00001 /* 00002 LodePNG version 20130805 00003 00004 Copyright (c) 2005-2013 Lode Vandevenne 00005 00006 This software is provided 'as-is', without any express or implied 00007 warranty. In no event will the authors be held liable for any damages 00008 arising from the use of this software. 00009 00010 Permission is granted to anyone to use this software for any purpose, 00011 including commercial applications, and to alter it and redistribute it 00012 freely, subject to the following restrictions: 00013 00014 1. The origin of this software must not be misrepresented; you must not 00015 claim that you wrote the original software. If you use this software 00016 in a product, an acknowledgment in the product documentation would be 00017 appreciated but is not required. 00018 00019 2. Altered source versions must be plainly marked as such, and must not be 00020 misrepresented as being the original software. 00021 00022 3. This notice may not be removed or altered from any source 00023 distribution. 00024 */ 00025 00026 #ifndef LODEPNG_H 00027 #define LODEPNG_H 00028 00029 #include <string.h> /*for size_t*/ 00030 00031 #ifdef __cplusplus 00032 #include <vector> 00033 #include <string> 00034 #endif /*__cplusplus*/ 00035 00036 /* 00037 The following #defines are used to create code sections. They can be disabled 00038 to disable code sections, which can give faster compile time and smaller binary. 00039 The "NO_COMPILE" defines are designed to be used to pass as defines to the 00040 compiler command to disable them without modifying this header, e.g. 00041 -DLODEPNG_NO_COMPILE_ZLIB for gcc. 00042 */ 00043 /*deflate & zlib. If disabled, you must specify alternative zlib functions in 00044 the custom_zlib field of the compress and decompress settings*/ 00045 #ifndef LODEPNG_NO_COMPILE_ZLIB 00046 #define LODEPNG_COMPILE_ZLIB 00047 #endif 00048 /*png encoder and png decoder*/ 00049 #ifndef LODEPNG_NO_COMPILE_PNG 00050 #define LODEPNG_COMPILE_PNG 00051 #endif 00052 /*deflate&zlib decoder and png decoder*/ 00053 #ifndef LODEPNG_NO_COMPILE_DECODER 00054 #define LODEPNG_COMPILE_DECODER 00055 #endif 00056 /*deflate&zlib encoder and png encoder*/ 00057 #ifndef LODEPNG_NO_COMPILE_ENCODER 00058 #define LODEPNG_COMPILE_ENCODER 00059 #endif 00060 /*the optional built in harddisk file loading and saving functions*/ 00061 #ifndef LODEPNG_NO_COMPILE_DISK 00062 #define LODEPNG_COMPILE_DISK 00063 #endif 00064 /*support for chunks other than IHDR, IDAT, PLTE, tRNS, IEND: ancillary and unknown chunks*/ 00065 #ifndef LODEPNG_NO_COMPILE_ANCILLARY_CHUNKS 00066 #define LODEPNG_COMPILE_ANCILLARY_CHUNKS 00067 #endif 00068 /*ability to convert error numerical codes to English text string*/ 00069 #ifndef LODEPNG_NO_COMPILE_ERROR_TEXT 00070 #define LODEPNG_COMPILE_ERROR_TEXT 00071 #endif 00072 /*Compile the default allocators (C's free, malloc and realloc). If you disable this, 00073 you can define the functions lodepng_free, lodepng_malloc and lodepng_realloc in your 00074 source files with custom allocators.*/ 00075 #ifndef LODEPNG_NO_COMPILE_ALLOCATORS 00076 #define LODEPNG_COMPILE_ALLOCATORS 00077 #endif 00078 /*compile the C++ version (you can disable the C++ wrapper here even when compiling for C++)*/ 00079 #ifdef __cplusplus 00080 #ifndef LODEPNG_NO_COMPILE_CPP 00081 #define LODEPNG_COMPILE_CPP 00082 #endif 00083 #endif 00084 00085 #ifdef LODEPNG_COMPILE_PNG 00086 /*The PNG color types (also used for raw).*/ 00087 typedef enum LodePNGColorType 00088 { 00089 LCT_GREY = 0, /*greyscale: 1,2,4,8,16 bit*/ 00090 LCT_RGB = 2, /*RGB: 8,16 bit*/ 00091 LCT_PALETTE = 3, /*palette: 1,2,4,8 bit*/ 00092 LCT_GREY_ALPHA = 4, /*greyscale with alpha: 8,16 bit*/ 00093 LCT_RGBA = 6 /*RGB with alpha: 8,16 bit*/ 00094 } LodePNGColorType; 00095 00096 #ifdef LODEPNG_COMPILE_DECODER 00097 /* 00098 Converts PNG data in memory to raw pixel data. 00099 out: Output parameter. Pointer to buffer that will contain the raw pixel data. 00100 After decoding, its size is w * h * (bytes per pixel) bytes larger than 00101 initially. Bytes per pixel depends on colortype and bitdepth. 00102 Must be freed after usage with free(*out). 00103 Note: for 16-bit per channel colors, uses big endian format like PNG does. 00104 w: Output parameter. Pointer to width of pixel data. 00105 h: Output parameter. Pointer to height of pixel data. 00106 in: Memory buffer with the PNG file. 00107 insize: size of the in buffer. 00108 colortype: the desired color type for the raw output image. See explanation on PNG color types. 00109 bitdepth: the desired bit depth for the raw output image. See explanation on PNG color types. 00110 Return value: LodePNG error code (0 means no error). 00111 */ 00112 unsigned lodepng_decode_memory(unsigned char** out, unsigned* w, unsigned* h, 00113 const unsigned char* in, size_t insize, 00114 LodePNGColorType colortype, unsigned bitdepth); 00115 00116 /*Same as lodepng_decode_memory, but always decodes to 32-bit RGBA raw image*/ 00117 unsigned lodepng_decode32(unsigned char** out, unsigned* w, unsigned* h, 00118 const unsigned char* in, size_t insize); 00119 00120 /*Same as lodepng_decode_memory, but always decodes to 24-bit RGB raw image*/ 00121 unsigned lodepng_decode24(unsigned char** out, unsigned* w, unsigned* h, 00122 const unsigned char* in, size_t insize); 00123 00124 #ifdef LODEPNG_COMPILE_DISK 00125 /* 00126 Load PNG from disk, from file with given name. 00127 Same as the other decode functions, but instead takes a filename as input. 