#include <QObject>#include <QTextStream>#include <QFile>#include <wrap/gl/trimesh.h>#include <wrap/gl/shaders.h>#include <QGLFramebufferObject>#include <vcg/complex/complex.h>
Go to the source code of this file.
Classes | |
| class | SplatRenderer< MeshType > |
| struct | SplatRenderer< MeshType >::UniformParameters |
Defines | |
| #define | GL_TEST_ERR |
| #define GL_TEST_ERR |
{\
GLenum eCode;\
if((eCode=glGetError())!=GL_NO_ERROR)\
std::cerr << "OpenGL error : " << gluErrorString(eCode) << " in " << __FILE__ << " : " << __LINE__ << std::endl;\
}
Definition at line 35 of file splatrenderer.h.