Abstract base class of things in the scene which handle mouse events. More...
#include <interactive_object.h>

| Public Member Functions | |
| virtual void | enableInteraction (bool enable)=0 | 
| virtual const QCursor & | getCursor () const =0 | 
| virtual void | handleMouseEvent (ViewportMouseEvent &event)=0 | 
| virtual bool | isInteractive ()=0 | 
| virtual | ~InteractiveObject () | 
Abstract base class of things in the scene which handle mouse events.
Currently (visualization-1.8) this is only needed as a bridge between interactive markers in the default plugin and the interaction tool in the main executable. Once the interaction tool is plugin-ized and put into the default plugin, this can probably be removed.
Definition at line 49 of file interactive_object.h.
| virtual rviz::InteractiveObject::~InteractiveObject | ( | ) |  [inline, virtual] | 
Definition at line 52 of file interactive_object.h.
| virtual void rviz::InteractiveObject::enableInteraction | ( | bool | enable | ) |  [pure virtual] | 
Implemented in rviz::InteractiveMarkerControl.
| virtual const QCursor& rviz::InteractiveObject::getCursor | ( | ) | const  [pure virtual] | 
Implemented in rviz::InteractiveMarkerControl.
| virtual void rviz::InteractiveObject::handleMouseEvent | ( | ViewportMouseEvent & | event | ) |  [pure virtual] | 
Implemented in rviz::InteractiveMarkerControl.
| virtual bool rviz::InteractiveObject::isInteractive | ( | ) |  [pure virtual] | 
Implemented in rviz::InteractiveMarkerControl.