#include <ObjDeletionHandler.h>

Signals | |
| void | objDeletionEventReceived (int) |
Public Member Functions | |
| ObjDeletionHandler (int watchedId, QObject *receiver=0, const char *member=0) | |
| virtual | ~ObjDeletionHandler () |
Protected Member Functions | |
| virtual bool | handleEvent (UEvent *event) |
Private Attributes | |
| int | _watchedId |
Definition at line 35 of file ObjDeletionHandler.h.
| ObjDeletionHandler::ObjDeletionHandler | ( | int | watchedId, |
| QObject * | receiver = 0, |
||
| const char * | member = 0 |
||
| ) | [inline] |
Definition at line 40 of file ObjDeletionHandler.h.
| virtual ObjDeletionHandler::~ObjDeletionHandler | ( | ) | [inline, virtual] |
Definition at line 47 of file ObjDeletionHandler.h.
| virtual bool ObjDeletionHandler::handleEvent | ( | UEvent * | event | ) | [inline, protected, virtual] |
Method called by the UEventsManager to handle an event. Important : this method must do a minimum of work because the faster the dispatching loop is done; the faster the events are received. If a handling function takes too much time, the events list can grow faster than it is emptied. The event can be modified.
Implements UEventsHandler.
Definition at line 53 of file ObjDeletionHandler.h.
| void ObjDeletionHandler::objDeletionEventReceived | ( | int | ) | [signal] |
int ObjDeletionHandler::_watchedId [private] |
Definition at line 63 of file ObjDeletionHandler.h.