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Defines | |
| #define | OPC_NO_NEG_VANILLA_TREE |
| Use tree-coherence or not [not implemented yet]. | |
| #define | OPC_NO_NEG_VANILLA_TREE |
| #define | OPC_RAYHIT_CALLBACK |
| Use a callback in the ray collider. | |
| #define | OPC_RAYHIT_CALLBACK |
| #define | OPC_TRITRI_EPSILON_TEST |
| Use epsilon value in tri-tri overlap test. | |
| #define | OPC_TRITRI_EPSILON_TEST |
| #define | OPC_USE_FCOMI |
| Use CPU comparisons (comment that line to use standard FPU compares) | |
| #define | OPC_USE_FCOMI |
| #define OPC_NO_NEG_VANILLA_TREE |
Use tree-coherence or not [not implemented yet].
Use callbacks or direct pointers. Using callbacks might be a bit slower (but probably not much) Support triangle and vertex strides or not. Using strides might be a bit slower (but probably not much) Discard negative pointer in vanilla trees
| #define OPC_NO_NEG_VANILLA_TREE |
| #define OPC_RAYHIT_CALLBACK |
| #define OPC_RAYHIT_CALLBACK |
| #define OPC_TRITRI_EPSILON_TEST |
| #define OPC_TRITRI_EPSILON_TEST |
| #define OPC_USE_FCOMI |
| #define OPC_USE_FCOMI |