OVR::RenderTiny::D3D10::RenderDevice Member List
This is the complete list of members for OVR::RenderTiny::D3D10::RenderDevice, including all inherited members.
AdapterOVR::RenderTiny::D3D10::RenderDevice
AddRef()OVR::RefCountImpl
ApplyStereoParams(const StereoEyeParams &params)OVR::RenderTiny::RenderDevice [inline]
BackBufferOVR::RenderTiny::D3D10::RenderDevice
BackBufferRTOVR::RenderTiny::D3D10::RenderDevice
BeginRendering()OVR::RenderTiny::D3D10::RenderDevice [virtual]
BeginScene(PostProcessType pp=PostProcess_None)OVR::RenderTiny::RenderDevice [virtual]
BlendStateOVR::RenderTiny::D3D10::RenderDevice
checkInvalidDelete(RefCountImplCore *)OVR::RefCountImplCore [inline, static]
Clear(float r=0, float g=0, float b=0, float a=1, float depth=1)OVR::RenderTiny::D3D10::RenderDevice [virtual]
CommonUniformsOVR::RenderTiny::D3D10::RenderDevice
Compare_Always enum valueOVR::RenderTiny::RenderDevice
Compare_Count enum valueOVR::RenderTiny::RenderDevice
Compare_Greater enum valueOVR::RenderTiny::RenderDevice
Compare_Less enum valueOVR::RenderTiny::RenderDevice
CompareFunc enum nameOVR::RenderTiny::RenderDevice
CompileShader(const char *profile, const char *src, const char *mainName="main")OVR::RenderTiny::D3D10::RenderDevice [virtual]
ContextOVR::RenderTiny::D3D10::RenderDevice
CreateBuffer()OVR::RenderTiny::D3D10::RenderDevice [virtual]
CreateDevice(const RendererParams &rp, void *oswnd)OVR::RenderTiny::D3D10::RenderDevice [static]
CreateShaderSet()OVR::RenderTiny::RenderDevice [inline, virtual]
CreateSimpleFill()OVR::RenderTiny::D3D10::RenderDevice [inline, virtual]
CreateTexture(int format, int width, int height, const void *data, int mipcount=1)OVR::RenderTiny::D3D10::RenderDevice [virtual]
CreateTextureFill(Texture *tex)OVR::RenderTiny::RenderDevice
CurDepthBufferOVR::RenderTiny::D3D10::RenderDevice
CurDepthStateOVR::RenderTiny::D3D10::RenderDevice
CurPostProcessOVR::RenderTiny::RenderDevice [protected]
CurRenderTargetOVR::RenderTiny::D3D10::RenderDevice
D3DViewportOVR::RenderTiny::D3D10::RenderDevice
DefaultFillOVR::RenderTiny::D3D10::RenderDevice
DepthBuffersOVR::RenderTiny::D3D10::RenderDevice
DepthStatesOVR::RenderTiny::D3D10::RenderDevice
DeviceOVR::RenderTiny::D3D10::RenderDevice
DistortionOVR::RenderTiny::RenderDevice [protected]
DXGIFactoryOVR::RenderTiny::D3D10::RenderDevice
FinishScene()OVR::RenderTiny::RenderDevice [virtual]
FinishScene1()OVR::RenderTiny::RenderDevice [protected]
ForceFlushGPU()OVR::RenderTiny::D3D10::RenderDevice [virtual]
FSDesktopXOVR::RenderTiny::D3D10::RenderDevice
FSDesktopYOVR::RenderTiny::D3D10::RenderDevice
FullscreenOutputOVR::RenderTiny::D3D10::RenderDevice
GetDepthBuffer(int w, int h, int ms)OVR::RenderTiny::D3D10::RenderDevice
GetParams() const OVR::RenderTiny::RenderDevice [inline]
GetPostProcessShader()OVR::RenderTiny::RenderDevice [inline]
GetProjection() const OVR::RenderTiny::RenderDevice [inline, virtual]
GetRefCount() const OVR::RefCountImplCore [inline]
GetSamplerState(int sm)OVR::RenderTiny::D3D10::RenderDevice
Init()OVR::RenderTiny::RenderDevice [inline, virtual]
initPostProcessSupport(PostProcessType pptype)OVR::RenderTiny::RenderDevice [protected, virtual]
IsFullscreen() const OVR::RenderTiny::RenderDevice [inline, virtual]
LightingBufferOVR::RenderTiny::RenderDevice [protected]
LoadBuiltinShader(ShaderStage stage, int shader)OVR::RenderTiny::D3D10::RenderDevice [virtual]
MaxTextureSetOVR::RenderTiny::D3D10::RenderDevice
ModelVertexILOVR::RenderTiny::D3D10::RenderDevice
operator=(const RefCountImplCore &)OVR::RefCountImplCore [inline]
ParamsOVR::RenderTiny::RenderDevice [protected]
pFullScreenVertexBufferOVR::RenderTiny::RenderDevice [protected]
PixelShadersOVR::RenderTiny::D3D10::RenderDevice
