#include <mvsim/basic_types.h>

Go to the source code of this file.
Classes | |
| class | mvsim::VisualObject |
Namespaces | |
| namespace | mvsim |
Defines | |
| #define | SCENE_INSERT_Z_ORDER(_SCENE, _ZORDER_INDEX, _OBJ_TO_INSERT) |
| #define SCENE_INSERT_Z_ORDER | ( | _SCENE, | |
| _ZORDER_INDEX, | |||
| _OBJ_TO_INSERT | |||
| ) |
mrpt::ptr_cast<mrpt::opengl::CSetOfObjects>::from( \
_SCENE.getByName("level_" #_ZORDER_INDEX)) \
->insert(_OBJ_TO_INSERT)
Example usage: SCENE_INSERT_Z_ORDER(scene, 0, my_gl_obj );
Definition at line 37 of file VisualObject.h.