 00011 . Shape Action* 00012 . Edit Object 00013 . Camera 00014 . Constraint 00015 . Message 00016 . Motion 00017 . Sound 00018 . Visibility 00019 00020 *note: Shape Action 00021 The most common thing a designer will want to do is have an event trigger an animation. The BGE contains an Actuator called "Shape Action", with useful properties like: start/end frame, and blending. It also contains a property called "Action" but this is hidden because the exporter ignores action names and instead uses the names of NLA strips when exporting Ogre animation tracks. The current workaround is to hijack the "Frame Property" attribute and change its name to "animation". The designer can then simply type the name of the animation track (NLA strip). Any custom syntax could actually be implemented here for calling animations, its up to the engine programmer to define how this field will be used. For example: "*.explode" could be implemented to mean "on all objects" play the "explode" animation. 00022 '''
Definition at line 1789 of file io_export_ogreDotScene.py.
00001 [ 00002 ('add', 'add', 'DEFAULT'), 00003 ('subtract', 'subtract', 'SUBTRACT'), 00004 ('reverse_subtract', 'reverse_subtract', 'REVERSE SUBTRACT'), 00005 ('min', 'min', 'MIN'), 00006 ('max', 'max', 'MAX'), 00007 ]
Definition at line 619 of file io_export_ogreDotScene.py.
00001 [ 00002 ('one zero', 'one zero', 'DEFAULT'), 00003 ('alpha_blend', 'alpha_blend', "The alpha value of the rendering output is used as a mask. Equivalent to 'scene_blend src_alpha one_minus_src_alpha'"), 00004 ('add', 'add', "The colour of the rendering output is added to the scene. Good for explosions, flares, lights, ghosts etc. Equivalent to 'scene_blend one one'."), 00005 ('modulate', 'modulate', "The colour of the rendering output is multiplied with the scene contents. Generally colours and darkens the scene, good for smoked glass, semi-transparent objects etc. Equivalent to 'scene_blend dest_colour zero'"), 00006 ('colour_blend', 'colour_blend', 'Colour the scene based on the brightness of the input colours, but dont darken. Equivalent to "scene_blend src_colour one_minus_src_colour"'), 00007 ]
Definition at line 633 of file io_export_ogreDotScene.py.
00001 [ 00002 ('NONE', 'NONE', 'no physics'), 00003 ('RIGID_BODY', 'RIGID_BODY', 'rigid body'), 00004 ('SOFT_BODY', 'SOFT_BODY', 'soft body'), 00005 ]
Physics.
Definition at line 381 of file io_export_ogreDotScene.py.
Definition at line 6459 of file io_export_ogreDotScene.py.
Definition at line 5146 of file io_export_ogreDotScene.py.
Definition at line 6458 of file io_export_ogreDotScene.py.
00001 [ 00002 ('xyz', 'xyz', 'no swapping'), 00003 ('xz-y', 'xz-y', 'ogre standard'), 00004 ('-xzy', '-xzy', 'non standard'), 00005 ('aldeb', 'aldeb', 'invert x and z axis'), 00006 ]
Options.
Definition at line 716 of file io_export_ogreDotScene.py.
dictionary io_export_ogreDotScene::bl_info |
00001 { 00002 "name": "OGRE Exporter (.scene, .mesh, .skeleton) and RealXtend (.txml)", 00003 "author": "Brett, S.Rombauts, F00bar, Waruck, Mind Calamity, Mr.Magne, Jonne Nauha, vax456", 00004 "version": (0, 6, 0), 00005 "blender": (2, 6, 6), 00006 "location": "File > Export...", 00007 "description": "Export to Ogre xml and binary formats", 00008 "wiki_url": "http://code.google.com/p/blender2ogre/w/list", 00009 "tracker_url": "http://code.google.com/p/blender2ogre/issues/list", 00010 "category": "Import-Export" 00011 }
Definition at line 84 of file io_export_ogreDotScene.py.
tuple io_export_ogreDotScene::CONFIG = {} |
PUBLIC API continues.
