#include <vcg/complex/allocate.h>#include <wrap/callback.h>#include <wrap/io_trimesh/io_mask.h>#include <wrap/io_trimesh/io_material.h>#include <vcg/space/color4.h>#include <fbxsdk.h>#include <vcg/complex/algorithms/update/bounding.h>#include <fstream>#include <string>#include <vector>#include <cmath>#include <map>
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