00128 */ 00129 unsigned lodepng_decode_file(unsigned char** out, unsigned* w, unsigned* h, 00130 const char* filename, 00131 LodePNGColorType colortype, unsigned bitdepth); 00132 00133 /*Same as lodepng_decode_file, but always decodes to 32-bit RGBA raw image.*/ 00134 unsigned lodepng_decode32_file(unsigned char** out, unsigned* w, unsigned* h, 00135 const char* filename); 00136 00137 /*Same as lodepng_decode_file, but always decodes to 24-bit RGB raw image.*/ 00138 unsigned lodepng_decode24_file(unsigned char** out, unsigned* w, unsigned* h, 00139 const char* filename); 00140 #endif /*LODEPNG_COMPILE_DISK*/ 00141 #endif /*LODEPNG_COMPILE_DECODER*/ 00142 00143 00144 #ifdef LODEPNG_COMPILE_ENCODER 00145 /* 00146 Converts raw pixel data into a PNG image in memory. The colortype and bitdepth 00147 of the output PNG image cannot be chosen, they are automatically determined 00148 by the colortype, bitdepth and content of the input pixel data. 00149 Note: for 16-bit per channel colors, needs big endian format like PNG does. 00150 out: Output parameter. Pointer to buffer that will contain the PNG image data. 00151 Must be freed after usage with free(*out). 00152 outsize: Output parameter. Pointer to the size in bytes of the out buffer. 00153 image: The raw pixel data to encode. The size of this buffer should be 00154 w * h * (bytes per pixel), bytes per pixel depends on colortype and bitdepth. 00155 w: width of the raw pixel data in pixels. 00156 h: height of the raw pixel data in pixels. 00157 colortype: the color type of the raw input image. See explanation on PNG color types. 00158 bitdepth: the bit depth of the raw input image. See explanation on PNG color types. 00159 Return value: LodePNG error code (0 means no error). 00160 */ 00161 unsigned lodepng_encode_memory(unsigned char** out, size_t* outsize, 00162 const unsigned char* image, unsigned w, unsigned h, 00163 LodePNGColorType colortype, unsigned bitdepth); 00164 00165 /*Same as lodepng_encode_memory, but always encodes from 32-bit RGBA raw image.*/ 00166 unsigned lodepng_encode32(unsigned char** out, size_t* outsize, 00167 const unsigned char* image, unsigned w, unsigned h); 00168 00169 /*Same as lodepng_encode_memory, but always encodes from 24-bit RGB raw image.*/ 00170 unsigned lodepng_encode24(unsigned char** out, size_t* outsize, 00171 const unsigned char* image, unsigned w, unsigned h); 00172 00173 #ifdef LODEPNG_COMPILE_DISK 00174 /* 00175 Converts raw pixel data into a PNG file on disk. 00176 Same as the other encode functions, but instead takes a filename as output. 00177 NOTE: This overwrites existing files without warning! 00178 */ 00179 unsigned lodepng_encode_file(const char* filename, 00180 const unsigned char* image, unsigned w, unsigned h, 00181 LodePNGColorType colortype, unsigned bitdepth); 00182 00183 /*Same as lodepng_encode_file, but always encodes from 32-bit RGBA raw image.*/ 00184 unsigned lodepng_encode32_file(const char* filename, 00185 const unsigned char* image, unsigned w, unsigned h); 00186 00187 /*Same as lodepng_encode_file, but always encodes from 24-bit RGB raw image.*/ 00188 unsigned lodepng_encode24_file(const char* filename, 00189 const unsigned char* image, unsigned w, unsigned h); 00190 #endif /*LODEPNG_COMPILE_DISK*/ 00191 #endif /*LODEPNG_COMPILE_ENCODER*/ 00192 00193 00194 #ifdef LODEPNG_COMPILE_CPP 00195 namespace lodepng 00196 { 00197 #ifdef LODEPNG_COMPILE_DECODER 00198 /*Same as lodepng_decode_memory, but decodes to an std::vector.*/ 00199 unsigned decode(std::vector<unsigned char>& out, unsigned& w, unsigned& h, 00200 const unsigned char* in, size_t insize, 00201 LodePNGColorType colortype = LCT_RGBA, unsigned bitdepth = 8); 00202 unsigned decode(std::vector<unsigned char>& out, unsigned& w, unsigned& h, 00203 const std::vector<unsigned char>& in, 00204 LodePNGColorType colortype = LCT_RGBA, unsigned bitdepth = 8); 00205 #ifdef LODEPNG_COMPILE_DISK 00206 /* 00207 Converts PNG file from disk to raw pixel data in memory. 00208 Same as the other decode functions, but instead takes a filename as input. 00209 */ 00210 unsigned decode(std::vector<unsigned char>& out, unsigned& w, unsigned& h, 00211 const std::string& filename, 00212 LodePNGColorType colortype = LCT_RGBA, unsigned bitdepth = 8); 00213 #endif //LODEPNG_COMPILE_DISK 00214 #endif //LODEPNG_COMPILE_DECODER 00215 00216 #ifdef LODEPNG_COMPILE_ENCODER 00217 /*Same as lodepng_encode_memory, but encodes to an std::vector.*/ 00218 unsigned encode(std::vector<unsigned char>& out, 00219 const unsigned char* in, unsigned w, unsigned h, 00220 LodePNGColorType colortype = LCT_RGBA, unsigned bitdepth = 8); 00221 unsigned encode(std::vector<unsigned char>& out, 00222 const std::vector<unsigned char>& in, unsigned w, unsigned h, 00223 LodePNGColorType colortype = LCT_RGBA, unsigned bitdepth = 8); 00224 #ifdef LODEPNG_COMPILE_DISK 00225 /* 00226 Converts 32-bit RGBA raw pixel data into a PNG file on disk. 00227 Same as the other encode functions, but instead takes a filename as output. 