lodepng.h
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00001 /*
00002 LodePNG version 20130805
00003 
00004 Copyright (c) 2005-2013 Lode Vandevenne
00005 
00006 This software is provided 'as-is', without any express or implied
00007 warranty. In no event will the authors be held liable for any damages
00008 arising from the use of this software.
00009 
00010 Permission is granted to anyone to use this software for any purpose,
00011 including commercial applications, and to alter it and redistribute it
00012 freely, subject to the following restrictions:
00013 
00014     1. The origin of this software must not be misrepresented; you must not
00015     claim that you wrote the original software. If you use this software
00016     in a product, an acknowledgment in the product documentation would be
00017     appreciated but is not required.
00018 
00019     2. Altered source versions must be plainly marked as such, and must not be
00020     misrepresented as being the original software.
00021 
00022     3. This notice may not be removed or altered from any source
00023     distribution.
00024 */
00025 
00026 #ifndef LODEPNG_H
00027 #define LODEPNG_H
00028 
00029 #include <string.h> /*for size_t*/
00030 
00031 #ifdef __cplusplus
00032 #include <vector>
00033 #include <string>
00034 #endif /*__cplusplus*/
00035 
00036 /*
00037 The following #defines are used to create code sections. They can be disabled
00038 to disable code sections, which can give faster compile time and smaller binary.
00039 The "NO_COMPILE" defines are designed to be used to pass as defines to the
00040 compiler command to disable them without modifying this header, e.g.
00041 -DLODEPNG_NO_COMPILE_ZLIB for gcc.
00042 */
00043 /*deflate & zlib. If disabled, you must specify alternative zlib functions in
00044 the custom_zlib field of the compress and decompress settings*/
00045 #ifndef LODEPNG_NO_COMPILE_ZLIB
00046 #define LODEPNG_COMPILE_ZLIB
00047 #endif
00048 /*png encoder and png decoder*/
00049 #ifndef LODEPNG_NO_COMPILE_PNG
00050 #define LODEPNG_COMPILE_PNG
00051 #endif
00052 /*deflate&zlib decoder and png decoder*/
00053 #ifndef LODEPNG_NO_COMPILE_DECODER
00054 #define LODEPNG_COMPILE_DECODER
00055 #endif
00056 /*deflate&zlib encoder and png encoder*/
00057 #ifndef LODEPNG_NO_COMPILE_ENCODER
00058 #define LODEPNG_COMPILE_ENCODER
00059 #endif
00060 /*the optional built in harddisk file loading and saving functions*/
00061 #ifndef LODEPNG_NO_COMPILE_DISK
00062 #define LODEPNG_COMPILE_DISK
00063 #endif
00064 /*support for chunks other than IHDR, IDAT, PLTE, tRNS, IEND: ancillary and unknown chunks*/
00065 #ifndef LODEPNG_NO_COMPILE_ANCILLARY_CHUNKS
00066 #define LODEPNG_COMPILE_ANCILLARY_CHUNKS
00067 #endif
00068 /*ability to convert error numerical codes to English text string*/
00069 #ifndef LODEPNG_NO_COMPILE_ERROR_TEXT
00070 #define LODEPNG_COMPILE_ERROR_TEXT
00071 #endif
00072 /*Compile the default allocators (C's free, malloc and realloc). If you disable this,
00073 you can define the functions lodepng_free, lodepng_malloc and lodepng_realloc in your
00074 source files with custom allocators.*/
00075 #ifndef LODEPNG_NO_COMPILE_ALLOCATORS
00076 #define LODEPNG_COMPILE_ALLOCATORS
00077 #endif
00078 /*compile the C++ version (you can disable the C++ wrapper here even when compiling for C++)*/
00079 #ifdef __cplusplus
00080 #ifndef LODEPNG_NO_COMPILE_CPP
00081 #define LODEPNG_COMPILE_CPP
00082 #endif
00083 #endif
00084 
00085 #ifdef LODEPNG_COMPILE_PNG
00086 /*The PNG color types (also used for raw).*/
00087 typedef enum LodePNGColorType
00088 {
00089   LCT_GREY = 0, /*greyscale: 1,2,4,8,16 bit*/
00090   LCT_RGB = 2, /*RGB: 8,16 bit*/
00091   LCT_PALETTE = 3, /*palette: 1,2,4,8 bit*/
00092   LCT_GREY_ALPHA = 4, /*greyscale with alpha: 8,16 bit*/
00093   LCT_RGBA = 6 /*RGB with alpha: 8,16 bit*/
00094 } LodePNGColorType;
00095 
00096 #ifdef LODEPNG_COMPILE_DECODER
00097 /*
00098 Converts PNG data in memory to raw pixel data.
00099 out: Output parameter. Pointer to buffer that will contain the raw pixel data.
00100      After decoding, its size is w * h * (bytes per pixel) bytes larger than
00101      initially. Bytes per pixel depends on colortype and bitdepth.
00102      Must be freed after usage with free(*out).
00103      Note: for 16-bit per channel colors, uses big endian format like PNG does.
00104 w: Output parameter. Pointer to width of pixel data.
00105 h: Output parameter. Pointer to height of pixel data.
00106 in: Memory buffer with the PNG file.
00107 insize: size of the in buffer.
00108 colortype: the desired color type for the raw output image. See explanation on PNG color types.
00109 bitdepth: the desired bit depth for the raw output image. See explanation on PNG color types.
00110 Return value: LodePNG error code (0 means no error).
00111 */
00112 unsigned lodepng_decode_memory(unsigned char** out, unsigned* w, unsigned* h,
00113                                const unsigned char* in, size_t insize,
00114                                LodePNGColorType colortype, unsigned bitdepth);
00115 
00116 /*Same as lodepng_decode_memory, but always decodes to 32-bit RGBA raw image*/
00117 unsigned lodepng_decode32(unsigned char** out, unsigned* w, unsigned* h,
00118                           const unsigned char* in, size_t insize);
00119 
00120 /*Same as lodepng_decode_memory, but always decodes to 24-bit RGB raw image*/
00121 unsigned lodepng_decode24(unsigned char** out, unsigned* w, unsigned* h,
00122                           const unsigned char* in, size_t insize);
00123 
00124 #ifdef LODEPNG_COMPILE_DISK
00125 /*
00126 Load PNG from disk, from file with given name.
00127 Same as the other decode functions, but instead takes a filename as input.
00128 */
00129 unsigned lodepng_decode_file(unsigned char** out, unsigned* w, unsigned* h,
00130                              const char* filename,
00131                              LodePNGColorType colortype, unsigned bitdepth);
00132 
00133 /*Same as lodepng_decode_file, but always decodes to 32-bit RGBA raw image.*/
00134 unsigned lodepng_decode32_file(unsigned char** out, unsigned* w, unsigned* h,
00135                                const char* filename);
00136 
00137 /*Same as lodepng_decode_file, but always decodes to 24-bit RGB raw image.*/
00138 unsigned lodepng_decode24_file(unsigned char** out, unsigned* w, unsigned* h,
00139                                const char* filename);
00140 #endif /*LODEPNG_COMPILE_DISK*/
00141 #endif /*LODEPNG_COMPILE_DECODER*/
00142 
00143 
00144 #ifdef LODEPNG_COMPILE_ENCODER
00145 /*
00146 Converts raw pixel data into a PNG image in memory. The colortype and bitdepth
00147   of the output PNG image cannot be chosen, they are automatically determined
00148   by the colortype, bitdepth and content of the input pixel data.
00149   Note: for 16-bit per channel colors, needs big endian format like PNG does.
00150 out: Output parameter. Pointer to buffer that will contain the PNG image data.
00151      Must be freed after usage with free(*out).
00152 outsize: Output parameter. Pointer to the size in bytes of the out buffer.
00153 image: The raw pixel data to encode. The size of this buffer should be
00154        w * h * (bytes per pixel), bytes per pixel depends on colortype and bitdepth.
00155 w: width of the raw pixel data in pixels.
00156 h: height of the raw pixel data in pixels.
00157 colortype: the color type of the raw input image. See explanation on PNG color types.
00158 bitdepth: the bit depth of the raw input image. See explanation on PNG color types.
00159 Return value: LodePNG error code (0 means no error).
00160 */
00161 unsigned lodepng_encode_memory(unsigned char** out, size_t* outsize,
00162                                const unsigned char* image, unsigned w, unsigned h,
00163                                LodePNGColorType colortype, unsigned bitdepth);
00164 
00165 /*Same as lodepng_encode_memory, but always encodes from 32-bit RGBA raw image.*/
00166 unsigned lodepng_encode32(unsigned char** out, size_t* outsize,
00167                           const unsigned char* image, unsigned w, unsigned h);
00168 
00169 /*Same as lodepng_encode_memory, but always encodes from 24-bit RGB raw image.*/
00170 unsigned lodepng_encode24(unsigned char** out, size_t* outsize,
00171                           const unsigned char* image, unsigned w, unsigned h);
00172 
00173 #ifdef LODEPNG_COMPILE_DISK
00174 /*
00175 Converts raw pixel data into a PNG file on disk.
00176 Same as the other encode functions, but instead takes a filename as output.
00177 NOTE: This overwrites existing files without warning!
00178 */
00179 unsigned lodepng_encode_file(const char* filename,
00180                              const unsigned char* image, unsigned w, unsigned h,
00181                              LodePNGColorType colortype, unsigned bitdepth);
00182 
00183 /*Same as lodepng_encode_file, but always encodes from 32-bit RGBA raw image.*/
00184 unsigned lodepng_encode32_file(const char* filename,
00185                                const unsigned char* image, unsigned w, unsigned h);
00186 
00187 /*Same as lodepng_encode_file, but always encodes from 24-bit RGB raw image.*/
00188 unsigned lodepng_encode24_file(const char* filename,
00189                                const unsigned char* image, unsigned w, unsigned h);
