Defines functions that generate common 2d transformation matrices. More...
Functions | |
template<typename T , precision P> | |
GLM_FUNC_QUALIFIER detail::tmat3x3< T, P > | glm::rotate (detail::tmat3x3< T, P > const &m, T const &angle) |
template<typename T , precision P> | |
GLM_FUNC_QUALIFIER detail::tmat3x3< T, P > | glm::scale (detail::tmat3x3< T, P > const &m, detail::tvec2< T, P > const &v) |
template<typename T , precision P> | |
GLM_FUNC_QUALIFIER detail::tmat3x3< T, P > | glm::shearX (detail::tmat3x3< T, P > const &m, T const &y) |
template<typename T , precision P> | |
GLM_FUNC_QUALIFIER detail::tmat3x3< T, P > | glm::shearY (detail::tmat3x3< T, P > const &m, T const &x) |
template<typename T , precision P> | |
GLM_FUNC_QUALIFIER detail::tmat3x3< T, P > | glm::translate (detail::tmat3x3< T, P > const &m, detail::tvec2< T, P > const &v) |
Defines functions that generate common 2d transformation matrices.
<glm/gtx/matrix_transform_2d.hpp> need to be included to use these functionalities.
GLM_FUNC_QUALIFIER detail::tmat3x3<T, P> glm::rotate | ( | detail::tmat3x3< T, P > const & | m, |
T const & | angle | ||
) |
Builds a rotation 3 * 3 matrix created from an angle.
m | Input matrix multiplied by this translation matrix. |
angle | Rotation angle expressed in radians if GLM_FORCE_RADIANS is defined or degrees otherwise. |
GLM_FUNC_QUALIFIER detail::tmat3x3<T, P> glm::scale | ( | detail::tmat3x3< T, P > const & | m, |
detail::tvec2< T, P > const & | v | ||
) |
Builds a scale 3 * 3 matrix created from a vector of 2 components.
m | Input matrix multiplied by this translation matrix. |
v | Coordinates of a scale vector. |
GLM_FUNC_QUALIFIER detail::tmat3x3<T, P> glm::shearX | ( | detail::tmat3x3< T, P > const & | m, |
T const & | y | ||
) |
Builds an horizontal (parallel to the x axis) shear 3 * 3 matrix.
m | Input matrix multiplied by this translation matrix. |
y | Shear factor. |
GLM_FUNC_QUALIFIER detail::tmat3x3<T, P> glm::shearY | ( | detail::tmat3x3< T, P > const & | m, |
T const & | x | ||
) |
Builds a vertical (parallel to the y axis) shear 3 * 3 matrix.
m | Input matrix multiplied by this translation matrix. |
x | Shear factor. |
GLM_FUNC_QUALIFIER detail::tmat3x3<T, P> glm::translate | ( | detail::tmat3x3< T, P > const & | m, |
detail::tvec2< T, P > const & | v | ||
) |
Builds a translation 3 * 3 matrix created from a vector of 2 components.
m | Input matrix multiplied by this translation matrix. |
v | Coordinates of a translation vector. |