00228 NOTE: This overwrites existing files without warning! 00229 */ 00230 unsigned encode(const std::string& filename, 00231 const unsigned char* in, unsigned w, unsigned h, 00232 LodePNGColorType colortype = LCT_RGBA, unsigned bitdepth = 8); 00233 unsigned encode(const std::string& filename, 00234 const std::vector<unsigned char>& in, unsigned w, unsigned h, 00235 LodePNGColorType colortype = LCT_RGBA, unsigned bitdepth = 8); 00236 #endif //LODEPNG_COMPILE_DISK 00237 #endif //LODEPNG_COMPILE_ENCODER 00238 } //namespace lodepng 00239 #endif /*LODEPNG_COMPILE_CPP*/ 00240 #endif /*LODEPNG_COMPILE_PNG*/ 00241 00242 #ifdef LODEPNG_COMPILE_ERROR_TEXT 00243 /*Returns an English description of the numerical error code.*/ 00244 const char* lodepng_error_text(unsigned code); 00245 #endif /*LODEPNG_COMPILE_ERROR_TEXT*/ 00246 00247 #ifdef LODEPNG_COMPILE_DECODER 00248 /*Settings for zlib decompression*/ 00249 typedef struct LodePNGDecompressSettings LodePNGDecompressSettings; 00250 struct LodePNGDecompressSettings 00251 { 00252 unsigned ignore_adler32; /*if 1, continue and don't give an error message if the Adler32 checksum is corrupted*/ 00253 00254 /*use custom zlib decoder instead of built in one (default: null)*/ 00255 unsigned (*custom_zlib)(unsigned char**, size_t*, 00256 const unsigned char*, size_t, 00257 const LodePNGDecompressSettings*); 00258 /*use custom deflate decoder instead of built in one (default: null) 00259 if custom_zlib is used, custom_deflate is ignored since only the built in 00260 zlib function will call custom_deflate*/ 00261 unsigned (*custom_inflate)(unsigned char**, size_t*, 00262 const unsigned char*, size_t, 00263 const LodePNGDecompressSettings*); 00264 00265 void* custom_context; /*optional custom settings for custom functions*/ 00266 }; 00267 00268 extern const LodePNGDecompressSettings lodepng_default_decompress_settings; 00269 void lodepng_decompress_settings_init(LodePNGDecompressSettings* settings); 00270 #endif /*LODEPNG_COMPILE_DECODER*/ 00271 00272 #ifdef LODEPNG_COMPILE_ENCODER 00273 /* 00274 Settings for zlib compression. Tweaking these settings tweaks the balance 00275 between speed and compression ratio. 00276 */ 00277 typedef struct LodePNGCompressSettings LodePNGCompressSettings; 00278 struct LodePNGCompressSettings /*deflate = compress*/ 00279 { 00280 /*LZ77 related settings*/ 00281 unsigned btype; /*the block type for LZ (0, 1, 2 or 3, see zlib standard). Should be 2 for proper compression.*/ 00282 unsigned use_lz77; /*whether or not to use LZ77. Should be 1 for proper compression.*/ 00283 unsigned windowsize; /*the maximum is 32768, higher gives more compression but is slower. Typical value: 2048.*/ 00284 unsigned minmatch; /*mininum lz77 length. 3 is normally best, 6 can be better for some PNGs. Default: 0*/ 00285 unsigned nicematch; /*stop searching if >= this length found. Set to 258 for best compression. Default: 128*/ 00286 unsigned lazymatching; /*use lazy matching: better compression but a bit slower. Default: true*/ 00287 00288 /*use custom zlib encoder instead of built in one (default: null)*/ 00289 unsigned (*custom_zlib)(unsigned char**, size_t*, 00290 const unsigned char*, size_t, 00291 const LodePNGCompressSettings*); 00292 /*use custom deflate encoder instead of built in one (default: null) 00293 if custom_zlib is used, custom_deflate is ignored since only the built in 00294 zlib function will call custom_deflate*/ 00295 unsigned (*custom_deflate)(unsigned char**, size_t*, 00296 const unsigned char*, size_t, 00297 const LodePNGCompressSettings*); 00298 00299 void* custom_context; /*optional custom settings for custom functions*/ 00300 }; 00301 00302 extern const LodePNGCompressSettings lodepng_default_compress_settings; 00303 void lodepng_compress_settings_init(LodePNGCompressSettings* settings); 00304 #endif /*LODEPNG_COMPILE_ENCODER*/ 00305 00306 #ifdef LODEPNG_COMPILE_PNG 00307 /* 00308 Color mode of an image. Contains all information required to decode the pixel 00309 bits to RGBA colors. This information is the same as used in the PNG file 00310 format, and is used both for PNG and raw image data in LodePNG. 00311 */ 00312 typedef struct LodePNGColorMode 00313 { 00314 /*header (IHDR)*/ 00315 LodePNGColorType colortype; /*color type, see PNG standard or documentation further in this header file*/ 00316 unsigned bitdepth; /*bits per sample, see PNG standard or documentation further in this header file*/ 00317 00318 /* 00319 palette (PLTE and tRNS) 00320 00321 Dynamically allocated with the colors of the palette, including alpha. 00322 When encoding a PNG, to store your colors in the palette of the LodePNGColorMode, first use 00323 lodepng_palette_clear, then for each color use lodepng_palette_add. 00324 If you encode an image without alpha with palette, don't forget to put value 255 in each A byte of the palette. 00325 00326 When decoding, by default you can ignore this palette, since LodePNG already 00327 fills the palette colors in the pixels of the raw RGBA output. 