00190 #endif /*LODEPNG_COMPILE_DISK*/
00191 #endif /*LODEPNG_COMPILE_ENCODER*/
00192 
00193 
00194 #ifdef LODEPNG_COMPILE_CPP
00195 namespace lodepng
00196 {
00197 #ifdef LODEPNG_COMPILE_DECODER
00198 /*Same as lodepng_decode_memory, but decodes to an std::vector.*/
00199 unsigned decode(std::vector<unsigned char>& out, unsigned& w, unsigned& h,
00200                 const unsigned char* in, size_t insize,
00201                 LodePNGColorType colortype = LCT_RGBA, unsigned bitdepth = 8);
00202 unsigned decode(std::vector<unsigned char>& out, unsigned& w, unsigned& h,
00203                 const std::vector<unsigned char>& in,
00204                 LodePNGColorType colortype = LCT_RGBA, unsigned bitdepth = 8);
00205 #ifdef LODEPNG_COMPILE_DISK
00206 /*
00207 Converts PNG file from disk to raw pixel data in memory.
00208 Same as the other decode functions, but instead takes a filename as input.
00209 */
00210 unsigned decode(std::vector<unsigned char>& out, unsigned& w, unsigned& h,
00211                 const std::string& filename,
00212                 LodePNGColorType colortype = LCT_RGBA, unsigned bitdepth = 8);
00213 #endif //LODEPNG_COMPILE_DISK
00214 #endif //LODEPNG_COMPILE_DECODER
00215 
00216 #ifdef LODEPNG_COMPILE_ENCODER
00217 /*Same as lodepng_encode_memory, but encodes to an std::vector.*/
00218 unsigned encode(std::vector<unsigned char>& out,
00219                 const unsigned char* in, unsigned w, unsigned h,
00220                 LodePNGColorType colortype = LCT_RGBA, unsigned bitdepth = 8);
00221 unsigned encode(std::vector<unsigned char>& out,
00222                 const std::vector<unsigned char>& in, unsigned w, unsigned h,
00223                 LodePNGColorType colortype = LCT_RGBA, unsigned bitdepth = 8);
00224 #ifdef LODEPNG_COMPILE_DISK
00225 /*
00226 Converts 32-bit RGBA raw pixel data into a PNG file on disk.
00227 Same as the other encode functions, but instead takes a filename as output.
00228 NOTE: This overwrites existing files without warning!
00229 */
00230 unsigned encode(const std::string& filename,
00231                 const unsigned char* in, unsigned w, unsigned h,
00232                 LodePNGColorType colortype = LCT_RGBA, unsigned bitdepth = 8);
00233 unsigned encode(const std::string& filename,
00234                 const std::vector<unsigned char>& in, unsigned w, unsigned h,
00235                 LodePNGColorType colortype = LCT_RGBA, unsigned bitdepth = 8);
00236 #endif //LODEPNG_COMPILE_DISK
00237 #endif //LODEPNG_COMPILE_ENCODER
00238 } //namespace lodepng
00239 #endif /*LODEPNG_COMPILE_CPP*/
00240 #endif /*LODEPNG_COMPILE_PNG*/
00241 
00242 #ifdef LODEPNG_COMPILE_ERROR_TEXT
00243 /*Returns an English description of the numerical error code.*/
00244 const char* lodepng_error_text(unsigned code);
00245 #endif /*LODEPNG_COMPILE_ERROR_TEXT*/
00246 
00247 #ifdef LODEPNG_COMPILE_DECODER
00248 /*Settings for zlib decompression*/
00249 typedef struct LodePNGDecompressSettings LodePNGDecompressSettings;
00250 struct LodePNGDecompressSettings
00251 {
00252   unsigned ignore_adler32; /*if 1, continue and don't give an error message if the Adler32 checksum is corrupted*/
00253 
00254   /*use custom zlib decoder instead of built in one (default: null)*/
00255   unsigned (*custom_zlib)(unsigned char**, size_t*,
00256                           const unsigned char*, size_t,
00257                           const LodePNGDecompressSettings*);
00258   /*use custom deflate decoder instead of built in one (default: null)
00259   if custom_zlib is used, custom_deflate is ignored since only the built in
00260   zlib function will call custom_deflate*/
00261   unsigned (*custom_inflate)(unsigned char**, size_t*,
00262                              const unsigned char*, size_t,
00263                              const LodePNGDecompressSettings*);
00264 
00265   void* custom_context; /*optional custom settings for custom functions*/
00266 };
00267 
00268 extern const LodePNGDecompressSettings lodepng_default_decompress_settings;
00269 void lodepng_decompress_settings_init(LodePNGDecompressSettings* settings);
00270 #endif /*LODEPNG_COMPILE_DECODER*/
00271 
00272 #ifdef LODEPNG_COMPILE_ENCODER
00273 /*
00274 Settings for zlib compression. Tweaking these settings tweaks the balance
00275 between speed and compression ratio.
00276 */
00277 typedef struct LodePNGCompressSettings LodePNGCompressSettings;
00278 struct LodePNGCompressSettings /*deflate = compress*/
00279 {
00280   /*LZ77 related settings*/
00281   unsigned btype; /*the block type for LZ (0, 1, 2 or 3, see zlib standard). Should be 2 for proper compression.*/
00282   unsigned use_lz77; /*whether or not to use LZ77. Should be 1 for proper compression.*/
00283   unsigned windowsize; /*the maximum is 32768, higher gives more compression but is slower. Typical value: 2048.*/
00284   unsigned minmatch; /*mininum lz77 length. 3 is normally best, 6 can be better for some PNGs. Default: 0*/
00285   unsigned nicematch; /*stop searching if >= this length found. Set to 258 for best compression. Default: 128*/
00286   unsigned lazymatching; /*use lazy matching: better compression but a bit slower. Default: true*/
00287 
00288   /*use custom zlib encoder instead of built in one (default: null)*/
00289   unsigned (*custom_zlib)(unsigned char**, size_t*,
00290                           const unsigned char*, size_t,
00291                           const LodePNGCompressSettings*);
00292   /*use custom deflate encoder instead of built in one (default: null)
00293   if custom_zlib is used, custom_deflate is ignored since only the built in
00294   zlib function will call custom_deflate*/
00295   unsigned (*custom_deflate)(unsigned char**, size_t*,
00296                              const unsigned char*, size_t,
00297                              const LodePNGCompressSettings*);
00298 
00299   void* custom_context; /*optional custom settings for custom functions*/
00300 };
00301 
00302 extern const LodePNGCompressSettings lodepng_default_compress_settings;
00303 void lodepng_compress_settings_init(LodePNGCompressSettings* settings);
00304 #endif /*LODEPNG_COMPILE_ENCODER*/
00305 
00306 #ifdef LODEPNG_COMPILE_PNG
00307 /*
00308 Color mode of an image. Contains all information required to decode the pixel
00309 bits to RGBA colors. This information is the same as used in the PNG file
00310 format, and is used both for PNG and raw image data in LodePNG.
00311 */
00312 typedef struct LodePNGColorMode
00313 {
00314   /*header (IHDR)*/
00315   LodePNGColorType colortype; /*color type, see PNG standard or documentation further in this header file*/
00316   unsigned bitdepth;  /*bits per sample, see PNG standard or documentation further in this header file*/
00317 
00318   /*
00319   palette (PLTE and tRNS)
00320 
00321   Dynamically allocated with the colors of the palette, including alpha.
00322   When encoding a PNG, to store your colors in the palette of the LodePNGColorMode, first use
00323   lodepng_palette_clear, then for each color use lodepng_palette_add.
00324   If you encode an image without alpha with palette, don't forget to put value 255 in each A byte of the palette.
00325 
00326   When decoding, by default you can ignore this palette, since LodePNG already
00327   fills the palette colors in the pixels of the raw RGBA output.
00328 
00329   The palette is only supported for color type 3.
00330   */
00331   unsigned char* palette; /*palette in RGBARGBA... order. When allocated, must be either 0, or have size 1024*/
00332   size_t palettesize; /*palette size in number of colors (amount of bytes is 4 * palettesize)*/
00333 
00334   /*
00335   transparent color key (tRNS)
00336 
00337   This color uses the same bit depth as the bitdepth value in this struct, which can be 1-bit to 16-bit.
00338   For greyscale PNGs, r, g and b will all 3 be set to the same.
00339 
00340   When decoding, by default you can ignore this information, since LodePNG sets
00341   pixels with this key to transparent already in the raw RGBA output.
00342 
00343   The color key is only supported for color types 0 and 2.
00344   */
00345   unsigned key_defined; /*is a transparent color key given? 0 = false, 1 = true*/
00346   unsigned key_r;       /*red/greyscale component of color key*/
00347   unsigned key_g;       /*green component of color key*/
00348   unsigned key_b;       /*blue component of color key*/
00349 } LodePNGColorMode;
00350 
00351 /*init, cleanup and copy functions to use with this struct*/
00352 void lodepng_color_mode_init(LodePNGColorMode* info);
00353 void lodepng_color_mode_cleanup(LodePNGColorMode* info);
00354 /*return value is error code (0 means no error)*/
00355 unsigned lodepng_color_mode_copy(LodePNGColorMode* dest, const LodePNGColorMode* source);
00356 
00357 void lodepng_palette_clear(LodePNGColorMode* info);
00358 /*add 1 color to the palette*/
00359 unsigned lodepng_palette_add(LodePNGColorMode* info,
00360                              unsigned char r, unsigned char g, unsigned char b, unsigned char a);
00361 
00362 /*get the total amount of bits per pixel, based on colortype and bitdepth in the struct*/
00363 unsigned lodepng_get_bpp(const LodePNGColorMode* info);
00364 /*get the amount of color channels used, based on colortype in the struct.
00365 If a palette is used, it counts as 1 channel.*/
00366 unsigned lodepng_get_channels(const LodePNGColorMode* info);
00367 /*is it a greyscale type? (only colortype 0 or 4)*/
00368 unsigned lodepng_is_greyscale_type(const LodePNGColorMode* info);
00369 /*has it got an alpha channel? (only colortype 2 or 6)*/
00370 unsigned lodepng_is_alpha_type(const LodePNGColorMode* info);
00371 /*has it got a palette? (only colortype 3)*/
00372 unsigned lodepng_is_palette_type(const LodePNGColorMode* info);
00373 /*only returns true if there is a palette and there is a value in the palette with alpha < 255.
00374 Loops through the palette to check this.*/
00375 unsigned lodepng_has_palette_alpha(const LodePNGColorMode* info);
00376 /*
00377 Check if the given color info indicates the possibility of having non-opaque pixels in the PNG image.
00378 Returns true if the image can have translucent or invisible pixels (it still be opaque if it doesn't use such pixels).
00379 Returns false if the image can only have opaque pixels.
00380 In detail, it returns true only if it's a color type with alpha, or has a palette with non-opaque values,
00381 or if "key_defined" is true.
00382 */
00383 unsigned lodepng_can_have_alpha(const LodePNGColorMode* info);
00384 /*Returns the byte size of a raw image buffer with given width, height and color mode*/
00385 size_t lodepng_get_raw_size(unsigned w, unsigned h, const LodePNGColorMode* color);
00386 
00387 #ifdef LODEPNG_COMPILE_ANCILLARY_CHUNKS
00388 /*The information of a Time chunk in PNG.*/
00389 typedef struct LodePNGTime
00390 {
00391   unsigned year;    /*2 bytes used (0-65535)*/
00392   unsigned month;   /*1-12*/
00393   unsigned day;     /*1-31*/
00394   unsigned hour;    /*0-23*/
00395   unsigned minute;  /*0-59*/
00396   unsigned second;  /*0-60 (to allow for leap seconds)*/
00397 } LodePNGTime;
00398 #endif /*LODEPNG_COMPILE_ANCILLARY_CHUNKS*/
00399 
00400 /*Information about the PNG image, except pixels, width and height.*/
00401 typedef struct LodePNGInfo
00402 {
00403   /*header (IHDR), palette (PLTE) and transparency (tRNS) chunks*/
00404   unsigned compression_method;/*compression method of the original file. Always 0.*/
00405   unsigned filter_method;     /*filter method of the original file*/
00406   unsigned interlace_method;  /*interlace method of the original file*/
00407   LodePNGColorMode color;     /*color type and bits, palette and transparency of the PNG file*/
00408 
00409 #ifdef LODEPNG_COMPILE_ANCILLARY_CHUNKS
00410   /*
00411   suggested background color chunk (bKGD)
00412   This color uses the same color mode as the PNG (except alpha channel), which can be 1-bit to 16-bit.
00413 
00414   For greyscale PNGs, r, g and b will all 3 be set to the same. When encoding
00415   the encoder writes the red one. For palette PNGs: When decoding, the RGB value
00416   will be stored, not a palette index. But when encoding, specify the index of
00417   the palette in background_r, the other two are then ignored.