Definition at line 831 of file io_export_ogreDotScene.py.
string io_export_ogreDotScene::CONFIG_FILENAME = 'blender2ogre.pickle' |
Definition at line 744 of file io_export_ogreDotScene.py.
tuple io_export_ogreDotScene::CONFIG_FILEPATH = os.path.join(CONFIG_PATH, CONFIG_FILENAME) |
Definition at line 745 of file io_export_ogreDotScene.py.
tuple io_export_ogreDotScene::CONFIG_PATH = bpy.utils.user_resource('CONFIG', path='scripts', create=True) |
Config.
Definition at line 743 of file io_export_ogreDotScene.py.
float io_export_ogreDotScene::default = False) |
Definition at line 341 of file io_export_ogreDotScene.py.
string io_export_ogreDotScene::description = 'enables EC_Avatar' |
Definition at line 340 of file io_export_ogreDotScene.py.
Definition at line 146 of file io_export_ogreDotScene.py.
Definition at line 148 of file io_export_ogreDotScene.py.
Definition at line 147 of file io_export_ogreDotScene.py.
string io_export_ogreDotScene::invalid_chars = '\/:*?"<>|' |
UI export panel.
Definition at line 3112 of file io_export_ogreDotScene.py.
Definition at line 396 of file io_export_ogreDotScene.py.
string io_export_ogreDotScene::last_export_filepath = "" |
Definition at line 3127 of file io_export_ogreDotScene.py.
Definition at line 153 of file io_export_ogreDotScene.py.
int io_export_ogreDotScene::maxlen = 128 |
Definition at line 345 of file io_export_ogreDotScene.py.
float io_export_ogreDotScene::min = 0.0 |
Definition at line 6532 of file io_export_ogreDotScene.py.
00001 ''' 00002 material _missing_material_ 00003 { 00004 receive_shadows off 00005 technique 00006 { 00007 pass 00008 { 00009 ambient 0.1 0.1 0.1 1.0 00010 diffuse 0.8 0.0 0.0 1.0 00011 specular 0.5 0.5 0.5 1.0 12.5 00012 emissive 0.3 0.3 0.3 1.0 00013 } 00014 } 00015 } 00016 '''
Definition at line 929 of file io_export_ogreDotScene.py.
Definition at line 6476 of file io_export_ogreDotScene.py.
string io_export_ogreDotScene::name = 'enable avatar' |
Avatar.
Blender world panel options for EC_SkyX creation todo: EC_SkyX has changes a bit lately, see that all these options are still correct and valid old todo (?): Move to tundra.py.
Sound.
Definition at line 339 of file io_export_ogreDotScene.py.
Definition at line 151 of file io_export_ogreDotScene.py.
Definition at line 152 of file io_export_ogreDotScene.py.
NVIDIA texture tool documentation.
Definition at line 4898 of file io_export_ogreDotScene.py.
list io_export_ogreDotScene::path = str, |
Definition at line 145 of file io_export_ogreDotScene.py.
string io_export_ogreDotScene::popup_message = "" |
Pop up dialog for various info/error messages.
Definition at line 1727 of file io_export_ogreDotScene.py.
Definition at line 1310 of file io_export_ogreDotScene.py.
Definition at line 5142 of file io_export_ogreDotScene.py.
tuple io_export_ogreDotScene::rpy = rpythonic.RPython( 'blender2ogre' ) |
Definition at line 142 of file io_export_ogreDotScene.py.
tuple io_export_ogreDotScene::SCRIPT_DIR = os.path.dirname(os.path.abspath(__file__)) |
Make sure we can import from same directory.
Definition at line 332 of file io_export_ogreDotScene.py.
int io_export_ogreDotScene::STREAM_BUFFER_SIZE = 2048 |
Definition at line 6068 of file io_export_ogreDotScene.py.
Definition at line 6067 of file io_export_ogreDotScene.py.
Definition at line 6070 of file io_export_ogreDotScene.py.
Definition at line 5856 of file io_export_ogreDotScene.py.
list io_export_ogreDotScene::UI_CLASSES = [] |
Public API Search for "Public API" to find more.
Definition at line 99 of file io_export_ogreDotScene.py.
string io_export_ogreDotScene::VERSION = '0.6.0' |
Definition at line 17 of file io_export_ogreDotScene.py.
Definition at line 150 of file io_export_ogreDotScene.py.
Definition at line 149 of file io_export_ogreDotScene.py.