This is the complete list of members for
mesh_filter::GLRenderer, including all inherited members.
begin() const | mesh_filter::GLRenderer | |
callList(GLuint list) const | mesh_filter::GLRenderer | |
context_ | mesh_filter::GLRenderer | [private, static] |
context_lock_ | mesh_filter::GLRenderer | [private, static] |
createGLContext() | mesh_filter::GLRenderer | [private, static] |
createShader(GLuint shaderID, const std::string &source) const | mesh_filter::GLRenderer | [private] |
cx_ | mesh_filter::GLRenderer | [private] |
cy_ | mesh_filter::GLRenderer | [private] |
deleteFrameBuffers() | mesh_filter::GLRenderer | [private] |
deleteGLContext() | mesh_filter::GLRenderer | [private, static] |
depth_id_ | mesh_filter::GLRenderer | [private] |
end() const | mesh_filter::GLRenderer | |
far_ | mesh_filter::GLRenderer | [private] |
fbo_id_ | mesh_filter::GLRenderer | [private] |
fx_ | mesh_filter::GLRenderer | [private] |
fy_ | mesh_filter::GLRenderer | [private] |
getColorBuffer(unsigned char *buffer) const | mesh_filter::GLRenderer | |
getColorTexture() const | mesh_filter::GLRenderer | |
getDepthBuffer(float *buffer) const | mesh_filter::GLRenderer | |
getDepthTexture() const | mesh_filter::GLRenderer | |
getFarClippingDistance() const | mesh_filter::GLRenderer | |
getHeight() const | mesh_filter::GLRenderer | |
getNearClippingDistance() const | mesh_filter::GLRenderer | |
getProgramID() const | mesh_filter::GLRenderer | |
getWidth() const | mesh_filter::GLRenderer | |
GLRenderer(unsigned width, unsigned height, float near=0.1, float far=10.0) | mesh_filter::GLRenderer | |
glutInitialized_ | mesh_filter::GLRenderer | [private, static] |
height_ | mesh_filter::GLRenderer | [private] |
initFrameBuffers() | mesh_filter::GLRenderer | [private] |
loadShaders(const std::string &vertex_source, const std::string &fragment_source) const | mesh_filter::GLRenderer | [private] |
near_ | mesh_filter::GLRenderer | [private] |
program_ | mesh_filter::GLRenderer | [private] |
rbo_id_ | mesh_filter::GLRenderer | [private] |
readShaderCodeFromFile(const std::string &filename, std::string &source) const | mesh_filter::GLRenderer | [private] |
rgb_id_ | mesh_filter::GLRenderer | [private] |
setBufferSize(unsigned width, unsigned height) | mesh_filter::GLRenderer | |
setCameraParameters(float fx, float fy, float cx, float cy) | mesh_filter::GLRenderer | |
setCameraParameters() const | mesh_filter::GLRenderer | [private] |
setClippingRange(float near, float far) | mesh_filter::GLRenderer | |
setShadersFromFile(const std::string &vertex_filename, const std::string &fragment_filename) | mesh_filter::GLRenderer | |
setShadersFromString(const std::string &vertex_shader, const std::string &fragment_shader) | mesh_filter::GLRenderer | |
width_ | mesh_filter::GLRenderer | [private] |
~GLRenderer() | mesh_filter::GLRenderer | |