#include <fbo.h>
Public Member Functions | |
DepthTexture (void) | |
FrameBufferSemantic::FBSType | Semantic (void) const |
bool | ValidateFormat (GLenum format) const |
DepthTexture::DepthTexture | ( | void | ) | [inline] |
FrameBufferSemantic::FBSType DepthTexture::Semantic | ( | void | ) | const [inline, virtual] |
Implements FrameBufferSemantic.
bool DepthTexture::ValidateFormat | ( | GLenum | format | ) | const [inline, virtual] |
Implements FrameBufferSemantic.