#include <math.h>
#include <vcg/space/point2.h>
#include <vcg/space/segment2.h>
#include <vcg/space/box2.h>
#include <vcg/simplex/face/distance.h>
Go to the source code of this file.
Classes | |
class | vcg::tri::Tmark< MESH_TYPE, OBJ_TYPE > |
Namespaces | |
namespace | vcg |
* | |
namespace | vcg::tri |
Functions | |
template<class MESH , class GRID > | |
MESH::EdgeType * | vcg::tri::GetClosestEdgeBase (MESH &mesh, GRID &gr, const typename GRID::CoordType &_p, const typename GRID::ScalarType _maxDist, typename GRID::ScalarType &_minDist, typename GRID::CoordType &_closestPt) |
this is for meshes with 3D coordinates |