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00032 #ifndef TF2_BULLET_H
00033 #define TF2_BULLET_H
00034
00035 #include <tf2/convert.h>
00036 #include <LinearMath/btTransform.h>
00037 #include <geometry_msgs/PointStamped.h>
00038
00039
00040 namespace tf2
00041 {
00046 inline
00047 btTransform transformToBullet(const geometry_msgs::TransformStamped& t)
00048 {
00049 return btTransform(btQuaternion(t.transform.rotation.x, t.transform.rotation.y,
00050 t.transform.rotation.z, t.transform.rotation.w),
00051 btVector3(t.transform.translation.x, t.transform.translation.y, t.transform.translation.z));
00052 }
00053
00054
00061 template <>
00062 inline
00063 void doTransform(const tf2::Stamped<btVector3>& t_in, tf2::Stamped<btVector3>& t_out, const geometry_msgs::TransformStamped& transform)
00064 {
00065 t_out = tf2::Stamped<btVector3>(transformToBullet(transform) * t_in, transform.header.stamp, transform.header.frame_id);
00066 }
00067
00073 inline
00074 geometry_msgs::PointStamped toMsg(const tf2::Stamped<btVector3>& in)
00075 {
00076 geometry_msgs::PointStamped msg;
00077 msg.header.stamp = in.stamp_;
00078 msg.header.frame_id = in.frame_id_;
00079 msg.point.x = in[0];
00080 msg.point.y = in[1];
00081 msg.point.z = in[2];
00082 return msg;
00083 }
00084
00090 inline
00091 void fromMsg(const geometry_msgs::PointStamped& msg, tf2::Stamped<btVector3>& out)
00092 {
00093 out.stamp_ = msg.header.stamp;
00094 out.frame_id_ = msg.header.frame_id;
00095 out[0] = msg.point.x;
00096 out[1] = msg.point.y;
00097 out[2] = msg.point.z;
00098 }
00099
00100
00107 template <>
00108 inline
00109 void doTransform(const tf2::Stamped<btTransform>& t_in, tf2::Stamped<btTransform>& t_out, const geometry_msgs::TransformStamped& transform)
00110 {
00111 t_out = tf2::Stamped<btTransform>(transformToBullet(transform) * t_in, transform.header.stamp, transform.header.frame_id);
00112 }
00113
00114
00115 }
00116
00117 #endif // TF2_BULLET_H