b2PolygonContact Member List
This is the complete list of members for b2PolygonContact, including all inherited members.
AddType(b2ContactCreateFcn *createFcn, b2ContactDestroyFcn *destroyFcn, b2Shape::Type typeA, b2Shape::Type typeB)b2Contact [protected, static]
b2Body classb2Contact [friend]
b2Contact()b2Contact [inline, protected]
b2Contact(b2Fixture *fixtureA, int32 indexA, b2Fixture *fixtureB, int32 indexB)b2Contact [protected]
b2ContactManager classb2Contact [friend]
b2ContactSolver classb2Contact [friend]
b2Fixture classb2Contact [friend]
b2PolygonContact(b2Fixture *fixtureA, b2Fixture *fixtureB)b2PolygonContact
b2World classb2Contact [friend]
Create(b2Fixture *fixtureA, int32 indexA, b2Fixture *fixtureB, int32 indexB, b2BlockAllocator *allocator)b2PolygonContact [static]
Destroy(b2Contact *contact, b2BlockAllocator *allocator)b2PolygonContact [static]
b2Contact::Destroy(b2Contact *contact, b2Shape::Type typeA, b2Shape::Type typeB, b2BlockAllocator *allocator)b2Contact [protected, static]
e_bulletHitFlag enum valueb2Contact [protected]
e_enabledFlag enum valueb2Contact [protected]
e_filterFlag enum valueb2Contact [protected]
e_islandFlag enum valueb2Contact [protected]
e_toiFlag enum valueb2Contact [protected]
e_touchingFlag enum valueb2Contact [protected]
Evaluate(b2Manifold *manifold, const b2Transform &xfA, const b2Transform &xfB)b2PolygonContact [virtual]
FlagForFiltering()b2Contact [inline, protected]
GetChildIndexA() const b2Contact [inline]
GetChildIndexB() const b2Contact [inline]
GetFixtureA()b2Contact [inline]
GetFixtureA() const b2Contact [inline]
GetFixtureB()b2Contact [inline]
GetFixtureB() const b2Contact [inline]
GetFriction() const b2Contact [inline]
GetManifold()b2Contact [inline]
GetManifold() const b2Contact [inline]
GetNext()b2Contact [inline]
GetNext() const b2Contact [inline]
GetRestitution() const b2Contact [inline]
GetTangentSpeed() const b2Contact [inline]
GetWorldManifold(b2WorldManifold *worldManifold) const b2Contact [inline]
InitializeRegisters()b2Contact [protected, static]
IsEnabled() const b2Contact [inline]
IsTouching() const b2Contact [inline]
m_fixtureAb2Contact [protected]
m_fixtureBb2Contact [protected]
m_flagsb2Contact [protected]
m_frictionb2Contact [protected]
m_indexAb2Contact [protected]
m_indexBb2Contact [protected]
m_manifoldb2Contact [protected]
m_nextb2Contact [protected]
m_nodeAb2Contact [protected]
m_nodeBb2Contact [protected]
m_prevb2Contact [protected]
m_restitutionb2Contact [protected]
m_tangentSpeedb2Contact [protected]
m_toib2Contact [protected]
m_toiCountb2Contact [protected]
ResetFriction()b2Contact [inline]
ResetRestitution()b2Contact [inline]
s_initializedb2Contact [protected, static]
s_registersb2Contact [protected, static]
SetEnabled(bool flag)b2Contact [inline]
SetFriction(float32 friction)b2Contact [inline]
SetRestitution(float32 restitution)b2Contact [inline]
SetTangentSpeed(float32 speed)b2Contact [inline]
Update(b2ContactListener *listener)b2Contact [protected]
~b2Contact()b2Contact [inline, protected, virtual]
~b2PolygonContact()b2PolygonContact [inline]


mvsim
Author(s):
autogenerated on Thu Sep 7 2017 09:27:49