Classes | Namespaces | Typedefs | Functions
framebuffer.h File Reference
#include "./texture2d.h"
#include "./renderbuffer.h"
#include <vector>
#include <map>
#include <set>
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Classes

struct  glw::detail::BaseOf< BoundDrawFramebuffer >
struct  glw::detail::BaseOf< BoundFramebuffer >
struct  glw::detail::BaseOf< BoundReadDrawFramebuffer >
struct  glw::detail::BaseOf< BoundReadFramebuffer >
struct  glw::detail::BaseOf< Framebuffer >
struct  glw::detail::BaseOf< SafeFramebuffer >
class  glw::BoundDrawFramebuffer
class  glw::BoundFramebuffer
class  glw::BoundReadDrawFramebuffer
class  glw::BoundReadFramebuffer
class  glw::DrawFramebufferBindingParams
class  glw::Framebuffer
class  glw::FramebufferArguments
class  glw::FramebufferBindingParams
struct  glw::detail::ObjectBase< BoundDrawFramebuffer >
struct  glw::detail::ObjectBase< BoundFramebuffer >
struct  glw::detail::ObjectBase< BoundReadDrawFramebuffer >
struct  glw::detail::ObjectBase< BoundReadFramebuffer >
struct  glw::detail::ObjectBase< SafeFramebuffer >
struct  glw::detail::ObjectBound< Framebuffer >
struct  glw::detail::ObjectSafe< Framebuffer >
struct  glw::detail::ParamsOf< BoundDrawFramebuffer >
struct  glw::detail::ParamsOf< BoundFramebuffer >
struct  glw::detail::ParamsOf< BoundReadDrawFramebuffer >
struct  glw::detail::ParamsOf< BoundReadFramebuffer >
class  glw::ReadDrawFramebufferBindingParams
class  glw::ReadFramebufferBindingParams
class  glw::RenderTarget
class  glw::RenderTargetBinding
class  glw::RenderTargetMapping
class  glw::SafeFramebuffer

Namespaces

namespace  glw
namespace  glw::detail

Typedefs

typedef
detail::ObjectSharedPointerTraits
< BoundDrawFramebuffer >::Type 
glw::BoundDrawFramebufferHandle
typedef
detail::ObjectSharedPointerTraits
< BoundFramebuffer >::Type 
glw::BoundFramebufferHandle
typedef
detail::ObjectSharedPointerTraits
< BoundReadDrawFramebuffer >
::Type 
glw::BoundReadDrawFramebufferHandle
typedef
detail::ObjectSharedPointerTraits
< BoundReadFramebuffer >::Type 
glw::BoundReadFramebufferHandle
typedef
detail::ObjectSharedPointerTraits
< SafeFramebuffer >::Type 
glw::FramebufferHandle
typedef
detail::ObjectSharedPointerTraits
< Framebuffer >::Type 
glw::FramebufferPtr
typedef std::vector< RenderTargetglw::RenderTargetVector

Functions

RenderTarget glw::renderbufferTarget (RenderbufferHandle &handle)
RenderTarget glw::texture2DTarget (Texture2DHandle &handle, GLint level=0)
RenderTarget glw::textureCubeTarget (TextureCubeHandle &handle, GLenum face=GL_TEXTURE_CUBE_MAP_POSITIVE_X, GLint level=0)


shape_reconstruction
Author(s): Roberto Martín-Martín
autogenerated on Sat Jun 8 2019 18:38:50