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collision_matrix.h File Reference
#include <moveit/collision_detection/collision_common.h>
#include <moveit/macros/class_forward.h>
#include <moveit_msgs/AllowedCollisionMatrix.h>
#include <boost/function.hpp>
#include <iostream>
#include <vector>
#include <string>
#include <map>
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class  collision_detection::AllowedCollisionMatrix
 Definition of a structure for the allowed collision matrix. All elements in the collision world are referred to by their names. This class represents which collisions are allowed to happen and which are not. More...


namespace  collision_detection

Generic interface to collision detection.

namespace  collision_detection::AllowedCollision

Any pair of bodies can have a collision state associated to it.


typedef boost::function< bool(collision_detection::Contact &)> collision_detection::DecideContactFn
 Signature of predicate that decides whether a contact is allowed or not (when AllowedCollision::Type is CONDITIONAL)


enum  collision_detection::AllowedCollision::Type { collision_detection::AllowedCollision::NEVER, collision_detection::AllowedCollision::ALWAYS, collision_detection::AllowedCollision::CONDITIONAL }


 collision_detection::MOVEIT_CLASS_FORWARD (AllowedCollisionMatrix)

Author(s): Ioan Sucan , Sachin Chitta , Acorn Pooley
autogenerated on Mon Jul 24 2017 02:20:44