#include <vcg/complex/complex.h>#include <vcg/complex/algorithms/clean.h>#include <vcg/space/triangle3.h>#include <vcg/complex/algorithms/update/topology.h>#include <vcg/space/index/grid_util.h>#include <iostream>#include <math.h>#include <limits>#include <unordered_set>#include <unordered_map>

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Classes | |
| class | vcg::tri::AverageColorCell< MeshType > |
| class | vcg::tri::Clustering< MeshType, CellType > |
| struct | std::hash< vcg::Point3i > |
| class | vcg::tri::NearestToCenter< MeshType > |
| class | vcg::tri::Clustering< MeshType, CellType >::SimpleTri |
Namespaces | |
| namespace | std |
| namespace | vcg |
* | |
| namespace | vcg::tri |