conj() const | mcl_3dl::Quat | [inline] |
dot(const Quat &q) const | mcl_3dl::Quat | [inline] |
getAxisAng(Vec3 &axis, float &ang) const | mcl_3dl::Quat | [inline] |
getRPY() const | mcl_3dl::Quat | [inline] |
inv() const | mcl_3dl::Quat | [inline] |
norm() const | mcl_3dl::Quat | [inline] |
normalize() | mcl_3dl::Quat | [inline] |
normalized() const | mcl_3dl::Quat | [inline] |
operator!=(const Quat &q) const | mcl_3dl::Quat | [inline] |
operator*(const Quat &q) const | mcl_3dl::Quat | [inline] |
operator*(const Vec3 &v) const | mcl_3dl::Quat | [inline] |
operator*(const float &s) const | mcl_3dl::Quat | [inline] |
operator*=(const float &s) | mcl_3dl::Quat | [inline] |
operator+(const Quat &q) const | mcl_3dl::Quat | [inline] |
operator+=(const Quat &q) | mcl_3dl::Quat | [inline] |
operator-(const Quat &q) const | mcl_3dl::Quat | [inline] |
operator-() const | mcl_3dl::Quat | [inline] |
operator-=(const Quat &q) | mcl_3dl::Quat | [inline] |
operator/(const float &s) const | mcl_3dl::Quat | [inline] |
operator/=(const float &s) | mcl_3dl::Quat | [inline] |
operator==(const Quat &q) const | mcl_3dl::Quat | [inline] |
Quat(const float &x, const float &y, const float &z, const float &w) | mcl_3dl::Quat | [inline] |
Quat(const Vec3 &axis, const float &ang) | mcl_3dl::Quat | [inline] |
Quat(const Vec3 &forward, const Vec3 &up_raw) | mcl_3dl::Quat | [inline] |
Quat(const Vec3 &rpy) | mcl_3dl::Quat | [inline, explicit] |
Quat() | mcl_3dl::Quat | [inline] |
rotateAxis(const Quat &r) | mcl_3dl::Quat | [inline] |
setAxisAng(const Vec3 &axis, const float &ang) | mcl_3dl::Quat | [inline] |
setRPY(const Vec3 &rpy) | mcl_3dl::Quat | [inline] |
w_ | mcl_3dl::Quat | |
weighted(const float &s) const | mcl_3dl::Quat | [inline] |
x_ | mcl_3dl::Quat | |
y_ | mcl_3dl::Quat | |
z_ | mcl_3dl::Quat |