00418 
00419   The decoder does not use this background color to edit the color of pixels.
00420   */
00421   unsigned background_defined; /*is a suggested background color given?*/
00422   unsigned background_r;       /*red component of suggested background color*/
00423   unsigned background_g;       /*green component of suggested background color*/
00424   unsigned background_b;       /*blue component of suggested background color*/
00425 
00426   /*
00427   non-international text chunks (tEXt and zTXt)
00428 
00429   The char** arrays each contain num strings. The actual messages are in
00430   text_strings, while text_keys are keywords that give a short description what
00431   the actual text represents, e.g. Title, Author, Description, or anything else.
00432 
00433   A keyword is minimum 1 character and maximum 79 characters long. It's
00434   discouraged to use a single line length longer than 79 characters for texts.
00435 
00436   Don't allocate these text buffers yourself. Use the init/cleanup functions
00437   correctly and use lodepng_add_text and lodepng_clear_text.
00438   */
00439   size_t text_num; /*the amount of texts in these char** buffers (there may be more texts in itext)*/
00440   char** text_keys; /*the keyword of a text chunk (e.g. "Comment")*/
00441   char** text_strings; /*the actual text*/
00442 
00443   /*
00444   international text chunks (iTXt)
00445   Similar to the non-international text chunks, but with additional strings
00446   "langtags" and "transkeys".
00447   */
00448   size_t itext_num; /*the amount of international texts in this PNG*/
00449   char** itext_keys; /*the English keyword of the text chunk (e.g. "Comment")*/
00450   char** itext_langtags; /*language tag for this text's language, ISO/IEC 646 string, e.g. ISO 639 language tag*/
00451   char** itext_transkeys; /*keyword translated to the international language - UTF-8 string*/
00452   char** itext_strings; /*the actual international text - UTF-8 string*/
00453 
00454   /*time chunk (tIME)*/
00455   unsigned time_defined; /*set to 1 to make the encoder generate a tIME chunk*/
00456   LodePNGTime time;
00457 
00458   /*phys chunk (pHYs)*/
00459   unsigned phys_defined; /*if 0, there is no pHYs chunk and the values below are undefined, if 1 else there is one*/
00460   unsigned phys_x; /*pixels per unit in x direction*/
00461   unsigned phys_y; /*pixels per unit in y direction*/
00462   unsigned phys_unit; /*may be 0 (unknown unit) or 1 (metre)*/
00463 
00464   /*
00465   unknown chunks
00466   There are 3 buffers, one for each position in the PNG where unknown chunks can appear
00467   each buffer contains all unknown chunks for that position consecutively
00468   The 3 buffers are the unknown chunks between certain critical chunks:
00469   0: IHDR-PLTE, 1: PLTE-IDAT, 2: IDAT-IEND
00470   Do not allocate or traverse this data yourself. Use the chunk traversing functions declared
00471   later, such as lodepng_chunk_next and lodepng_chunk_append, to read/write this struct.
00472   */
00473   unsigned char* unknown_chunks_data[3];
00474   size_t unknown_chunks_size[3]; /*size in bytes of the unknown chunks, given for protection*/
00475 #endif /*LODEPNG_COMPILE_ANCILLARY_CHUNKS*/
00476 } LodePNGInfo;
00477 
00478 /*init, cleanup and copy functions to use with this struct*/
00479 void lodepng_info_init(LodePNGInfo* info);
00480 void lodepng_info_cleanup(LodePNGInfo* info);
00481 /*return value is error code (0 means no error)*/
00482 unsigned lodepng_info_copy(LodePNGInfo* dest, const LodePNGInfo* source);
00483 
00484 #ifdef LODEPNG_COMPILE_ANCILLARY_CHUNKS
00485 void lodepng_clear_text(LodePNGInfo* info); /*use this to clear the texts again after you filled them in*/
00486 unsigned lodepng_add_text(LodePNGInfo* info, const char* key, const char* str); /*push back both texts at once*/
00487 
00488 void lodepng_clear_itext(LodePNGInfo* info); /*use this to clear the itexts again after you filled them in*/
00489 unsigned lodepng_add_itext(LodePNGInfo* info, const char* key, const char* langtag,
00490                            const char* transkey, const char* str); /*push back the 4 texts of 1 chunk at once*/
00491 #endif /*LODEPNG_COMPILE_ANCILLARY_CHUNKS*/
00492 
00493 /*
00494 Converts raw buffer from one color type to another color type, based on
00495 LodePNGColorMode structs to describe the input and output color type.
00496 See the reference manual at the end of this header file to see which color conversions are supported.
00497 return value = LodePNG error code (0 if all went ok, an error if the conversion isn't supported)
00498 The out buffer must have size (w * h * bpp + 7) / 8, where bpp is the bits per pixel
00499 of the output color type (lodepng_get_bpp)
00500 The fix_png value makes it ignore out of bound palette indices.
00501 Note: for 16-bit per channel colors, uses big endian format like PNG does.
00502 */
00503 unsigned lodepng_convert(unsigned char* out, const unsigned char* in,
00504                          LodePNGColorMode* mode_out, LodePNGColorMode* mode_in,
00505                          unsigned w, unsigned h, unsigned fix_png);
00506 
00507 
00508 #ifdef LODEPNG_COMPILE_DECODER
00509 /*
00510 Settings for the decoder. This contains settings for the PNG and the Zlib
00511 decoder, but not the Info settings from the Info structs.
00512 */
00513 typedef struct LodePNGDecoderSettings
00514 {
00515   LodePNGDecompressSettings zlibsettings; /*in here is the setting to ignore Adler32 checksums*/
00516 
00517   unsigned ignore_crc; /*ignore CRC checksums*/
00518   unsigned fix_png; /*if 1, try to parse some broken PNG images, e.g. with out of bound palette.*/
00519   unsigned color_convert; /*whether to convert the PNG to the color type you want. Default: yes*/
00520 
00521 #ifdef LODEPNG_COMPILE_ANCILLARY_CHUNKS
00522   unsigned read_text_chunks; /*if false but remember_unknown_chunks is true, they're stored in the unknown chunks*/
00523   /*store all bytes from unknown chunks in the LodePNGInfo (off by default, useful for a png editor)*/
00524   unsigned remember_unknown_chunks;
00525 #endif /*LODEPNG_COMPILE_ANCILLARY_CHUNKS*/
00526 } LodePNGDecoderSettings;
00527 
00528 void lodepng_decoder_settings_init(LodePNGDecoderSettings* settings);
00529 #endif /*LODEPNG_COMPILE_DECODER*/
00530 
00531 #ifdef LODEPNG_COMPILE_ENCODER
00532 /*automatically use color type with less bits per pixel if losslessly possible. Default: AUTO*/
00533 typedef enum LodePNGFilterStrategy
00534 {
00535   /*every filter at zero*/
00536   LFS_ZERO,
00537   /*Use filter that gives minumum sum, as described in the official PNG filter heuristic.*/
00538   LFS_MINSUM,
00539   /*Use the filter type that gives smallest Shannon entropy for this scanline. Depending
00540   on the image, this is better or worse than minsum.*/
00541   LFS_ENTROPY,
00542   /*
00543   Brute-force-search PNG filters by compressing each filter for each scanline.
00544   Experimental, very slow, and only rarely gives better compression than MINSUM.
00545   */
00546   LFS_BRUTE_FORCE,
00547   /*use predefined_filters buffer: you specify the filter type for each scanline*/
00548   LFS_PREDEFINED
00549 } LodePNGFilterStrategy;
00550 
00551 /*automatically use color type with less bits per pixel if losslessly possible. Default: LAC_AUTO*/
00552 typedef enum LodePNGAutoConvert
00553 {
00554   LAC_NO, /*use color type user requested*/
00555   LAC_ALPHA, /*use color type user requested, but if only opaque pixels and RGBA or grey+alpha, use RGB or grey*/
00556   LAC_AUTO, /*use PNG color type that can losslessly represent the uncompressed image the smallest possible*/
00557   /*
00558   like AUTO, but do not choose 1, 2 or 4 bit per pixel types.
00559   sometimes a PNG image compresses worse if less than 8 bits per pixels.
00560   */
00561   LAC_AUTO_NO_NIBBLES,
00562   /*
00563   like AUTO, but never choose palette color type. For small images, encoding
00564   the palette may take more bytes than what is gained. Note that AUTO also
00565   already prevents encoding the palette for extremely small images, but that may
00566   not be sufficient because due to the compression it cannot predict when to
00567   switch.
00568   */
00569   LAC_AUTO_NO_PALETTE,
00570   LAC_AUTO_NO_NIBBLES_NO_PALETTE
00571 } LodePNGAutoConvert;
00572 
00573 
00574 /*Settings for the encoder.*/
00575 typedef struct LodePNGEncoderSettings
00576 {
00577   LodePNGCompressSettings zlibsettings; /*settings for the zlib encoder, such as window size, ...*/
00578 
00579   LodePNGAutoConvert auto_convert; /*how to automatically choose output PNG color type, if at all*/
00580 
00581   /*If true, follows the official PNG heuristic: if the PNG uses a palette or lower than
00582   8 bit depth, set all filters to zero. Otherwise use the filter_strategy. Note that to
00583   completely follow the official PNG heuristic, filter_palette_zero must be true and
00584   filter_strategy must be LFS_MINSUM*/
00585   unsigned filter_palette_zero;
00586   /*Which filter strategy to use when not using zeroes due to filter_palette_zero.
00587   Set filter_palette_zero to 0 to ensure always using your chosen strategy. Default: LFS_MINSUM*/
00588   LodePNGFilterStrategy filter_strategy;
00589   /*used if filter_strategy is LFS_PREDEFINED. In that case, this must point to a buffer with
00590   the same length as the amount of scanlines in the image, and each value must <= 5. You
00591   have to cleanup this buffer, LodePNG will never free it. Don't forget that filter_palette_zero
00592   must be set to 0 to ensure this is also used on palette or low bitdepth images.*/
00593   unsigned char* predefined_filters;
00594 
00595   /*force creating a PLTE chunk if colortype is 2 or 6 (= a suggested palette).
