#include <vcg/complex/complex.h>
#include <vcg/complex/algorithms/clean.h>
#include <vcg/space/triangle3.h>
#include <vcg/complex/algorithms/update/topology.h>
#include <vcg/space/index/grid_util.h>
#include <iostream>
#include <math.h>
#include <limits>
#include <unordered_set>
#include <unordered_map>
Go to the source code of this file.
Classes | |
class | vcg::tri::AverageColorCell< MeshType > |
class | vcg::tri::Clustering< MeshType, CellType > |
struct | std::hash< vcg::Point3i > |
class | vcg::tri::NearestToCenter< MeshType > |
class | vcg::tri::Clustering< MeshType, CellType >::SimpleTri |
Namespaces | |
namespace | std |
namespace | vcg |
* | |
namespace | vcg::tri |