ApplyNoise(uint32_t width, uint32_t height, float *data) | KinectDepthNoiseModel | |
bad_point | DepthNoiseModel | [protected] |
DepthNoiseModel() | DepthNoiseModel | [inline] |
dist | DepthNoiseModel | [protected] |
gen | DepthNoiseModel | [protected] |
InRange(float depth) const | DepthNoiseModel | [inline, protected] |
KinectDepthNoiseModel() | KinectDepthNoiseModel | [inline] |
max_depth | DepthNoiseModel | |
min_depth | DepthNoiseModel |