00596   If colortype is 3, PLTE is _always_ created.*/
00597   unsigned force_palette;
00598 #ifdef LODEPNG_COMPILE_ANCILLARY_CHUNKS
00599   /*add LodePNG identifier and version as a text chunk, for debugging*/
00600   unsigned add_id;
00601   /*encode text chunks as zTXt chunks instead of tEXt chunks, and use compression in iTXt chunks*/
00602   unsigned text_compression;
00603 #endif /*LODEPNG_COMPILE_ANCILLARY_CHUNKS*/
00604 } LodePNGEncoderSettings;
00605 
00606 void lodepng_encoder_settings_init(LodePNGEncoderSettings* settings);
00607 #endif /*LODEPNG_COMPILE_ENCODER*/
00608 
00609 
00610 #if defined(LODEPNG_COMPILE_DECODER) || defined(LODEPNG_COMPILE_ENCODER)
00611 /*The settings, state and information for extended encoding and decoding.*/
00612 typedef struct LodePNGState
00613 {
00614 #ifdef LODEPNG_COMPILE_DECODER
00615   LodePNGDecoderSettings decoder; /*the decoding settings*/
00616 #endif /*LODEPNG_COMPILE_DECODER*/
00617 #ifdef LODEPNG_COMPILE_ENCODER
00618   LodePNGEncoderSettings encoder; /*the encoding settings*/
00619 #endif /*LODEPNG_COMPILE_ENCODER*/
00620   LodePNGColorMode info_raw; /*specifies the format in which you would like to get the raw pixel buffer*/
00621   LodePNGInfo info_png; /*info of the PNG image obtained after decoding*/
00622   unsigned error;
00623 #ifdef LODEPNG_COMPILE_CPP
00624   //For the lodepng::State subclass.
00625   virtual ~LodePNGState(){}
00626 #endif
00627 } LodePNGState;
00628 
00629 /*init, cleanup and copy functions to use with this struct*/
00630 void lodepng_state_init(LodePNGState* state);
00631 void lodepng_state_cleanup(LodePNGState* state);
00632 void lodepng_state_copy(LodePNGState* dest, const LodePNGState* source);
00633 #endif /* defined(LODEPNG_COMPILE_DECODER) || defined(LODEPNG_COMPILE_ENCODER) */
00634 
00635 #ifdef LODEPNG_COMPILE_DECODER
00636 /*
00637 Same as lodepng_decode_memory, but uses a LodePNGState to allow custom settings and
00638 getting much more information about the PNG image and color mode.
00639 */
00640 unsigned lodepng_decode(unsigned char** out, unsigned* w, unsigned* h,
00641                         LodePNGState* state,
00642                         const unsigned char* in, size_t insize);
00643 
00644 /*
00645 Read the PNG header, but not the actual data. This returns only the information
00646 that is in the header chunk of the PNG, such as width, height and color type. The
00647 information is placed in the info_png field of the LodePNGState.
00648 */
00649 unsigned lodepng_inspect(unsigned* w, unsigned* h,
00650                          LodePNGState* state,
00651                          const unsigned char* in, size_t insize);
00652 #endif /*LODEPNG_COMPILE_DECODER*/
00653 
00654 
00655 #ifdef LODEPNG_COMPILE_ENCODER
00656 /*This function allocates the out buffer with standard malloc and stores the size in *outsize.*/
00657 unsigned lodepng_encode(unsigned char** out, size_t* outsize,
00658                         const unsigned char* image, unsigned w, unsigned h,
00659                         LodePNGState* state);
00660 #endif /*LODEPNG_COMPILE_ENCODER*/
00661 
00662 /*
00663 The lodepng_chunk functions are normally not needed, except to traverse the
00664 unknown chunks stored in the LodePNGInfo struct, or add new ones to it.
00665 It also allows traversing the chunks of an encoded PNG file yourself.
00666 
00667 PNG standard chunk naming conventions:
00668 First byte: uppercase = critical, lowercase = ancillary
00669 Second byte: uppercase = public, lowercase = private
00670 Third byte: must be uppercase
00671 Fourth byte: uppercase = unsafe to copy, lowercase = safe to copy
00672 */
00673 
00674 /*get the length of the data of the chunk. Total chunk length has 12 bytes more.*/
00675 unsigned lodepng_chunk_length(const unsigned char* chunk);
00676 
00677 /*puts the 4-byte type in null terminated string*/
00678 void lodepng_chunk_type(char type[5], const unsigned char* chunk);
00679 
00680 /*check if the type is the given type*/
00681 unsigned char lodepng_chunk_type_equals(const unsigned char* chunk, const char* type);
00682 
00683 /*0: it's one of the critical chunk types, 1: it's an ancillary chunk (see PNG standard)*/
00684 unsigned char lodepng_chunk_ancillary(const unsigned char* chunk);
00685 
00686 /*0: public, 1: private (see PNG standard)*/
00687 unsigned char lodepng_chunk_private(const unsigned char* chunk);
00688 
00689 /*0: the chunk is unsafe to copy, 1: the chunk is safe to copy (see PNG standard)*/
00690 unsigned char lodepng_chunk_safetocopy(const unsigned char* chunk);
00691 
00692 /*get pointer to the data of the chunk, where the input points to the header of the chunk*/
00693 unsigned char* lodepng_chunk_data(unsigned char* chunk);
00694 const unsigned char* lodepng_chunk_data_const(const unsigned char* chunk);
00695 
00696 /*returns 0 if the crc is correct, 1 if it's incorrect (0 for OK as usual!)*/
00697 unsigned lodepng_chunk_check_crc(const unsigned char* chunk);
00698 
00699 /*generates the correct CRC from the data and puts it in the last 4 bytes of the chunk*/
00700 void lodepng_chunk_generate_crc(unsigned char* chunk);
00701 
00702 /*iterate to next chunks. don't use on IEND chunk, as there is no next chunk then*/
00703 unsigned char* lodepng_chunk_next(unsigned char* chunk);
00704 const unsigned char* lodepng_chunk_next_const(const unsigned char* chunk);
00705 
00706 /*
00707 Appends chunk to the data in out. The given chunk should already have its chunk header.
00708 The out variable and outlength are updated to reflect the new reallocated buffer.
00709 Returns error code (0 if it went ok)
00710 */
00711 unsigned lodepng_chunk_append(unsigned char** out, size_t* outlength, const unsigned char* chunk);
00712 
00713 /*
00714 Appends new chunk to out. The chunk to append is given by giving its length, type
00715 and data separately. The type is a 4-letter string.
00716 The out variable and outlength are updated to reflect the new reallocated buffer.
00717 Returne error code (0 if it went ok)
00718 */
00719 unsigned lodepng_chunk_create(unsigned char** out, size_t* outlength, unsigned length,
00720                               const char* type, const unsigned char* data);
00721 
00722 
00723 /*Calculate CRC32 of buffer*/
00724 unsigned lodepng_crc32(const unsigned char* buf, size_t len);
00725 #endif /*LODEPNG_COMPILE_PNG*/
00726 
00727 
00728 #ifdef LODEPNG_COMPILE_ZLIB
00729 /*
00730 This zlib part can be used independently to zlib compress and decompress a
00731 buffer. It cannot be used to create gzip files however, and it only supports the
00732 part of zlib that is required for PNG, it does not support dictionaries.
00733 */
00734 
00735 #ifdef LODEPNG_COMPILE_DECODER
00736 /*Inflate a buffer. Inflate is the decompression step of deflate. Out buffer must be freed after use.*/
00737 unsigned lodepng_inflate(unsigned char** out, size_t* outsize,
00738                          const unsigned char* in, size_t insize,
00739                          const LodePNGDecompressSettings* settings);
00740 
00741 /*
00742 Decompresses Zlib data. Reallocates the out buffer and appends the data. The
00743 data must be according to the zlib specification.
00744 Either, *out must be NULL and *outsize must be 0, or, *out must be a valid
00745 buffer and *outsize its size in bytes. out must be freed by user after usage.
00746 */
00747 unsigned lodepng_zlib_decompress(unsigned char** out, size_t* outsize,
00748                                  const unsigned char* in, size_t insize,
00749                                  const LodePNGDecompressSettings* settings);
00750 #endif /*LODEPNG_COMPILE_DECODER*/
00751 
00752 #ifdef LODEPNG_COMPILE_ENCODER
00753 /*
00754 Compresses data with Zlib. Reallocates the out buffer and appends the data.
00755 Zlib adds a small header and trailer around the deflate data.
00756 The data is output in the format of the zlib specification.
00757 Either, *out must be NULL and *outsize must be 0, or, *out must be a valid
00758 buffer and *outsize its size in bytes. out must be freed by user after usage.
00759 */
00760 unsigned lodepng_zlib_compress(unsigned char** out, size_t* outsize,
00761                                const unsigned char* in, size_t insize,
00762                                const LodePNGCompressSettings* settings);
00763 
00764 /*
00765 Find length-limited Huffman code for given frequencies. This function is in the
00766 public interface only for tests, it's used internally by lodepng_deflate.
00767 */
00768 unsigned lodepng_huffman_code_lengths(unsigned* lengths, const unsigned* frequencies,
00769                                       size_t numcodes, unsigned maxbitlen);
00770 
00771 /*Compress a buffer with deflate. See RFC 1951. Out buffer must be freed after use.*/
00772 unsigned lodepng_deflate(unsigned char** out, size_t* outsize,
00773                          const unsigned char* in, size_t insize,
00774                          const LodePNGCompressSettings* settings);
00775 
00776 #endif /*LODEPNG_COMPILE_ENCODER*/
00777 #endif /*LODEPNG_COMPILE_ZLIB*/
00778 
00779 #ifdef LODEPNG_COMPILE_DISK
00780 /*
00781 Load a file from disk into buffer. The function allocates the out buffer, and
00782 after usage you should free it.
00783 out: output parameter, contains pointer to loaded buffer.
00784 outsize: output parameter, size of the allocated out buffer
00785 filename: the path to the file to load
00786 return value: error code (0 means ok)
00787 */
00788 unsigned lodepng_load_file(unsigned char** out, size_t* outsize, const char* filename);
00789 
00790 /*
00791 Save a file from buffer to disk. Warning, if it exists, this function overwrites
00792 the file without warning!
00793 buffer: the buffer to write
00794 buffersize: size of the buffer to write
00795 filename: the path to the file to save to
00796 return value: error code (0 means ok)
00797 */
00798 unsigned lodepng_save_file(const unsigned char* buffer, size_t buffersize, const char* filename);
00799 #endif /*LODEPNG_COMPILE_DISK*/
00800 
00801 #ifdef LODEPNG_COMPILE_CPP
00802 //The LodePNG C++ wrapper uses std::vectors instead of manually allocated memory buffers.
00803 namespace lodepng
00804 {
00805 #ifdef LODEPNG_COMPILE_PNG
00806 class State : public LodePNGState
00807 {
00808   public:
00809     State();
00810     State(const State& other);
00811     virtual ~State();
00812     State& operator=(const State& other);
00813 };
00814 
00815 #ifdef LODEPNG_COMPILE_DECODER
00816 //Same as other lodepng::decode, but using a State for more settings and information.
