#include <vcg/space/index/grid_static_ptr.h>
#include <vcg/simplex/face/topology.h>
#include <vcg/simplex/face/pos.h>
#include <vcg/simplex/face/jumping_pos.h>
#include <vcg/container/simple_temporary_data.h>
#include <vcg/complex/algorithms/update/normal.h>
#include <vcg/complex/algorithms/point_sampling.h>
#include <vcg/complex/algorithms/intersection.h>
#include <vcg/complex/algorithms/inertia.h>
#include <vcg/complex/algorithms/nring.h>
#include <eigenlib/Eigen/Core>
#include <eigenlib/Eigen/QR>
#include <eigenlib/Eigen/LU>
#include <eigenlib/Eigen/SVD>
#include <eigenlib/Eigen/Eigenvalues>
Go to the source code of this file.
Classes | |
class | vcg::tri::UpdateCurvatureFitting< MeshType >::Quadric |
class | vcg::tri::UpdateCurvatureFitting< MeshType >::QuadricLocal |
class | vcg::tri::UpdateCurvatureFitting< MeshType > |
Computation of per-vertex directions and values of curvature. More... | |
Namespaces | |
namespace | vcg |
* | |
namespace | vcg::tri |