collision_robot_allvalid.cpp
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00034 
00035 /* Author: Ioan Sucan, Jia Pan */
00036 
00037 #include <moveit/collision_detection/allvalid/collision_robot_allvalid.h>
00038 
00039 collision_detection::CollisionRobotAllValid::CollisionRobotAllValid(const robot_model::RobotModelConstPtr& kmodel,
00040                                                                     double padding, double scale)
00041   : CollisionRobot(kmodel, padding, scale)
00042 {
00043 }
00044 
00045 collision_detection::CollisionRobotAllValid::CollisionRobotAllValid(const CollisionRobot& other) : CollisionRobot(other)
00046 {
00047 }
00048 
00049 void collision_detection::CollisionRobotAllValid::checkSelfCollision(const CollisionRequest& req, CollisionResult& res,
00050                                                                      const robot_state::RobotState& state) const
00051 {
00052   res.collision = false;
00053   if (req.verbose)
00054     logInform("Using AllValid collision detection. No collision checking is performed.");
00055 }
00056 
00057 void collision_detection::CollisionRobotAllValid::checkSelfCollision(const CollisionRequest& req, CollisionResult& res,
00058                                                                      const robot_state::RobotState& state,
00059                                                                      const AllowedCollisionMatrix& acm) const
00060 {
00061   res.collision = false;
00062   if (req.verbose)
00063     logInform("Using AllValid collision detection. No collision checking is performed.");
00064 }
00065 
00066 void collision_detection::CollisionRobotAllValid::checkSelfCollision(const CollisionRequest& req, CollisionResult& res,
00067                                                                      const robot_state::RobotState& state1,
00068                                                                      const robot_state::RobotState& state2) const
00069 {
00070   res.collision = false;
00071   if (req.verbose)
00072     logInform("Using AllValid collision detection. No collision checking is performed.");
00073 }
00074 
00075 void collision_detection::CollisionRobotAllValid::checkSelfCollision(const CollisionRequest& req, CollisionResult& res,
00076                                                                      const robot_state::RobotState& state1,
00077                                                                      const robot_state::RobotState& state2,
00078                                                                      const AllowedCollisionMatrix& acm) const
00079 {
00080   res.collision = false;
00081   if (req.verbose)
00082     logInform("Using AllValid collision detection. No collision checking is performed.");
00083 }
00084 
00085 void collision_detection::CollisionRobotAllValid::checkOtherCollision(const CollisionRequest& req, CollisionResult& res,
00086                                                                       const robot_state::RobotState& state,
00087                                                                       const CollisionRobot& other_robot,
00088                                                                       const robot_state::RobotState& other_state) const
00089 {
00090   res.collision = false;
00091   if (req.verbose)
00092     logInform("Using AllValid collision detection. No collision checking is performed.");
00093 }
00094 
00095 void collision_detection::CollisionRobotAllValid::checkOtherCollision(const CollisionRequest& req, CollisionResult& res,
00096                                                                       const robot_state::RobotState& state,
00097                                                                       const CollisionRobot& other_robot,
00098                                                                       const robot_state::RobotState& other_state,
00099                                                                       const AllowedCollisionMatrix& acm) const
00100 {
00101   res.collision = false;
00102   if (req.verbose)
00103     logInform("Using AllValid collision detection. No collision checking is performed.");
00104 }
00105 
00106 void collision_detection::CollisionRobotAllValid::checkOtherCollision(const CollisionRequest& req, CollisionResult& res,
00107                                                                       const robot_state::RobotState& state1,
00108                                                                       const robot_state::RobotState& state2,
00109                                                                       const CollisionRobot& other_robot,
00110                                                                       const robot_state::RobotState& other_state1,
00111                                                                       const robot_state::RobotState& other_state2) const
00112 {
00113   res.collision = false;
00114   if (req.verbose)
00115     logInform("Using AllValid collision detection. No collision checking is performed.");
00116 }
00117 
00118 void collision_detection::CollisionRobotAllValid::checkOtherCollision(const CollisionRequest& req, CollisionResult& res,
00119                                                                       const robot_state::RobotState& state1,
00120                                                                       const robot_state::RobotState& state2,
00121                                                                       const CollisionRobot& other_robot,
00122                                                                       const robot_state::RobotState& other_state1,
00123                                                                       const robot_state::RobotState& other_state2,
00124                                                                       const AllowedCollisionMatrix& acm) const
00125 {
00126   res.collision = false;
00127   if (req.verbose)
00128     logInform("Using AllValid collision detection. No collision checking is performed.");
00129 }
00130 
00131 double collision_detection::CollisionRobotAllValid::distanceSelf(const robot_state::RobotState& state) const
00132 {
00133   return 0.0;
00134 }
00135 
00136 double collision_detection::CollisionRobotAllValid::distanceSelf(const robot_state::RobotState& state,
00137                                                                  const AllowedCollisionMatrix& acm) const
00138 {
00139   return 0.0;
00140 }
00141 
00142 double collision_detection::CollisionRobotAllValid::distanceOther(const robot_state::RobotState& state,
00143                                                                   const CollisionRobot& other_robot,
00144                                                                   const robot_state::RobotState& other_state) const
00145 {
00146   return 0.0;
00147 }
00148 
00149 double collision_detection::CollisionRobotAllValid::distanceOther(const robot_state::RobotState& state,
00150                                                                   const CollisionRobot& other_robot,
00151                                                                   const robot_state::RobotState& other_state,
00152                                                                   const AllowedCollisionMatrix& acm) const
00153 {
00154   return 0.0;
00155 }


moveit_core
Author(s): Ioan Sucan , Sachin Chitta , Acorn Pooley
autogenerated on Mon Jul 24 2017 02:20:43