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mesh_display_custom.h File Reference
#include "rviz/display.h"
#include "rviz/frame_manager.h"
#include "rviz/image/image_display_base.h"
#include "rviz/image/ros_image_texture.h"
#include <image_transport/image_transport.h>
#include <sensor_msgs/CameraInfo.h>
#include <message_filters/subscriber.h>
#include <tf/message_filter.h>
#include <geometry_msgs/Pose.h>
#include <geometry_msgs/PoseStamped.h>
#include <shape_msgs/Mesh.h>
#include <std_msgs/Float64.h>
#include <tf/transform_listener.h>
#include <OGRE/OgreVector3.h>
#include "OGRE/OgreRoot.h"
#include "OGRE/OgreRenderSystem.h"
#include "OGRE/OgreRenderWindow.h"
#include "OGRE/OgreWindowEventUtilities.h"
#include "OGRE/OgreManualObject.h"
#include "OGRE/OgreEntity.h"
#include <OGRE/OgreSceneNode.h>
#include <OGRE/OgreRenderTargetListener.h>
#include <OGRE/OgreRenderQueueListener.h>
#include <rviz_textured_quads/TexturedQuad.h>
#include <rviz_textured_quads/TexturedQuadArray.h>
#include <Eigen/Core>
#include <Eigen/Geometry>
#include <tf/tf.h>
#include <tf_conversions/tf_eigen.h>
#include <eigen_conversions/eigen_msg.h>
#include <map>
#include <vector>
#include "text_node.h"
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Classes

class  rviz::MeshDisplayCustom
 Uses a pose from topic + offset to render a bounding object with shape, size and color. More...

Namespaces

namespace  Ogre
namespace  rviz


rviz_textured_quads
Author(s): Mohit Shridhar
autogenerated on Thu Jun 6 2019 19:50:52