Classes | Namespaces | Functions
world.h File Reference
#include <moveit/macros/class_forward.h>
#include <string>
#include <vector>
#include <map>
#include <boost/function.hpp>
#include <Eigen/Geometry>
#include <eigen_stl_containers/eigen_stl_vector_container.h>
#include <geometric_shapes/shapes.h>
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class  collision_detection::World::Action
 Represents an action that occurred on an object in the world. Several bits may be set indicating several things happened to the object. If the DESTROY bit is set, other bits will not be set. More...
struct  collision_detection::World::Object
 A representation of an object. More...
class  collision_detection::World::Observer
class  collision_detection::World::ObserverHandle
class  collision_detection::World
 Maintain a representation of the environment. More...


namespace  collision_detection

Generic interface to collision detection.


 collision_detection::MOVEIT_CLASS_FORWARD (World)

Author(s): Ioan Sucan , Sachin Chitta , Acorn Pooley
autogenerated on Mon Jul 24 2017 02:20:44