#include <QObject>
#include <QTextStream>
#include <QFile>
#include <wrap/gl/trimesh.h>
#include <wrap/gl/shaders.h>
#include <QGLFramebufferObject>
#include <vcg/complex/complex.h>
Go to the source code of this file.
Classes | |
class | SplatRenderer< MeshType > |
struct | SplatRenderer< MeshType >::UniformParameters |
Defines | |
#define | GL_TEST_ERR |
#define GL_TEST_ERR |
{\ GLenum eCode;\ if((eCode=glGetError())!=GL_NO_ERROR)\ std::cerr << "OpenGL error : " << gluErrorString(eCode) << " in " << __FILE__ << " : " << __LINE__ << std::endl;\ }
Definition at line 35 of file splatrenderer.h.