00817 unsigned decode(std::vector<unsigned char>& out, unsigned& w, unsigned& h,
00818                 State& state,
00819                 const unsigned char* in, size_t insize);
00820 unsigned decode(std::vector<unsigned char>& out, unsigned& w, unsigned& h,
00821                 State& state,
00822                 const std::vector<unsigned char>& in);
00823 #endif /*LODEPNG_COMPILE_DECODER*/
00824 
00825 #ifdef LODEPNG_COMPILE_ENCODER
00826 //Same as other lodepng::encode, but using a State for more settings and information.
00827 unsigned encode(std::vector<unsigned char>& out,
00828                 const unsigned char* in, unsigned w, unsigned h,
00829                 State& state);
00830 unsigned encode(std::vector<unsigned char>& out,
00831                 const std::vector<unsigned char>& in, unsigned w, unsigned h,
00832                 State& state);
00833 #endif /*LODEPNG_COMPILE_ENCODER*/
00834 
00835 #ifdef LODEPNG_COMPILE_DISK
00836 /*
00837 Load a file from disk into an std::vector. If the vector is empty, then either
00838 the file doesn't exist or is an empty file.
00839 */
00840 void load_file(std::vector<unsigned char>& buffer, const std::string& filename);
00841 
00842 /*
00843 Save the binary data in an std::vector to a file on disk. The file is overwritten
00844 without warning.
00845 */
00846 void save_file(const std::vector<unsigned char>& buffer, const std::string& filename);
00847 #endif //LODEPNG_COMPILE_DISK
00848 #endif //LODEPNG_COMPILE_PNG
00849 
00850 #ifdef LODEPNG_COMPILE_ZLIB
00851 #ifdef LODEPNG_COMPILE_DECODER
00852 //Zlib-decompress an unsigned char buffer
00853 unsigned decompress(std::vector<unsigned char>& out, const unsigned char* in, size_t insize,
00854                     const LodePNGDecompressSettings& settings = lodepng_default_decompress_settings);
00855 
00856 //Zlib-decompress an std::vector
00857 unsigned decompress(std::vector<unsigned char>& out, const std::vector<unsigned char>& in,
00858                     const LodePNGDecompressSettings& settings = lodepng_default_decompress_settings);
00859 #endif //LODEPNG_COMPILE_DECODER
00860 
00861 #ifdef LODEPNG_COMPILE_ENCODER
00862 //Zlib-compress an unsigned char buffer
00863 unsigned compress(std::vector<unsigned char>& out, const unsigned char* in, size_t insize,
00864                   const LodePNGCompressSettings& settings = lodepng_default_compress_settings);
00865 
00866 //Zlib-compress an std::vector
00867 unsigned compress(std::vector<unsigned char>& out, const std::vector<unsigned char>& in,
00868                   const LodePNGCompressSettings& settings = lodepng_default_compress_settings);
00869 #endif //LODEPNG_COMPILE_ENCODER
00870 #endif //LODEPNG_COMPILE_ZLIB
00871 } //namespace lodepng
00872 #endif /*LODEPNG_COMPILE_CPP*/
00873 
00874 /*
00875 TODO:
00876 [.] test if there are no memory leaks or security exploits - done a lot but needs to be checked often
00877 [.] check compatibility with vareous compilers  - done but needs to be redone for every newer version
00878 [X] converting color to 16-bit per channel types
00879 [ ] read all public PNG chunk types (but never let the color profile and gamma ones touch RGB values)
00880 [ ] make sure encoder generates no chunks with size > (2^31)-1
00881 [ ] partial decoding (stream processing)
00882 [X] let the "isFullyOpaque" function check color keys and transparent palettes too
00883 [X] better name for the variables "codes", "codesD", "codelengthcodes", "clcl" and "lldl"
00884 [ ] don't stop decoding on errors like 69, 57, 58 (make warnings)
00885 [ ] make option to choose if the raw image with non multiple of 8 bits per scanline should have padding bits or not
00886 [ ] let the C++ wrapper catch exceptions coming from the standard library and return LodePNG error codes
00887 */
00888 
00889 #endif /*LODEPNG_H inclusion guard*/
00890 
00891 /*
00892 LodePNG Documentation
00893 ---------------------
00894 
00895 0. table of contents
00896 --------------------
00897 
00898   1. about
00899    1.1. supported features
00900    1.2. features not supported
00901   2. C and C++ version
00902   3. security
00903   4. decoding
00904   5. encoding
00905   6. color conversions
00906     6.1. PNG color types
00907     6.2. color conversions
00908     6.3. padding bits
00909     6.4. A note about 16-bits per channel and endianness
00910   7. error values
00911   8. chunks and PNG editing
00912   9. compiler support
00913   10. examples
00914    10.1. decoder C++ example
00915    10.2. decoder C example
00916   11. changes
00917   12. contact information
00918 
00919 
00920 1. about
00921 --------
00922 
00923 PNG is a file format to store raster images losslessly with good compression,
00924 supporting different color types and alpha channel.
00925 
00926 LodePNG is a PNG codec according to the Portable Network Graphics (PNG)
00927 Specification (Second Edition) - W3C Recommendation 10 November 2003.
00928 
00929 The specifications used are:
00930 
00931 *) Portable Network Graphics (PNG) Specification (Second Edition):
00932      http://www.w3.org/TR/2003/REC-PNG-20031110
00933 *) RFC 1950 ZLIB Compressed Data Format version 3.3:
00934      http://www.gzip.org/zlib/rfc-zlib.html
00935 *) RFC 1951 DEFLATE Compressed Data Format Specification ver 1.3:
00936      http://www.gzip.org/zlib/rfc-deflate.html
00937 
00938 The most recent version of LodePNG can currently be found at
00939 http://lodev.org/lodepng/
00940 
00941 LodePNG works both in C (ISO C90) and C++, with a C++ wrapper that adds
00942 extra functionality.
00943 
00944 LodePNG exists out of two files:
00945 -lodepng.h: the header file for both C and C++
00946 -lodepng.c(pp): give it the name lodepng.c or lodepng.cpp (or .cc) depending on your usage
00947 
00948 If you want to start using LodePNG right away without reading this doc, get the
00949 examples from the LodePNG website to see how to use it in code, or check the
00950 smaller examples in chapter 13 here.
00951 
00952 LodePNG is simple but only supports the basic requirements. To achieve
00953 simplicity, the following design choices were made: There are no dependencies
00954 on any external library. There are functions to decode and encode a PNG with
00955 a single function call, and extended versions of these functions taking a
00956 LodePNGState struct allowing to specify or get more information. By default
00957 the colors of the raw image are always RGB or RGBA, no matter what color type
00958 the PNG file uses. To read and write files, there are simple functions to
00959 convert the files to/from buffers in memory.
00960 
00961 This all makes LodePNG suitable for loading textures in games, demos and small
00962 programs, ... It's less suitable for full fledged image editors, loading PNGs
00963 over network (it requires all the image data to be available before decoding can
00964 begin), life-critical systems, ...
00965 
00966 1.1. supported features
00967 -----------------------
00968 
00969 The following features are supported by the decoder:
00970 
00971 *) decoding of PNGs with any color type, bit depth and interlace mode, to a 24- or 32-bit color raw image,
00972    or the same color type as the PNG
00973 *) encoding of PNGs, from any raw image to 24- or 32-bit color, or the same color type as the raw image
00974 *) Adam7 interlace and deinterlace for any color type
00975 *) loading the image from harddisk or decoding it from a buffer from other sources than harddisk
00976 *) support for alpha channels, including RGBA color model, translucent palettes and color keying
00977 *) zlib decompression (inflate)
00978 *) zlib compression (deflate)
00979 *) CRC32 and ADLER32 checksums
00980 *) handling of unknown chunks, allowing making a PNG editor that stores custom and unknown chunks.
00981 *) the following chunks are supported (generated/interpreted) by both encoder and decoder:
00982     IHDR: header information
00983     PLTE: color palette
00984     IDAT: pixel data
00985     IEND: the final chunk
00986     tRNS: transparency for palettized images
00987     tEXt: textual information
00988     zTXt: compressed textual information
00989     iTXt: international textual information
00990     bKGD: suggested background color
00991     pHYs: physical dimensions
00992     tIME: modification time
00993 
00994 1.2. features not supported
00995 ---------------------------
00996 
00997 The following features are _not_ supported:
00998 
00999 *) some features needed to make a conformant PNG-Editor might be still missing.
01000 *) partial loading/stream processing. All data must be available and is processed in one call.
01001 *) The following public chunks are not supported but treated as unknown chunks by LodePNG
01002     cHRM, gAMA, iCCP, sRGB, sBIT, hIST, sPLT
01003    Some of these are not supported on purpose: LodePNG wants to provide the RGB values
01004    stored in the pixels, not values modified by system dependent gamma or color models.
01005 
01006 
01007 2. C and C++ version
01008 --------------------
01009 
01010 The C version uses buffers allocated with alloc that you need to free()
01011 yourself. You need to use init and cleanup functions for each struct whenever
01012 using a struct from the C version to avoid exploits and memory leaks.
01013 
01014 The C++ version has extra functions with std::vectors in the interface and the
01015 lodepng::State class which is a LodePNGState with constructor and destructor.
01016 
01017 These files work without modification for both C and C++ compilers because all
01018 the additional C++ code is in "#ifdef __cplusplus" blocks that make C-compilers
01019 ignore it, and the C code is made to compile both with strict ISO C90 and C++.
01020 
01021 To use the C++ version, you need to rename the source file to lodepng.cpp
01022 (instead of lodepng.c), and compile it with a C++ compiler.
01023 
01024 To use the C version, you need to rename the source file to lodepng.c (instead
01025 of lodepng.cpp), and compile it with a C compiler.
01026 
01027 
01028 3. Security
01029 -----------
01030 
01031 Even if carefully designed, it's always possible that LodePNG contains possible
01032 exploits. If you discover one, please let me know, and it will be fixed.
01033 
01034 When using LodePNG, care has to be taken with the C version of LodePNG, as well
01035 as the C-style structs when working with C++. The following conventions are used
01036 for all C-style structs:
01037 
01038 -if a struct has a corresponding init function, always call the init function when making a new one
01039 -if a struct has a corresponding cleanup function, call it before the struct disappears to avoid memory leaks
01040 -if a struct has a corresponding copy function, use the copy function instead of "=".
01041  The destination must also be inited already.
01042 
01043 
01044 4. Decoding
01045 -----------
01046 
01047 Decoding converts a PNG compressed image to a raw pixel buffer.
01048 
01049 Most documentation on using the decoder is at its declarations in the header
01050 above. For C, simple decoding can be done with functions such as
01051 lodepng_decode32, and more advanced decoding can be done with the struct
01052 LodePNGState and lodepng_decode. For C++, all decoding can be done with the
01053 various lodepng::decode functions, and lodepng::State can be used for advanced
01054 features.