00328 00329 The palette is only supported for color type 3. 00330 */ 00331 unsigned char* palette; /*palette in RGBARGBA... order. When allocated, must be either 0, or have size 1024*/ 00332 size_t palettesize; /*palette size in number of colors (amount of bytes is 4 * palettesize)*/ 00333 00334 /* 00335 transparent color key (tRNS) 00336 00337 This color uses the same bit depth as the bitdepth value in this struct, which can be 1-bit to 16-bit. 00338 For greyscale PNGs, r, g and b will all 3 be set to the same. 00339 00340 When decoding, by default you can ignore this information, since LodePNG sets 00341 pixels with this key to transparent already in the raw RGBA output. 00342 00343 The color key is only supported for color types 0 and 2. 00344 */ 00345 unsigned key_defined; /*is a transparent color key given? 0 = false, 1 = true*/ 00346 unsigned key_r; /*red/greyscale component of color key*/ 00347 unsigned key_g; /*green component of color key*/ 00348 unsigned key_b; /*blue component of color key*/ 00349 } LodePNGColorMode; 00350 00351 /*init, cleanup and copy functions to use with this struct*/ 00352 void lodepng_color_mode_init(LodePNGColorMode* info); 00353 void lodepng_color_mode_cleanup(LodePNGColorMode* info); 00354 /*return value is error code (0 means no error)*/ 00355 unsigned lodepng_color_mode_copy(LodePNGColorMode* dest, const LodePNGColorMode* source); 00356 00357 void lodepng_palette_clear(LodePNGColorMode* info); 00358 /*add 1 color to the palette*/ 00359 unsigned lodepng_palette_add(LodePNGColorMode* info, 00360 unsigned char r, unsigned char g, unsigned char b, unsigned char a); 00361 00362 /*get the total amount of bits per pixel, based on colortype and bitdepth in the struct*/ 00363 unsigned lodepng_get_bpp(const LodePNGColorMode* info); 00364 /*get the amount of color channels used, based on colortype in the struct. 00365 If a palette is used, it counts as 1 channel.*/ 00366 unsigned lodepng_get_channels(const LodePNGColorMode* info); 00367 /*is it a greyscale type? (only colortype 0 or 4)*/ 00368 unsigned lodepng_is_greyscale_type(const LodePNGColorMode* info); 00369 /*has it got an alpha channel? (only colortype 2 or 6)*/ 00370 unsigned lodepng_is_alpha_type(const LodePNGColorMode* info); 00371 /*has it got a palette? (only colortype 3)*/ 00372 unsigned lodepng_is_palette_type(const LodePNGColorMode* info); 00373 /*only returns true if there is a palette and there is a value in the palette with alpha < 255. 00374 Loops through the palette to check this.*/ 00375 unsigned lodepng_has_palette_alpha(const LodePNGColorMode* info); 00376 /* 00377 Check if the given color info indicates the possibility of having non-opaque pixels in the PNG image. 00378 Returns true if the image can have translucent or invisible pixels (it still be opaque if it doesn't use such pixels). 00379 Returns false if the image can only have opaque pixels. 00380 In detail, it returns true only if it's a color type with alpha, or has a palette with non-opaque values, 00381 or if "key_defined" is true. 00382 */ 00383 unsigned lodepng_can_have_alpha(const LodePNGColorMode* info); 00384 /*Returns the byte size of a raw image buffer with given width, height and color mode*/ 00385 size_t lodepng_get_raw_size(unsigned w, unsigned h, const LodePNGColorMode* color); 00386 00387 #ifdef LODEPNG_COMPILE_ANCILLARY_CHUNKS 00388 /*The information of a Time chunk in PNG.*/ 00389 typedef struct LodePNGTime 00390 { 00391 unsigned year; /*2 bytes used (0-65535)*/ 00392 unsigned month; /*1-12*/ 00393 unsigned day; /*1-31*/ 00394 unsigned hour; /*0-23*/ 00395 unsigned minute; /*0-59*/ 00396 unsigned second; /*0-60 (to allow for leap seconds)*/ 00397 } LodePNGTime; 00398 #endif /*LODEPNG_COMPILE_ANCILLARY_CHUNKS*/ 00399 00400 /*Information about the PNG image, except pixels, width and height.*/ 00401 typedef struct LodePNGInfo 00402 { 00403 /*header (IHDR), palette (PLTE) and transparency (tRNS) chunks*/ 00404 unsigned compression_method;/*compression method of the original file. Always 0.*/ 00405 unsigned filter_method; /*filter method of the original file*/ 00406 unsigned interlace_method; /*interlace method of the original file*/ 00407 LodePNGColorMode color; /*color type and bits, palette and transparency of the PNG file*/ 00408 00409 #ifdef LODEPNG_COMPILE_ANCILLARY_CHUNKS 00410 /* 00411 suggested background color chunk (bKGD) 00412 This color uses the same color mode as the PNG (except alpha channel), which can be 1-bit to 16-bit. 00413 00414 For greyscale PNGs, r, g and b will all 3 be set to the same. When encoding 00415 the encoder writes the red one. For palette PNGs: When decoding, the RGB value 00416 will be stored, not a palette index. But when encoding, specify the index of 00417 the palette in background_r, the other two are then ignored. 00418 00419 The decoder does not use this background color to edit the color of pixels. 00420 */ 00421 unsigned background_defined; /*is a suggested background color given?