#include <tf2/convert.h>#include <LinearMath/btTransform.h>#include <geometry_msgs/PointStamped.h>

Go to the source code of this file.
Namespaces | |
| namespace | tf2 |
Functions | |
| template<> | |
| void | tf2::doTransform (const tf2::Stamped< btVector3 > &t_in, tf2::Stamped< btVector3 > &t_out, const geometry_msgs::TransformStamped &transform) |
| Apply a geometry_msgs TransformStamped to a Bullet-specific Vector3 type. This function is a specialization of the doTransform template defined in tf2/convert.h. | |
| template<> | |
| void | tf2::doTransform (const tf2::Stamped< btTransform > &t_in, tf2::Stamped< btTransform > &t_out, const geometry_msgs::TransformStamped &transform) |
| Apply a geometry_msgs TransformStamped to a Bullet-specific Transform data type. This function is a specialization of the doTransform template defined in tf2/convert.h. | |
| void | tf2::fromMsg (const geometry_msgs::PointStamped &msg, tf2::Stamped< btVector3 > &out) |
| Convert a PointStamped message type to a stamped Bullet-specific Vector3 type. This function is a specialization of the fromMsg template defined in tf2/convert.h. | |
| geometry_msgs::PointStamped | tf2::toMsg (const tf2::Stamped< btVector3 > &in) |
| Convert a stamped Bullet Vector3 type to a PointStamped message. This function is a specialization of the toMsg template defined in tf2/convert.h. | |
| btTransform | tf2::transformToBullet (const geometry_msgs::TransformStamped &t) |
| Convert a timestamped transform to the equivalent Bullet data type. | |