#include <Opcode.h>

Public Member Functions | |
| inline_ void | AddFace (const CollisionFace &face) |
| CollisionFaces () | |
| Constructor. | |
| inline_ const CollisionFace * | GetFaces () const |
| inline_ udword | GetNbFaces () const |
| inline_ void | Reset () |
| ~CollisionFaces () | |
| Destructor. | |
| Opcode::CollisionFaces::CollisionFaces | ( | ) | [inline] |
| Opcode::CollisionFaces::~CollisionFaces | ( | ) | [inline] |
| inline_ void Opcode::CollisionFaces::AddFace | ( | const CollisionFace & | face | ) | [inline] |
| inline_ const CollisionFace* Opcode::CollisionFaces::GetFaces | ( | ) | const [inline] |
| inline_ udword Opcode::CollisionFaces::GetNbFaces | ( | ) | const [inline] |
| inline_ void Opcode::CollisionFaces::Reset | ( | ) | [inline] |
Resets the container. Stored values are discarded but the buffer is kept so that further calls don't need resizing again. That's a kind of temporal coherence.
Reimplemented from IceCore::Container.