*/ 00422 unsigned background_r; /*red component of suggested background color*/ 00423 unsigned background_g; /*green component of suggested background color*/ 00424 unsigned background_b; /*blue component of suggested background color*/ 00425 00426 /* 00427 non-international text chunks (tEXt and zTXt) 00428 00429 The char** arrays each contain num strings. The actual messages are in 00430 text_strings, while text_keys are keywords that give a short description what 00431 the actual text represents, e.g. Title, Author, Description, or anything else. 00432 00433 A keyword is minimum 1 character and maximum 79 characters long. It's 00434 discouraged to use a single line length longer than 79 characters for texts. 00435 00436 Don't allocate these text buffers yourself. Use the init/cleanup functions 00437 correctly and use lodepng_add_text and lodepng_clear_text. 00438 */ 00439 size_t text_num; /*the amount of texts in these char** buffers (there may be more texts in itext)*/ 00440 char** text_keys; /*the keyword of a text chunk (e.g. "Comment")*/ 00441 char** text_strings; /*the actual text*/ 00442 00443 /* 00444 international text chunks (iTXt) 00445 Similar to the non-international text chunks, but with additional strings 00446 "langtags" and "transkeys". 00447 */ 00448 size_t itext_num; /*the amount of international texts in this PNG*/ 00449 char** itext_keys; /*the English keyword of the text chunk (e.g. "Comment")*/ 00450 char** itext_langtags; /*language tag for this text's language, ISO/IEC 646 string, e.g. ISO 639 language tag*/ 00451 char** itext_transkeys; /*keyword translated to the international language - UTF-8 string*/ 00452 char** itext_strings; /*the actual international text - UTF-8 string*/ 00453 00454 /*time chunk (tIME)*/ 00455 unsigned time_defined; /*set to 1 to make the encoder generate a tIME chunk*/ 00456 LodePNGTime time; 00457 00458 /*phys chunk (pHYs)*/ 00459 unsigned phys_defined; /*if 0, there is no pHYs chunk and the values below are undefined, if 1 else there is one*/ 00460 unsigned phys_x; /*pixels per unit in x direction*/ 00461 unsigned phys_y; /*pixels per unit in y direction*/ 00462 unsigned phys_unit; /*may be 0 (unknown unit) or 1 (metre)*/ 00463 00464 /* 00465 unknown chunks 00466 There are 3 buffers, one for each position in the PNG where unknown chunks can appear 00467 each buffer contains all unknown chunks for that position consecutively 00468 The 3 buffers are the unknown chunks between certain critical chunks: 00469 0: IHDR-PLTE, 1: PLTE-IDAT, 2: IDAT-IEND 00470 Do not allocate or traverse this data yourself. Use the chunk traversing functions declared 00471 later, such as lodepng_chunk_next and lodepng_chunk_append, to read/write this struct. 00472 */ 00473 unsigned char* unknown_chunks_data[3]; 00474 size_t unknown_chunks_size[3]; /*size in bytes of the unknown chunks, given for protection*/ 00475 #endif /*LODEPNG_COMPILE_ANCILLARY_CHUNKS*/ 00476 } LodePNGInfo; 00477 00478 /*init, cleanup and copy functions to use with this struct*/ 00479 void lodepng_info_init(LodePNGInfo* info); 00480 void lodepng_info_cleanup(LodePNGInfo* info); 00481 /*return value is error code (0 means no error)*/ 00482 unsigned lodepng_info_copy(LodePNGInfo* dest, const LodePNGInfo* source); 00483 00484 #ifdef LODEPNG_COMPILE_ANCILLARY_CHUNKS 00485 void lodepng_clear_text(LodePNGInfo* info); /*use this to clear the texts again after you filled them in*/ 00486 unsigned lodepng_add_text(LodePNGInfo* info, const char* key, const char* str); /*push back both texts at once*/ 00487 00488 void lodepng_clear_itext(LodePNGInfo* info); /*use this to clear the itexts again after you filled them in*/ 00489 unsigned lodepng_add_itext(LodePNGInfo* info, const char* key, const char* langtag, 00490 const char* transkey, const char* str); /*push back the 4 texts of 1 chunk at once*/ 00491 #endif /*LODEPNG_COMPILE_ANCILLARY_CHUNKS*/ 00492 00493 /* 00494 Converts raw buffer from one color type to another color type, based on 00495 LodePNGColorMode structs to describe the input and output color type. 00496 See the reference manual at the end of this header file to see which color conversions are supported. 00497 return value = LodePNG error code (0 if all went ok, an error if the conversion isn't supported) 00498 The out buffer must have size (w * h * bpp + 7) / 8, where bpp is the bits per pixel 00499 of the output color type (lodepng_get_bpp) 00500 The fix_png value makes it ignore out of bound palette indices. 00501 Note: for 16-bit per channel colors, uses big endian format like PNG does. 00502 */ 00503 unsigned lodepng_convert(unsigned char* out, const unsigned char* in, 00504 LodePNGColorMode* mode_out, LodePNGColorMode* mode_in, 00505 unsigned w, unsigned h, unsigned fix_png); 00506 00507 00508 #ifdef LODEPNG_COMPILE_DECODER 00509 /* 00510 Settings for the decoder. This contains settings for the PNG and the Zlib 00511 decoder, but not the Info settings from the Info structs. 00512 */ 00513 typedef struct LodePNGDecoderSettings 00514 { 00515 LodePNGDecompressSettings zlibsettings; /*in here is the setting to ignore Adler32 checksums*/ 00516 00517 unsigned ignore_crc; /*ignore CRC checksums*/ 00518 unsigned fix_png; /*if 1, try to parse some broken PNG images, e.g. with out of bound palette.