ConversionResult(const std::string &_meshOutputExtension, const std::string &_meshOutputDirectoryName, const std::string &_texOutputDirectoryName) | urdf2inventor::ConversionResult< MeshFormat > | [inline, explicit] |
ConversionResult(const ConversionResult &o) | urdf2inventor::ConversionResult< MeshFormat > | [inline] |
ConversionResult() | urdf2inventor::ConversionResult< MeshFormat > | [inline, private] |
meshes | urdf2inventor::ConversionResult< MeshFormat > | |
meshOutputDirectoryName | urdf2inventor::ConversionResult< MeshFormat > | |
meshOutputExtension | urdf2inventor::ConversionResult< MeshFormat > | |
robotName | urdf2inventor::ConversionResult< MeshFormat > | |
success | urdf2inventor::ConversionResult< MeshFormat > | |
texOutputDirectoryName | urdf2inventor::ConversionResult< MeshFormat > | |
textureFiles | urdf2inventor::ConversionResult< MeshFormat > | |
~ConversionResult() | urdf2inventor::ConversionResult< MeshFormat > | [inline, virtual] |