01055 
01056 When using the LodePNGState, it uses the following fields for decoding:
01057 *) LodePNGInfo info_png: it stores extra information about the PNG (the input) in here
01058 *) LodePNGColorMode info_raw: here you can say what color mode of the raw image (the output) you want to get
01059 *) LodePNGDecoderSettings decoder: you can specify a few extra settings for the decoder to use
01060 
01061 LodePNGInfo info_png
01062 --------------------
01063 
01064 After decoding, this contains extra information of the PNG image, except the actual
01065 pixels, width and height because these are already gotten directly from the decoder
01066 functions.
01067 
01068 It contains for example the original color type of the PNG image, text comments,
01069 suggested background color, etc... More details about the LodePNGInfo struct are
01070 at its declaration documentation.
01071 
01072 LodePNGColorMode info_raw
01073 -------------------------
01074 
01075 When decoding, here you can specify which color type you want
01076 the resulting raw image to be. If this is different from the colortype of the
01077 PNG, then the decoder will automatically convert the result. This conversion
01078 always works, except if you want it to convert a color PNG to greyscale or to
01079 a palette with missing colors.
01080 
01081 By default, 32-bit color is used for the result.
01082 
01083 LodePNGDecoderSettings decoder
01084 ------------------------------
01085 
01086 The settings can be used to ignore the errors created by invalid CRC and Adler32
01087 chunks, and to disable the decoding of tEXt chunks.
01088 
01089 There's also a setting color_convert, true by default. If false, no conversion
01090 is done, the resulting data will be as it was in the PNG (after decompression)
01091 and you'll have to puzzle the colors of the pixels together yourself using the
01092 color type information in the LodePNGInfo.
01093 
01094 
01095 5. Encoding
01096 -----------
01097 
01098 Encoding converts a raw pixel buffer to a PNG compressed image.
01099 
01100 Most documentation on using the encoder is at its declarations in the header
01101 above. For C, simple encoding can be done with functions such as
01102 lodepng_encode32, and more advanced decoding can be done with the struct
01103 LodePNGState and lodepng_encode. For C++, all encoding can be done with the
01104 various lodepng::encode functions, and lodepng::State can be used for advanced
01105 features.
01106 
01107 Like the decoder, the encoder can also give errors. However it gives less errors
01108 since the encoder input is trusted, the decoder input (a PNG image that could
01109 be forged by anyone) is not trusted.
01110 
01111 When using the LodePNGState, it uses the following fields for encoding:
01112 *) LodePNGInfo info_png: here you specify how you want the PNG (the output) to be.
01113 *) LodePNGColorMode info_raw: here you say what color type of the raw image (the input) has
01114 *) LodePNGEncoderSettings encoder: you can specify a few settings for the encoder to use
01115 
01116 LodePNGInfo info_png
01117 --------------------
01118 
01119 When encoding, you use this the opposite way as when decoding: for encoding,
01120 you fill in the values you want the PNG to have before encoding. By default it's
01121 not needed to specify a color type for the PNG since it's automatically chosen,
01122 but it's possible to choose it yourself given the right settings.
01123 
01124 The encoder will not always exactly match the LodePNGInfo struct you give,
01125 it tries as close as possible. Some things are ignored by the encoder. The
01126 encoder uses, for example, the following settings from it when applicable:
01127 colortype and bitdepth, text chunks, time chunk, the color key, the palette, the
01128 background color, the interlace method, unknown chunks, ...
01129 
01130 When encoding to a PNG with colortype 3, the encoder will generate a PLTE chunk.
01131 If the palette contains any colors for which the alpha channel is not 255 (so
01132 there are translucent colors in the palette), it'll add a tRNS chunk.
01133 
01134 LodePNGColorMode info_raw
01135 -------------------------
01136 
01137 You specify the color type of the raw image that you give to the input here,
01138 including a possible transparent color key and palette you happen to be using in
01139 your raw image data.
01140 
01141 By default, 32-bit color is assumed, meaning your input has to be in RGBA
01142 format with 4 bytes (unsigned chars) per pixel.
01143 
01144 LodePNGEncoderSettings encoder
01145 ------------------------------
01146 
01147 The following settings are supported (some are in sub-structs):
01148 *) auto_convert: when this option is enabled, the encoder will
01149 automatically choose the smallest possible color mode (including color key) that
01150 can encode the colors of all pixels without information loss.
01151 *) btype: the block type for LZ77. 0 = uncompressed, 1 = fixed huffman tree,
01152    2 = dynamic huffman tree (best compression). Should be 2 for proper
01153    compression.
01154 *) use_lz77: whether or not to use LZ77 for compressed block types. Should be
01155    true for proper compression.
01156 *) windowsize: the window size used by the LZ77 encoder (1 - 32768). Has value
01157    2048 by default, but can be set to 32768 for better, but slow, compression.
01158 *) force_palette: if colortype is 2 or 6, you can make the encoder write a PLTE
01159    chunk if force_palette is true. This can used as suggested palette to convert
01160    to by viewers that don't support more than 256 colors (if those still exist)
01161 *) add_id: add text chunk "Encoder: LodePNG <version>" to the image.
01162 *) text_compression: default 1. If 1, it'll store texts as zTXt instead of tEXt chunks.
01163   zTXt chunks use zlib compression on the text. This gives a smaller result on
01164   large texts but a larger result on small texts (such as a single program name).
01165   It's all tEXt or all zTXt though, there's no separate setting per text yet.
01166 
01167 
01168 6. color conversions
01169 --------------------
01170 
01171 An important thing to note about LodePNG, is that the color type of the PNG, and
01172 the color type of the raw image, are completely independent. By default, when
01173 you decode a PNG, you get the result as a raw image in the color type you want,
01174 no matter whether the PNG was encoded with a palette, greyscale or RGBA color.
01175 And if you encode an image, by default LodePNG will automatically choose the PNG
01176 color type that gives good compression based on the values of colors and amount
01177 of colors in the image. It can be configured to let you control it instead as
01178 well, though.
01179 
01180 To be able to do this, LodePNG does conversions from one color mode to another.
01181 It can convert from almost any color type to any other color type, except the
01182 following conversions: RGB to greyscale is not supported, and converting to a
01183 palette when the palette doesn't have a required color is not supported. This is
01184 not supported on purpose: this is information loss which requires a color
01185 reduction algorithm that is beyong the scope of a PNG encoder (yes, RGB to grey
01186 is easy, but there are multiple ways if you want to give some channels more
01187 weight).
01188 
01189 By default, when decoding, you get the raw image in 32-bit RGBA or 24-bit RGB
01190 color, no matter what color type the PNG has. And by default when encoding,
01191 LodePNG automatically picks the best color model for the output PNG, and expects
01192 the input image to be 32-bit RGBA or 24-bit RGB. So, unless you want to control
01193 the color format of the images yourself, you can skip this chapter.
01194 
01195 6.1. PNG color types
01196 --------------------
01197 
01198 A PNG image can have many color types, ranging from 1-bit color to 64-bit color,
01199 as well as palettized color modes. After the zlib decompression and unfiltering
01200 in the PNG image is done, the raw pixel data will have that color type and thus
01201 a certain amount of bits per pixel. If you want the output raw image after
01202 decoding to have another color type, a conversion is done by LodePNG.
01203 
01204 The PNG specification gives the following color types:
01205 
01206 0: greyscale, bit depths 1, 2, 4, 8, 16
01207 2: RGB, bit depths 8 and 16
01208 3: palette, bit depths 1, 2, 4 and 8
01209 4: greyscale with alpha, bit depths 8 and 16
01210 6: RGBA, bit depths 8 and 16
01211 
01212 Bit depth is the amount of bits per pixel per color channel. So the total amount
01213 of bits per pixel is: amount of channels * bitdepth.
01214 
01215 6.2. color conversions
01216 ----------------------
01217 
01218 As explained in the sections about the encoder and decoder, you can specify
01219 color types and bit depths in info_png and info_raw to change the default
01220 behaviour.
01221 
01222 If, when decoding, you want the raw image to be something else than the default,
01223 you need to set the color type and bit depth you want in the LodePNGColorMode,
01224 or the parameters of the simple function of LodePNG you're using.
01225 
01226 If, when encoding, you use another color type than the default in the input
01227 image, you need to specify its color type and bit depth in the LodePNGColorMode
01228 of the raw image, or use the parameters of the simplefunction of LodePNG you're
01229 using.
01230 
01231 If, when encoding, you don't want LodePNG to choose the output PNG color type
01232 but control it yourself, you need to set auto_convert in the encoder settings
01233 to LAC_NONE, and specify the color type you want in the LodePNGInfo of the
01234 encoder.
01235 
01236 If you do any of the above, LodePNG may need to do a color conversion, which
01237 follows the rules below, and may sometimes not be allowed.
01238 
01239 To avoid some confusion:
01240 -the decoder converts from PNG to raw image
01241 -the encoder converts from raw image to PNG
01242 -the colortype and bitdepth in LodePNGColorMode info_raw, are those of the raw image
01243 -the colortype and bitdepth in the color field of LodePNGInfo info_png, are those of the PNG
01244 -when encoding, the color type in LodePNGInfo is ignored if auto_convert
01245  is enabled, it is automatically generated instead
01246 -when decoding, the color type in LodePNGInfo is set by the decoder to that of the original
01247  PNG image, but it can be ignored since the raw image has the color type you requested instead
01248 -if the color type of the LodePNGColorMode and PNG image aren't the same, a conversion
01249  between the color types is done if the color types are supported. If it is not
01250  supported, an error is returned. If the types are the same, no conversion is done.
01251 -even though some conversions aren't supported, LodePNG supports loading PNGs from any
01252  colortype and saving PNGs to any colortype, sometimes it just requires preparing
01253  the raw image correctly before encoding.
01254 -both encoder and decoder use the same color converter.
01255 
01256 Non supported color conversions:
01257 -color to greyscale: no error is thrown, but the result will look ugly because
01258 only the red channel is taken
01259 -anything, to palette when that palette does not have that color in it: in this
01260 case an error is thrown
01261 
01262 Supported color conversions:
01263 -anything to 8-bit RGB, 8-bit RGBA, 16-bit RGB, 16-bit RGBA
01264 -any grey or grey+alpha, to grey or grey+alpha
01265 -anything to a palette, as long as the palette has the requested colors in it
01266 -removing alpha channel
01267 -higher to smaller bitdepth, and vice versa
01268 
01269 If you want no color conversion to be done:
01270 -In the encoder, you can make it save a PNG with any color type by giving the
01271 raw color mode and LodePNGInfo the same color mode, and setting auto_convert to
01272 LAC_NO.
01273 -In the decoder, you can make it store the pixel data in the same color type
01274 as the PNG has, by setting the color_convert setting to false. Settings in
01275 info_raw are then ignored.
01276 
01277 The function lodepng_convert does the color conversion. It is available in the
01278 interface but normally isn't needed since the encoder and decoder already call
01279 it.
01280 
01281 6.3. padding bits
01282 -----------------
01283 
01284 In the PNG file format, if a less than 8-bit per pixel color type is used and the scanlines
01285 have a bit amount that isn't a multiple of 8, then padding bits are used so that each
01286 scanline starts at a fresh byte. But that is NOT true for the LodePNG raw input and output.