*/ 00519 unsigned color_convert; /*whether to convert the PNG to the color type you want. Default: yes*/ 00520 00521 #ifdef LODEPNG_COMPILE_ANCILLARY_CHUNKS 00522 unsigned read_text_chunks; /*if false but remember_unknown_chunks is true, they're stored in the unknown chunks*/ 00523 /*store all bytes from unknown chunks in the LodePNGInfo (off by default, useful for a png editor)*/ 00524 unsigned remember_unknown_chunks; 00525 #endif /*LODEPNG_COMPILE_ANCILLARY_CHUNKS*/ 00526 } LodePNGDecoderSettings; 00527 00528 void lodepng_decoder_settings_init(LodePNGDecoderSettings* settings); 00529 #endif /*LODEPNG_COMPILE_DECODER*/ 00530 00531 #ifdef LODEPNG_COMPILE_ENCODER 00532 /*automatically use color type with less bits per pixel if losslessly possible. Default: AUTO*/ 00533 typedef enum LodePNGFilterStrategy 00534 { 00535 /*every filter at zero*/ 00536 LFS_ZERO, 00537 /*Use filter that gives minumum sum, as described in the official PNG filter heuristic.*/ 00538 LFS_MINSUM, 00539 /*Use the filter type that gives smallest Shannon entropy for this scanline. Depending 00540 on the image, this is better or worse than minsum.*/ 00541 LFS_ENTROPY, 00542 /* 00543 Brute-force-search PNG filters by compressing each filter for each scanline. 00544 Experimental, very slow, and only rarely gives better compression than MINSUM. 00545 */ 00546 LFS_BRUTE_FORCE, 00547 /*use predefined_filters buffer: you specify the filter type for each scanline*/ 00548 LFS_PREDEFINED 00549 } LodePNGFilterStrategy; 00550 00551 /*automatically use color type with less bits per pixel if losslessly possible. Default: LAC_AUTO*/ 00552 typedef enum LodePNGAutoConvert 00553 { 00554 LAC_NO, /*use color type user requested*/ 00555 LAC_ALPHA, /*use color type user requested, but if only opaque pixels and RGBA or grey+alpha, use RGB or grey*/ 00556 LAC_AUTO, /*use PNG color type that can losslessly represent the uncompressed image the smallest possible*/ 00557 /* 00558 like AUTO, but do not choose 1, 2 or 4 bit per pixel types. 00559 sometimes a PNG image compresses worse if less than 8 bits per pixels. 00560 */ 00561 LAC_AUTO_NO_NIBBLES, 00562 /* 00563 like AUTO, but never choose palette color type. For small images, encoding 00564 the palette may take more bytes than what is gained. Note that AUTO also 00565 already prevents encoding the palette for extremely small images, but that may 00566 not be sufficient because due to the compression it cannot predict when to 00567 switch. 00568 */ 00569 LAC_AUTO_NO_PALETTE, 00570 LAC_AUTO_NO_NIBBLES_NO_PALETTE 00571 } LodePNGAutoConvert; 00572 00573 00574 /*Settings for the encoder.*/ 00575 typedef struct LodePNGEncoderSettings 00576 { 00577 LodePNGCompressSettings zlibsettings; /*settings for the zlib encoder, such as window size, ...*/ 00578 00579 LodePNGAutoConvert auto_convert; /*how to automatically choose output PNG color type, if at all*/ 00580 00581 /*If true, follows the official PNG heuristic: if the PNG uses a palette or lower than 00582 8 bit depth, set all filters to zero. Otherwise use the filter_strategy. Note that to 00583 completely follow the official PNG heuristic, filter_palette_zero must be true and 00584 filter_strategy must be LFS_MINSUM*/ 00585 unsigned filter_palette_zero; 00586 /*Which filter strategy to use when not using zeroes due to filter_palette_zero. 00587 Set filter_palette_zero to 0 to ensure always using your chosen strategy. Default: LFS_MINSUM*/ 00588 LodePNGFilterStrategy filter_strategy; 00589 /*used if filter_strategy is LFS_PREDEFINED. In that case, this must point to a buffer with 00590 the same length as the amount of scanlines in the image, and each value must <= 5. You 00591 have to cleanup this buffer, LodePNG will never free it. Don't forget that filter_palette_zero 00592 must be set to 0 to ensure this is also used on palette or low bitdepth images.*/ 00593 unsigned char* predefined_filters; 00594 00595 /*force creating a PLTE chunk if colortype is 2 or 6 (= a suggested palette). 00596 If colortype is 3, PLTE is _always_ created.*/ 00597 unsigned force_palette; 00598 #ifdef LODEPNG_COMPILE_ANCILLARY_CHUNKS 00599 /*add LodePNG identifier and version as a text chunk, for debugging*/ 00600 unsigned add_id; 00601 /*encode text chunks as zTXt chunks instead of tEXt chunks, and use compression in iTXt chunks*/ 00602 unsigned text_compression; 00603 #endif /*LODEPNG_COMPILE_ANCILLARY_CHUNKS*/ 00604 } LodePNGEncoderSettings; 00605 00606 void lodepng_encoder_settings_init(LodePNGEncoderSettings* settings); 00607 #endif /*LODEPNG_COMPILE_ENCODER*/ 00608 00609 00610 #if defined(LODEPNG_COMPILE_DECODER) || defined(LODEPNG_COMPILE_ENCODER) 00611 /*The settings, state and information for extended encoding and decoding.*/ 00612 typedef struct LodePNGState 00613 { 00614 #ifdef LODEPNG_COMPILE_DECODER 00615 LodePNGDecoderSettings decoder; /*the decoding settings*/ 00616 #endif /*LODEPNG_COMPILE_DECODER*/ 00617 #ifdef LODEPNG_COMPILE_ENCODER 00618 LodePNGEncoderSettings encoder; /*the encoding settings*/ 00619 #endif /*LODEPNG_COMPILE_ENCODER*/ 00620 LodePNGColorMode info_raw; /*specifies the format in which you would like to get the raw pixel buffer*/ 00621 LodePNGInfo info_png; /*info of the PNG image obtained after decoding*/ 00622 unsigned error; 00623 #ifdef LODEPNG_COMPILE_CPP 00624 //For the lodepng::State subclass. 