PostProcessShader enum nameOVR::RenderTiny::RenderDevice
PostProcessShader_Count enum valueOVR::RenderTiny::RenderDevice
PostProcessShader_Distortion enum valueOVR::RenderTiny::RenderDevice
PostProcessShader_DistortionAndChromAb enum valueOVR::RenderTiny::RenderDevice
pPostProcessShaderOVR::RenderTiny::RenderDevice [protected]
Present()OVR::RenderTiny::D3D10::RenderDevice [virtual]
ProjOVR::RenderTiny::RenderDevice [protected]
pSceneColorTexOVR::RenderTiny::RenderDevice [protected]
pTextVertexBufferOVR::RenderTiny::RenderDevice [protected]
QuadVertexBufferOVR::RenderTiny::D3D10::RenderDevice
RasterizerOVR::RenderTiny::D3D10::RenderDevice
RecreateSwapChain()OVR::RenderTiny::D3D10::RenderDevice
RefCountOVR::RefCountImplCore [protected]
RefCountBase()OVR::RefCountBase< RenderDevice > [inline]
RefCountBaseStatImpl()OVR::RefCountBaseStatImpl< RefCountImpl > [inline]
RefCountImplCore()OVR::RefCountImplCore [inline]
Release()OVR::RefCountImpl
Render(const Matrix4f &matrix, Model *model)OVR::RenderTiny::D3D10::RenderDevice [virtual]
Render(const ShaderFill *fill, RenderTiny::Buffer *vertices, RenderTiny::Buffer *indices, const Matrix4f &matrix, int offset, int count, PrimitiveType prim=Prim_Triangles)OVR::RenderTiny::D3D10::RenderDevice [virtual]
RenderDevice(const RendererParams &p, HWND window)OVR::RenderTiny::D3D10::RenderDevice
OVR::RenderTiny::RenderDevice::RenderDevice()OVR::RenderTiny::RenderDevice
SamplerStatesOVR::RenderTiny::D3D10::RenderDevice
SceneColorTexHOVR::RenderTiny::RenderDevice [protected]
SceneColorTexWOVR::RenderTiny::RenderDevice [protected]
SceneRenderScaleOVR::RenderTiny::RenderDevice [protected]
SetCommonUniformBuffer(int i, RenderTiny::Buffer *buffer)OVR::RenderTiny::D3D10::RenderDevice [virtual]
SetDepthMode(bool enable, bool write, CompareFunc func=Compare_Less)OVR::RenderTiny::D3D10::RenderDevice [virtual]
SetDistortionConfig(const DistortionConfig &config, StereoEye eye=StereoEye_Left)OVR::RenderTiny::RenderDevice [inline]
SetFullscreen(DisplayMode fullscreen)OVR::RenderTiny::D3D10::RenderDevice [virtual]
SetLighting(const LightingParams *light)OVR::RenderTiny::RenderDevice [virtual]
SetParams(const RendererParams &newParams)OVR::RenderTiny::D3D10::RenderDevice [virtual]
SetPostProcessShader(PostProcessShader newShader)OVR::RenderTiny::RenderDevice [inline]
SetProjection(const Matrix4f &proj)OVR::RenderTiny::RenderDevice [virtual]
SetRealViewport(const Viewport &vp)OVR::RenderTiny::D3D10::RenderDevice [virtual]
SetRenderTarget(RenderTiny::Texture *color, RenderTiny::Texture *depth=NULL, RenderTiny::Texture *stencil=NULL)OVR::RenderTiny::D3D10::RenderDevice [virtual]
SetSceneRenderScale(float ss)OVR::RenderTiny::RenderDevice
SetTexture(RenderTiny::ShaderStage stage, int slot, const Texture *t)OVR::RenderTiny::D3D10::RenderDevice
SetViewport(const Viewport &vp)OVR::RenderTiny::RenderDevice [virtual]
SetViewport(int x, int y, int w, int h)OVR::RenderTiny::RenderDevice [inline]
SetWorldUniforms(const Matrix4f &proj)OVR::RenderTiny::D3D10::RenderDevice [virtual]
Shutdown()OVR::RenderTiny::RenderDevice [inline, virtual]
StdUniformsOVR::RenderTiny::D3D10::RenderDevice
SwapChainOVR::RenderTiny::D3D10::RenderDevice
UniformBuffersOVR::RenderTiny::D3D10::RenderDevice
UpdateMonitorOutputs()OVR::RenderTiny::D3D10::RenderDevice
VertexShadersOVR::RenderTiny::D3D10::RenderDevice
VPOVR::RenderTiny::RenderDevice [protected]
WindowOVR::RenderTiny::D3D10::RenderDevice
WindowHeightOVR::RenderTiny::RenderDevice [protected]
WindowWidthOVR::RenderTiny::RenderDevice [protected]
~RefCountImplCore()OVR::RefCountImplCore [virtual]
~RenderDevice()OVR::RenderTiny::D3D10::RenderDevice [virtual]


oculus_sdk
Author(s): Tully Foote
autogenerated on Thu Jun 6 2019 20:13:50