Motor joint definition. More...
#include <b2MotorJoint.h>
Public Member Functions | |
b2MotorJointDef () | |
void | Initialize (b2Body *bodyA, b2Body *bodyB) |
Initialize the bodies and offsets using the current transforms. | |
Public Attributes | |
float32 | angularOffset |
The bodyB angle minus bodyA angle in radians. | |
float32 | correctionFactor |
Position correction factor in the range [0,1]. | |
b2Vec2 | linearOffset |
Position of bodyB minus the position of bodyA, in bodyA's frame, in meters. | |
float32 | maxForce |
The maximum motor force in N. | |
float32 | maxTorque |
The maximum motor torque in N-m. |
Motor joint definition.
Definition at line 25 of file b2MotorJoint.h.
b2MotorJointDef::b2MotorJointDef | ( | ) | [inline] |
Definition at line 27 of file b2MotorJoint.h.
void b2MotorJointDef::Initialize | ( | b2Body * | bodyA, |
b2Body * | bodyB | ||
) |
Initialize the bodies and offsets using the current transforms.
Definition at line 35 of file b2MotorJoint.cpp.
The bodyB angle minus bodyA angle in radians.
Definition at line 44 of file b2MotorJoint.h.
Position correction factor in the range [0,1].
Definition at line 53 of file b2MotorJoint.h.
Position of bodyB minus the position of bodyA, in bodyA's frame, in meters.
Definition at line 41 of file b2MotorJoint.h.
The maximum motor force in N.
Definition at line 47 of file b2MotorJoint.h.
The maximum motor torque in N-m.
Definition at line 50 of file b2MotorJoint.h.