#include <layer.h>
int layer::absolute |
int layer::adam |
float layer::alpha |
float layer::angle |
void(* layer::backward)(struct layer, struct network_state) |
void(* layer::backward_gpu)(struct layer, struct network_state) |
int layer::batch |
float layer::beta |
float* layer::bias_updates |
float* layer::biases |
int layer::binary |
float* layer::binary_input |
float* layer::binary_weights |
float layer::class_scale |
int layer::classes |
int layer::classfix |
float* layer::col_image |
float* layer::concat |
float* layer::concat_delta |
float layer::coord_scale |
int layer::coords |
float* layer::cost |
char* layer::cweights |
float* layer::delta |
int layer::does_cost |
int layer::dontload |
float layer::dot |
float layer::eps |
float layer::exposure |
int layer::flip |
int layer::flipped |
int layer::forced |
float* layer::forgot_delta |
float* layer::forgot_state |
void(* layer::forward)(struct layer, struct network_state) |
void(* layer::forward_gpu)(struct layer, struct network_state) |
int layer::groups |
float* layer::h_cpu |
int layer::hidden |
int layer::index |
int* layer::indexes |
struct layer* layer::input_gate_layer |
struct layer* layer::input_h_layer |
struct layer* layer::input_layer |
int* layer::input_layers |
struct layer* layer::input_r_layer |
struct layer* layer::input_save_layer |
int* layer::input_sizes |
struct layer* layer::input_state_layer |
struct layer* layer::input_z_layer |
int layer::inputs |
float layer::jitter |
int layer::joint |
float layer::kappa |
int layer::log |
float* layer::m_gpu |
int* layer::map |
int layer::max_boxes |
float* layer::mean |
float* layer::mean_delta |
int layer::noadjust |
float layer::noobject_scale |
float* layer::norms |
float layer::object_scale |
int layer::out_c |
int layer::out_h |
int layer::out_w |
float* layer::output |
struct layer* layer::output_layer |
int layer::outputs |
int layer::pad |
float* layer::prev_state |
float layer::probability |
float* layer::r_cpu |
float* layer::rand |
int layer::random |
float layer::ratio |
int layer::reorg |
int layer::rescore |
int layer::reverse |
float* layer::rolling_mean |
float* layer::rolling_variance |
float layer::saturation |
float layer::scale |
float* layer::scale_updates |
float* layer::scales |
struct layer* layer::self_layer |
float layer::shift |
int layer::shortcut |
int layer::side |
int layer::size |
int layer::softmax |
float* layer::spatial_mean |
int layer::sqrt |
float* layer::squared |
float* layer::state |
float* layer::state_delta |
struct layer* layer::state_gate_layer |
struct layer* layer::state_h_layer |
struct layer* layer::state_r_layer |
struct layer* layer::state_save_layer |
struct layer* layer::state_state_layer |
struct layer* layer::state_z_layer |
int layer::steps |
int layer::stride |
float layer::temperature |
float layer::thresh |
int layer::truths |
void(* layer::update)(struct layer, int, float, float, float) |
void(* layer::update_gpu)(struct layer, int, float, float, float) |
float* layer::v_gpu |
float* layer::variance |
float* layer::variance_delta |
float* layer::weight_updates |
float* layer::weights |
size_t layer::workspace_size |
float* layer::x_norm |
int layer::xnor |
float* layer::z_cpu |