#include <vcg/complex/allocate.h>
#include <wrap/callback.h>
#include <wrap/io_trimesh/io_mask.h>
#include <wrap/io_trimesh/io_material.h>
#include <vcg/space/color4.h>
#include <fbxsdk.h>
#include <vcg/complex/algorithms/update/bounding.h>
#include <fstream>
#include <string>
#include <vector>
#include <cmath>
#include <map>
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