00625 virtual ~LodePNGState(){} 00626 #endif 00627 } LodePNGState; 00628 00629 /*init, cleanup and copy functions to use with this struct*/ 00630 void lodepng_state_init(LodePNGState* state); 00631 void lodepng_state_cleanup(LodePNGState* state); 00632 void lodepng_state_copy(LodePNGState* dest, const LodePNGState* source); 00633 #endif /* defined(LODEPNG_COMPILE_DECODER) || defined(LODEPNG_COMPILE_ENCODER) */ 00634 00635 #ifdef LODEPNG_COMPILE_DECODER 00636 /* 00637 Same as lodepng_decode_memory, but uses a LodePNGState to allow custom settings and 00638 getting much more information about the PNG image and color mode. 00639 */ 00640 unsigned lodepng_decode(unsigned char** out, unsigned* w, unsigned* h, 00641 LodePNGState* state, 00642 const unsigned char* in, size_t insize); 00643 00644 /* 00645 Read the PNG header, but not the actual data. This returns only the information 00646 that is in the header chunk of the PNG, such as width, height and color type. The 00647 information is placed in the info_png field of the LodePNGState. 00648 */ 00649 unsigned lodepng_inspect(unsigned* w, unsigned* h, 00650 LodePNGState* state, 00651 const unsigned char* in, size_t insize); 00652 #endif /*LODEPNG_COMPILE_DECODER*/ 00653 00654 00655 #ifdef LODEPNG_COMPILE_ENCODER 00656 /*This function allocates the out buffer with standard malloc and stores the size in *outsize.*/ 00657 unsigned lodepng_encode(unsigned char** out, size_t* outsize, 00658 const unsigned char* image, unsigned w, unsigned h, 00659 LodePNGState* state); 00660 #endif /*LODEPNG_COMPILE_ENCODER*/ 00661 00662 /* 00663 The lodepng_chunk functions are normally not needed, except to traverse the 00664 unknown chunks stored in the LodePNGInfo struct, or add new ones to it. 00665 It also allows traversing the chunks of an encoded PNG file yourself. 00666 00667 PNG standard chunk naming conventions: 00668 First byte: uppercase = critical, lowercase = ancillary 00669 Second byte: uppercase = public, lowercase = private 00670 Third byte: must be uppercase 00671 Fourth byte: uppercase = unsafe to copy, lowercase = safe to copy 00672 */ 00673 00674 /*get the length of the data of the chunk. Total chunk length has 12 bytes more.*/ 00675 unsigned lodepng_chunk_length(const unsigned char* chunk); 00676 00677 /*puts the 4-byte type in null terminated string*/ 00678 void lodepng_chunk_type(char type[5], const unsigned char* chunk); 00679 00680 /*check if the type is the given type*/ 00681 unsigned char lodepng_chunk_type_equals(const unsigned char* chunk, const char* type); 00682 00683 /*0: it's one of the critical chunk types, 1: it's an ancillary chunk (see PNG standard)*/ 00684 unsigned char lodepng_chunk_ancillary(const unsigned char* chunk); 00685 00686 /*0: public, 1: private (see PNG standard)*/ 00687 unsigned char lodepng_chunk_private(const unsigned char* chunk); 00688 00689 /*0: the chunk is unsafe to copy, 1: the chunk is safe to copy (see PNG standard)*/ 00690 unsigned char lodepng_chunk_safetocopy(const unsigned char* chunk); 00691 00692 /*get pointer to the data of the chunk, where the input points to the header of the chunk*/ 00693 unsigned char* lodepng_chunk_data(unsigned char* chunk); 00694 const unsigned char* lodepng_chunk_data_const(const unsigned char* chunk); 00695 00696 /*returns 0 if the crc is correct, 1 if it's incorrect (0 for OK as usual!)*/ 00697 unsigned lodepng_chunk_check_crc(const unsigned char* chunk); 00698 00699 /*generates the correct CRC from the data and puts it in the last 4 bytes of the chunk*/ 00700 void lodepng_chunk_generate_crc(unsigned char* chunk); 00701 00702 /*iterate to next chunks. don't use on IEND chunk, as there is no next chunk then*/ 00703 unsigned char* lodepng_chunk_next(unsigned char* chunk); 00704 const unsigned char* lodepng_chunk_next_const(const unsigned char* chunk); 00705 00706 /* 00707 Appends chunk to the data in out. The given chunk should already have its chunk header. 00708 The out variable and outlength are updated to reflect the new reallocated buffer. 00709 Returns error code (0 if it went ok) 00710 */ 00711 unsigned lodepng_chunk_append(unsigned char** out, size_t* outlength, const unsigned char* chunk); 00712 00713 /* 00714 Appends new chunk to out. The chunk to append is given by giving its length, type 00715 and data separately. The type is a 4-letter string. 00716 The out variable and outlength are updated to reflect the new reallocated buffer. 00717 Returne error code (0 if it went ok) 00718 */ 00719 unsigned lodepng_chunk_create(unsigned char** out, size_t* outlength, unsigned length, 00720 const char* type, const unsigned char* data); 00721 00722 00723 /*Calculate CRC32 of buffer*/ 00724 unsigned lodepng_crc32(const unsigned char* buf, size_t len); 00725 #endif /*LODEPNG_COMPILE_PNG*/ 00726 00727 00728 #ifdef LODEPNG_COMPILE_ZLIB 00729 /* 00730 This zlib part can be used independently to zlib compress and decompress a 00731 buffer. It cannot be used to create gzip files however, and it only supports the 00732 part of zlib that is required for PNG, it does not support dictionaries. 