This is the complete list of members for
glw::Shader, including all inherited members.
BaseType typedef | glw::Shader | |
compile(const std::string &source) | glw::Shader | [inline, protected] |
context(void) const | glw::Object | [inline] |
context(void) | glw::Object | [inline] |
Context class | glw::Shader | [friend] |
create(const ShaderArguments &args) | glw::Shader | [inline, protected] |
destroy(void) | glw::Object | [inline, protected] |
doDestroy(void) | glw::Shader | [inline, protected, virtual] |
doIsValid(void) const | glw::Shader | [inline, protected, virtual] |
getInfoLog(GLuint Shader) | glw::Shader | [inline, private, static] |
isCompiled(void) const | glw::Shader | [inline] |
isValid(void) const | glw::Object | [inline] |
log(void) const | glw::Shader | [inline] |
m_compiled | glw::Shader | [protected] |
m_context | glw::Object | [protected] |
m_log | glw::Shader | [protected] |
m_name | glw::Object | [protected] |
m_source | glw::Shader | [protected] |
name(void) const | glw::Object | [inline] |
NonCopyable(void) | glw::detail::NonCopyable | [inline] |
Object(Context *ctx) | glw::Object | [inline, protected] |
Shader(Context *ctx) | glw::Shader | [inline, protected] |
shaderType(void) const =0 | glw::Shader | [protected, pure virtual] |
source(void) const | glw::Shader | [inline] |
ThisType typedef | glw::Shader | |
type(void) const =0 | glw::Object | [pure virtual] |
~Object(void) | glw::Object | [inline, virtual] |
~Shader(void) | glw::Shader | [inline, virtual] |