angle | FaceInfo | |
distance | FaceInfo | |
FaceInfo(float d, float a, float edge, bool facingCam, const pcl::PointXY &uv1, const pcl::PointXY &uv2, const pcl::PointXY &uv3, const pcl::PointXY ¢er) | FaceInfo | [inline] |
facingTheCam | FaceInfo | |
longestEdgeSqrd | FaceInfo | |
uv_center | FaceInfo | |
uv_coord1 | FaceInfo | |
uv_coord2 | FaceInfo | |
uv_coord3 | FaceInfo |