| ConversionResult(const std::string &_meshOutputExtension, const std::string &_meshOutputDirectoryName, const std::string &_texOutputDirectoryName) | urdf2inventor::ConversionResult< MeshFormat > | [inline, explicit] |
| ConversionResult(const ConversionResult &o) | urdf2inventor::ConversionResult< MeshFormat > | [inline] |
| ConversionResult() | urdf2inventor::ConversionResult< MeshFormat > | [inline, private] |
| meshes | urdf2inventor::ConversionResult< MeshFormat > | |
| meshOutputDirectoryName | urdf2inventor::ConversionResult< MeshFormat > | |
| meshOutputExtension | urdf2inventor::ConversionResult< MeshFormat > | |
| robotName | urdf2inventor::ConversionResult< MeshFormat > | |
| success | urdf2inventor::ConversionResult< MeshFormat > | |
| texOutputDirectoryName | urdf2inventor::ConversionResult< MeshFormat > | |
| textureFiles | urdf2inventor::ConversionResult< MeshFormat > | |
| ~ConversionResult() | urdf2inventor::ConversionResult< MeshFormat > | [inline, virtual] |