01287 The raw input image you give to the encoder, and the raw output image you get from the decoder
01288 will NOT have these padding bits, e.g. in the case of a 1-bit image with a width
01289 of 7 pixels, the first pixel of the second scanline will the the 8th bit of the first byte,
01290 not the first bit of a new byte.
01291 
01292 6.4. A note about 16-bits per channel and endianness
01293 ----------------------------------------------------
01294 
01295 LodePNG uses unsigned char arrays for 16-bit per channel colors too, just like
01296 for any other color format. The 16-bit values are stored in big endian (most
01297 significant byte first) in these arrays. This is the opposite order of the
01298 little endian used by x86 CPU's.
01299 
01300 LodePNG always uses big endian because the PNG file format does so internally.
01301 Conversions to other formats than PNG uses internally are not supported by
01302 LodePNG on purpose, there are myriads of formats, including endianness of 16-bit
01303 colors, the order in which you store R, G, B and A, and so on. Supporting and
01304 converting to/from all that is outside the scope of LodePNG.
01305 
01306 This may mean that, depending on your use case, you may want to convert the big
01307 endian output of LodePNG to little endian with a for loop. This is certainly not
01308 always needed, many applications and libraries support big endian 16-bit colors
01309 anyway, but it means you cannot simply cast the unsigned char* buffer to an
01310 unsigned short* buffer on x86 CPUs.
01311 
01312 
01313 7. error values
01314 ---------------
01315 
01316 All functions in LodePNG that return an error code, return 0 if everything went
01317 OK, or a non-zero code if there was an error.
01318 
01319 The meaning of the LodePNG error values can be retrieved with the function
01320 lodepng_error_text: given the numerical error code, it returns a description
01321 of the error in English as a string.
01322 
01323 Check the implementation of lodepng_error_text to see the meaning of each code.
01324 
01325 
01326 8. chunks and PNG editing
01327 -------------------------
01328 
01329 If you want to add extra chunks to a PNG you encode, or use LodePNG for a PNG
01330 editor that should follow the rules about handling of unknown chunks, or if your
01331 program is able to read other types of chunks than the ones handled by LodePNG,
01332 then that's possible with the chunk functions of LodePNG.
01333 
01334 A PNG chunk has the following layout:
01335 
01336 4 bytes length
01337 4 bytes type name
01338 length bytes data
01339 4 bytes CRC
01340 
01341 8.1. iterating through chunks
01342 -----------------------------
01343 
01344 If you have a buffer containing the PNG image data, then the first chunk (the
01345 IHDR chunk) starts at byte number 8 of that buffer. The first 8 bytes are the
01346 signature of the PNG and are not part of a chunk. But if you start at byte 8
01347 then you have a chunk, and can check the following things of it.
01348 
01349 NOTE: none of these functions check for memory buffer boundaries. To avoid
01350 exploits, always make sure the buffer contains all the data of the chunks.
01351 When using lodepng_chunk_next, make sure the returned value is within the
01352 allocated memory.
01353 
01354 unsigned lodepng_chunk_length(const unsigned char* chunk):
01355 
01356 Get the length of the chunk's data. The total chunk length is this length + 12.
01357 
01358 void lodepng_chunk_type(char type[5], const unsigned char* chunk):
01359 unsigned char lodepng_chunk_type_equals(const unsigned char* chunk, const char* type):
01360 
01361 Get the type of the chunk or compare if it's a certain type
01362 
01363 unsigned char lodepng_chunk_critical(const unsigned char* chunk):
01364 unsigned char lodepng_chunk_private(const unsigned char* chunk):
01365 unsigned char lodepng_chunk_safetocopy(const unsigned char* chunk):
01366 
01367 Check if the chunk is critical in the PNG standard (only IHDR, PLTE, IDAT and IEND are).
01368 Check if the chunk is private (public chunks are part of the standard, private ones not).
01369 Check if the chunk is safe to copy. If it's not, then, when modifying data in a critical
01370 chunk, unsafe to copy chunks of the old image may NOT be saved in the new one if your
01371 program doesn't handle that type of unknown chunk.
01372 
01373 unsigned char* lodepng_chunk_data(unsigned char* chunk):
01374 const unsigned char* lodepng_chunk_data_const(const unsigned char* chunk):
01375 
01376 Get a pointer to the start of the data of the chunk.
01377 
01378 unsigned lodepng_chunk_check_crc(const unsigned char* chunk):
01379 void lodepng_chunk_generate_crc(unsigned char* chunk):
01380 
01381 Check if the crc is correct or generate a correct one.
01382 
01383 unsigned char* lodepng_chunk_next(unsigned char* chunk):
01384 const unsigned char* lodepng_chunk_next_const(const unsigned char* chunk):
01385 
01386 Iterate to the next chunk. This works if you have a buffer with consecutive chunks. Note that these
01387 functions do no boundary checking of the allocated data whatsoever, so make sure there is enough
01388 data available in the buffer to be able to go to the next chunk.
01389 
01390 unsigned lodepng_chunk_append(unsigned char** out, size_t* outlength, const unsigned char* chunk):
01391 unsigned lodepng_chunk_create(unsigned char** out, size_t* outlength, unsigned length,
01392                               const char* type, const unsigned char* data):
01393 
01394 These functions are used to create new chunks that are appended to the data in *out that has
01395 length *outlength. The append function appends an existing chunk to the new data. The create
01396 function creates a new chunk with the given parameters and appends it. Type is the 4-letter
01397 name of the chunk.
01398 
01399 8.2. chunks in info_png
01400 -----------------------
01401 
01402 The LodePNGInfo struct contains fields with the unknown chunk in it. It has 3
01403 buffers (each with size) to contain 3 types of unknown chunks:
01404 the ones that come before the PLTE chunk, the ones that come between the PLTE
01405 and the IDAT chunks, and the ones that come after the IDAT chunks.
01406 It's necessary to make the distionction between these 3 cases because the PNG
01407 standard forces to keep the ordering of unknown chunks compared to the critical
01408 chunks, but does not force any other ordering rules.
01409 
01410 info_png.unknown_chunks_data[0] is the chunks before PLTE
01411 info_png.unknown_chunks_data[1] is the chunks after PLTE, before IDAT
01412 info_png.unknown_chunks_data[2] is the chunks after IDAT
01413 
01414 The chunks in these 3 buffers can be iterated through and read by using the same
01415 way described in the previous subchapter.
01416 
01417 When using the decoder to decode a PNG, you can make it store all unknown chunks
01418 if you set the option settings.remember_unknown_chunks to 1. By default, this
01419 option is off (0).
01420 
01421 The encoder will always encode unknown chunks that are stored in the info_png.
01422 If you need it to add a particular chunk that isn't known by LodePNG, you can
01423 use lodepng_chunk_append or lodepng_chunk_create to the chunk data in
01424 info_png.unknown_chunks_data[x].
01425 
01426 Chunks that are known by LodePNG should not be added in that way. E.g. to make
01427 LodePNG add a bKGD chunk, set background_defined to true and add the correct
01428 parameters there instead.
01429 
01430 
01431 9. compiler support
01432 -------------------
01433 
01434 No libraries other than the current standard C library are needed to compile
01435 LodePNG. For the C++ version, only the standard C++ library is needed on top.
01436 Add the files lodepng.c(pp) and lodepng.h to your project, include
01437 lodepng.h where needed, and your program can read/write PNG files.
01438 
01439 If performance is important, use optimization when compiling! For both the
01440 encoder and decoder, this makes a large difference.
01441 
01442 Make sure that LodePNG is compiled with the same compiler of the same version
01443 and with the same settings as the rest of the program, or the interfaces with
01444 std::vectors and std::strings in C++ can be incompatible.
01445 
01446 CHAR_BITS must be 8 or higher, because LodePNG uses unsigned chars for octets.
01447 
01448 *) gcc and g++
01449 
01450 LodePNG is developed in gcc so this compiler is natively supported. It gives no
01451 warnings with compiler options "-Wall -Wextra -pedantic -ansi", with gcc and g++
01452 version 4.7.1 on Linux, 32-bit and 64-bit.
01453 
01454 *) Mingw
01455 
01456 The Mingw compiler (a port of gcc) for Windows is fully supported by LodePNG.
01457 
01458 *) Visual Studio 2005 and up, Visual C++ Express Edition 2005 and up
01459 
01460 Visual Studio may give warnings about 'fopen' being deprecated. A multiplatform library
01461 can't support the proposed Visual Studio alternative however, so LodePNG keeps using
01462 fopen. If you don't want to see the deprecated warnings, put this on top of lodepng.h
01463 before the inclusions:
01464 #define _CRT_SECURE_NO_DEPRECATE
01465 
01466 Other than the above warnings, LodePNG should be warning-free with warning
01467 level 3 (W3). Warning level 4 (W4) will give warnings about integer conversions.
01468 I'm not planning to resolve these warnings. To get rid of them, let Visual
01469 Studio use warning level W3 for lodepng.cpp only: right click lodepng.cpp,
01470 Properties, C/C++, General, Warning Level: Level 3 (/W3).
01471 
01472 Visual Studio may want "stdafx.h" files to be included in each source file and
01473 give an error "unexpected end of file while looking for precompiled header".
01474 That is not standard C++ and will not be added to the stock LodePNG. You can
01475 disable it for lodepng.cpp only by right clicking it, Properties, C/C++,
01476 Precompiled Headers, and set it to Not Using Precompiled Headers there.
01477 
01478 *) Visual Studio 6.0
01479 
01480 LodePNG support for Visual Studio 6.0 is not guaranteed because VS6 doesn't
01481 follow the C++ standard correctly.
01482 
01483 *) Comeau C/C++
01484 
01485 Vesion 20070107 compiles without problems on the Comeau C/C++ Online Test Drive
01486 at http://www.comeaucomputing.com/tryitout in both C90 and C++ mode.
01487 
01488 *) Compilers on Macintosh
01489 
01490 LodePNG has been reported to work both with the gcc and LLVM for Macintosh, both
01491 for C and C++.
01492 
01493 *) Other Compilers
01494 
01495 If you encounter problems on other compilers, feel free to let me know and I may
01496 try to fix it if the compiler is modern standards complient.
01497 
01498 
01499 10. examples
01500 ------------
01501 
01502 This decoder example shows the most basic usage of LodePNG. More complex
01503 examples can be found on the LodePNG website.
01504 
01505 10.1. decoder C++ example
01506 -------------------------
01507 
01508 #include "lodepng.h"
01509 #include <iostream>
01510 
01511 int main(int argc, char *argv[])
01512 {
01513   const char* filename = argc > 1 ? argv[1] : "test.png";
01514 
01515   //load and decode
01516   std::vector<unsigned char> image;
01517   unsigned width, height;
01518   unsigned error = lodepng::decode(image, width, height, filename);
01519 
01520   //if there's an error, display it
01521   if(error) std::cout << "decoder error " << error << ": " << lodepng_error_text(error) << std::endl;
01522 
01523   //the pixels are now in the vector "image", 4 bytes per pixel, ordered RGBARGBA..., use it as texture, draw it, ...
01524 }
01525 
01526 10.2. decoder C example
01527 -----------------------
01528 
01529 #include "lodepng.h"
01530 
01531 int main(int argc, char *argv[])
01532 {
01533   unsigned error;
01534   unsigned char* image;
01535   size_t width, height;
01536   const char* filename = argc > 1 ? argv[1] : "test.png";
01537 
01538   error = lodepng_decode32_file(&image, &width, &height, filename);
01539 
01540   if(error) printf("decoder error %u: %s\n", error, lodepng_error_text(error));
01541 
01542   / * use image here * /
01543 
01544   free(image);
01545   return 0;
01546 }
01547 
01548 
01549 11. changes
01550 -----------
01551 
01552 The version number of LodePNG is the date of the change given in the format
01553 yyyymmdd.
01554 
01555 Some changes aren't backwards compatible. Those are indicated with a (!)
01556 symbol.
01557 
01558 *) 15 apr 2013: Fixed bug with LAC_ALPHA and color key.
01559 *) 25 mar 2013: Added an optional feature to ignore some PNG errors (fix_png).
01560 *) 11 mar 2013 (!): Bugfix with custom free. Changed from "my" to "lodepng_"
01561     prefix for the custom allocators and made it possible with a new #define to
01562     use custom ones in your project without needing to change lodepng's code.
01563 *) 28 jan 2013: Bugfix with color key.
01564 *) 27 okt 2012: Tweaks in text chunk keyword length error handling.
01565 *) 8 okt 2012 (!): Added new filter strategy (entropy) and new auto color mode.
01566     (no palette). Better deflate tree encoding. New compression tweak settings.
01567     Faster color conversions while decoding. Some internal cleanups.
01568 *) 23 sep 2012: Reduced warnings in Visual Studio a little bit.
01569 *) 1 sep 2012 (!): Removed #define's for giving custom (de)compression functions
01570     and made it work with function pointers instead.
01571 *) 23 jun 2012: Added more filter strategies. Made it easier to use custom alloc
01572     and free functions and toggle #defines from compiler flags. Small fixes.
01573 *) 6 may 2012 (!): Made plugging in custom zlib/deflate functions more flexible.
01574 *) 22 apr 2012 (!): Made interface more consistent, renaming a lot. Removed
01575     redundant C++ codec classes. Reduced amount of structs. Everything changed,
01576     but it is cleaner now imho and functionality remains the same. Also fixed
01577     several bugs and shrinked the implementation code. Made new samples.
01578 *) 6 nov 2011 (!): By default, the encoder now automatically chooses the best
01579     PNG color model and bit depth, based on the amount and type of colors of the
01580     raw image. For this, autoLeaveOutAlphaChannel replaced by auto_choose_color.
01581 *) 9 okt 2011: simpler hash chain implementation for the encoder.
01582 *) 8 sep 2011: lz77 encoder lazy matching instead of greedy matching.
01583 *) 23 aug 2011: tweaked the zlib compression parameters after benchmarking.
01584     A bug with the PNG filtertype heuristic was fixed, so that it chooses much
01585     better ones (it's quite significant). A setting to do an experimental, slow,
01586     brute force search for PNG filter types is added.
01587 *) 17 aug 2011 (!): changed some C zlib related function names.
01588 *) 16 aug 2011: made the code less wide (max 120 characters per line).
01589 *) 17 apr 2011: code cleanup. Bugfixes. Convert low to 16-bit per sample colors.
01590 *) 21 feb 2011: fixed compiling for C90. Fixed compiling with sections disabled.
01591 *) 11 dec 2010: encoding is made faster, based on suggestion by Peter Eastman
01592     to optimize long sequences of zeros.
01593 *) 13 nov 2010: added LodePNG_InfoColor_hasPaletteAlpha and
01594     LodePNG_InfoColor_canHaveAlpha functions for convenience.
01595 *) 7 nov 2010: added LodePNG_error_text function to get error code description.
01596 *) 30 okt 2010: made decoding slightly faster
01597 *) 26 okt 2010: (!) changed some C function and struct names (more consistent).
01598      Reorganized the documentation and the declaration order in the header.
01599 *) 08 aug 2010: only changed some comments and external samples.
01600 *) 05 jul 2010: fixed bug thanks to warnings in the new gcc version.
01601 *) 14 mar 2010: fixed bug where too much memory was allocated for char buffers.
01602 *) 02 sep 2008: fixed bug where it could create empty tree that linux apps could
01603     read by ignoring the problem but windows apps couldn't.
01604 *) 06 jun 2008: added more error checks for out of memory cases.
01605 *) 26 apr 2008: added a few more checks here and there to ensure more safety.
01606 *) 06 mar 2008: crash with encoding of strings fixed
01607 *) 02 feb 2008: support for international text chunks added (iTXt)
01608 *) 23 jan 2008: small cleanups, and #defines to divide code in sections
01609 *) 20 jan 2008: support for unknown chunks allowing using LodePNG for an editor.
01610 *) 18 jan 2008: support for tIME and pHYs chunks added to encoder and decoder.
01611 *) 17 jan 2008: ability to encode and decode compressed zTXt chunks added
01612     Also vareous fixes, such as in the deflate and the padding bits code.
01613 *) 13 jan 2008: Added ability to encode Adam7-interlaced images. Improved
01614     filtering code of encoder.
01615 *) 07 jan 2008: (!) changed LodePNG to use ISO C90 instead of C++. A
01616     C++ wrapper around this provides an interface almost identical to before.
01617     Having LodePNG be pure ISO C90 makes it more portable. The C and C++ code
01618     are together in these files but it works both for C and C++ compilers.
01619 *) 29 dec 2007: (!) changed most integer types to unsigned int + other tweaks
01620 *) 30 aug 2007: bug fixed which makes this Borland C++ compatible
01621 *) 09 aug 2007: some VS2005 warnings removed again
01622 *) 21 jul 2007: deflate code placed in new namespace separate from zlib code
01623 *) 08 jun 2007: fixed bug with 2- and 4-bit color, and small interlaced images
01624 *) 04 jun 2007: improved support for Visual Studio 2005: crash with accessing
01625     invalid std::vector element [0] fixed, and level 3 and 4 warnings removed
01626 *) 02 jun 2007: made the encoder add a tag with version by default
01627 *) 27 may 2007: zlib and png code separated (but still in the same file),
01628     simple encoder/decoder functions added for more simple usage cases
01629 *) 19 may 2007: minor fixes, some code cleaning, new error added (error 69),
01630     moved some examples from here to lodepng_examples.cpp
01631 *) 12 may 2007: palette decoding bug fixed
01632 *) 24 apr 2007: changed the license from BSD to the zlib license
01633 *) 11 mar 2007: very simple addition: ability to encode bKGD chunks.
01634 *) 04 mar 2007: (!) tEXt chunk related fixes, and support for encoding
01635     palettized PNG images. Plus little interface change with palette and texts.
01636 *) 03 mar 2007: Made it encode dynamic Huffman shorter with repeat codes.
01637     Fixed a bug where the end code of a block had length 0 in the Huffman tree.
01638 *) 26 feb 2007: Huffman compression with dynamic trees (BTYPE 2) now implemented
01639     and supported by the encoder, resulting in smaller PNGs at the output.
01640 *) 27 jan 2007: Made the Adler-32 test faster so that a timewaste is gone.
01641 *) 24 jan 2007: gave encoder an error interface. Added color conversion from any
01642     greyscale type to 8-bit greyscale with or without alpha.
01643 *) 21 jan 2007: (!) Totally changed the interface. It allows more color types
01644     to convert to and is more uniform. See the manual for how it works now.
01645 *) 07 jan 2007: Some cleanup & fixes, and a few changes over the last days:
01646     encode/decode custom tEXt chunks, separate classes for zlib & deflate, and
01647     at last made the decoder give errors for incorrect Adler32 or Crc.
01648 *) 01 jan 2007: Fixed bug with encoding PNGs with less than 8 bits per channel.
01649 *) 29 dec 2006: Added support for encoding images without alpha channel, and
01650     cleaned out code as well as making certain parts faster.
01651 *) 28 dec 2006: Added "Settings" to the encoder.
01652 *) 26 dec 2006: The encoder now does LZ77 encoding and produces much smaller files now.
01653     Removed some code duplication in the decoder. Fixed little bug in an example.
01654 *) 09 dec 2006: (!) Placed output parameters of public functions as first parameter.
01655     Fixed a bug of the decoder with 16-bit per color.
01656 *) 15 okt 2006: Changed documentation structure
01657 *) 09 okt 2006: Encoder class added. It encodes a valid PNG image from the
01658     given image buffer, however for now it's not compressed.
01659 *) 08 sep 2006: (!) Changed to interface with a Decoder class
01660 *) 30 jul 2006: (!) LodePNG_InfoPng , width and height are now retrieved in different
01661     way. Renamed decodePNG to decodePNGGeneric.
01662 *) 29 jul 2006: (!) Changed the interface: image info is now returned as a
01663     struct of type LodePNG::LodePNG_Info, instead of a vector, which was a bit clumsy.
01664 *) 28 jul 2006: Cleaned the code and added new error checks.
01665     Corrected terminology "deflate" into "inflate".
01666 *) 23 jun 2006: Added SDL example in the documentation in the header, this
01667     example allows easy debugging by displaying the PNG and its transparency.
01668 *) 22 jun 2006: (!) Changed way to obtain error value. Added
01669     loadFile function for convenience. Made decodePNG32 faster.
01670 *) 21 jun 2006: (!) Changed type of info vector to unsigned.
01671     Changed position of palette in info vector. Fixed an important bug that
01672     happened on PNGs with an uncompressed block.
01673 *) 16 jun 2006: Internally changed unsigned into unsigned where
01674     needed, and performed some optimizations.
01675 *) 07 jun 2006: (!) Renamed functions to decodePNG and placed them
01676     in LodePNG namespace. Changed the order of the parameters. Rewrote the
01677     documentation in the header. Renamed files to lodepng.cpp and lodepng.h
01678 *) 22 apr 2006: Optimized and improved some code
01679 *) 07 sep 2005: (!) Changed to std::vector interface
01680 *) 12 aug 2005: Initial release (C++, decoder only)
01681 
01682 
01683 12. contact information
01684 -----------------------
01685 
01686 Feel free to contact me with suggestions, problems, comments, ... concerning
01687 LodePNG. If you encounter a PNG image that doesn't work properly with this
01688 decoder, feel free to send it and I'll use it to find and fix the problem.
01689 
01690 My email address is (puzzle the account and domain together with an @ symbol):
01691 Domain: gmail dot com.
01692 Account: lode dot vandevenne.
01693 
01694 
01695 Copyright (c) 2005-2013 Lode Vandevenne
01696 */


libfovis
Author(s): Albert Huang, Maurice Fallon
autogenerated on Thu Jun 6 2019 20:16:12