00733 */ 00734 00735 #ifdef LODEPNG_COMPILE_DECODER 00736 /*Inflate a buffer. Inflate is the decompression step of deflate. Out buffer must be freed after use.*/ 00737 unsigned lodepng_inflate(unsigned char** out, size_t* outsize, 00738 const unsigned char* in, size_t insize, 00739 const LodePNGDecompressSettings* settings); 00740 00741 /* 00742 Decompresses Zlib data. Reallocates the out buffer and appends the data. The 00743 data must be according to the zlib specification. 00744 Either, *out must be NULL and *outsize must be 0, or, *out must be a valid 00745 buffer and *outsize its size in bytes. out must be freed by user after usage. 00746 */ 00747 unsigned lodepng_zlib_decompress(unsigned char** out, size_t* outsize, 00748 const unsigned char* in, size_t insize, 00749 const LodePNGDecompressSettings* settings); 00750 #endif /*LODEPNG_COMPILE_DECODER*/ 00751 00752 #ifdef LODEPNG_COMPILE_ENCODER 00753 /* 00754 Compresses data with Zlib. Reallocates the out buffer and appends the data. 00755 Zlib adds a small header and trailer around the deflate data. 00756 The data is output in the format of the zlib specification. 00757 Either, *out must be NULL and *outsize must be 0, or, *out must be a valid 00758 buffer and *outsize its size in bytes. out must be freed by user after usage. 00759 */ 00760 unsigned lodepng_zlib_compress(unsigned char** out, size_t* outsize, 00761 const unsigned char* in, size_t insize, 00762 const LodePNGCompressSettings* settings); 00763 00764 /* 00765 Find length-limited Huffman code for given frequencies. This function is in the 00766 public interface only for tests, it's used internally by lodepng_deflate. 00767 */ 00768 unsigned lodepng_huffman_code_lengths(unsigned* lengths, const unsigned* frequencies, 00769 size_t numcodes, unsigned maxbitlen); 00770 00771 /*Compress a buffer with deflate. See RFC 1951. Out buffer must be freed after use.*/ 00772 unsigned lodepng_deflate(unsigned char** out, size_t* outsize, 00773 const unsigned char* in, size_t insize, 00774 const LodePNGCompressSettings* settings); 00775 00776 #endif /*LODEPNG_COMPILE_ENCODER*/ 00777 #endif /*LODEPNG_COMPILE_ZLIB*/ 00778 00779 #ifdef LODEPNG_COMPILE_DISK 00780 /* 00781 Load a file from disk into buffer. The function allocates the out buffer, and 00782 after usage you should free it. 00783 out: output parameter, contains pointer to loaded buffer. 00784 outsize: output parameter, size of the allocated out buffer 00785 filename: the path to the file to load 00786 return value: error code (0 means ok) 00787 */ 00788 unsigned lodepng_load_file(unsigned char** out, size_t* outsize, const char* filename); 00789 00790 /* 00791 Save a file from buffer to disk. Warning, if it exists, this function overwrites 00792 the file without warning! 00793 buffer: the buffer to write 00794 buffersize: size of the buffer to write 00795 filename: the path to the file to save to 00796 return value: error code (0 means ok) 00797 */ 00798 unsigned lodepng_save_file(const unsigned char* buffer, size_t buffersize, const char* filename); 00799 #endif /*LODEPNG_COMPILE_DISK*/ 00800 00801 #ifdef LODEPNG_COMPILE_CPP 00802 //The LodePNG C++ wrapper uses std::vectors instead of manually allocated memory buffers. 00803 namespace lodepng 00804 { 00805 #ifdef LODEPNG_COMPILE_PNG 00806 class State : public LodePNGState 00807 { 00808 public: 00809 State(); 00810 State(const State& other); 00811 virtual ~State(); 00812 State& operator=(const State& other); 00813 }; 00814 00815 #ifdef LODEPNG_COMPILE_DECODER 00816 //Same as other lodepng::decode, but using a State for more settings and information. 00817 unsigned decode(std::vector<unsigned char>& out, unsigned& w, unsigned& h, 00818 State& state, 00819 const unsigned char* in, size_t insize); 00820 unsigned decode(std::vector<unsigned char>& out, unsigned& w, unsigned& h, 00821 State& state, 00822 const std::vector<unsigned char>& in); 00823 #endif /*LODEPNG_COMPILE_DECODER*/ 00824 00825 #ifdef LODEPNG_COMPILE_ENCODER 00826 //Same as other lodepng::encode, but using a State for more settings and information. 00827 unsigned encode(std::vector<unsigned char>& out, 00828 const unsigned char* in, unsigned w, unsigned h, 00829 State& state); 00830 unsigned encode(std::vector<unsigned char>& out, 00831 const std::vector<unsigned char>& in, unsigned w, unsigned h, 00832 State& state); 00833 #endif /*LODEPNG_COMPILE_ENCODER*/ 00834 00835 #ifdef LODEPNG_COMPILE_DISK 00836 /* 00837 Load a file from disk into an std::vector. If the vector is empty, then either 00838 the file doesn't exist or is an empty file. 00839 */ 00840 void load_file(std::vector<unsigned char>& buffer, const std::string& filename); 00841 00842 /* 00843 Save the binary data in an std::vector to a file on disk. The file is overwritten 00844 without warning. 00845 */ 00846 void save_file(const std::vector<unsigned char>& buffer, const std::string& filename); 00847 #endif //LODEPNG_COMPILE_DISK 00848 #endif //LODEPNG_COMPILE_PNG 00849 00850 #ifdef LODEPNG_COMPILE_ZLIB 00851 #ifdef LODEPNG_COMPILE_DECODER 00852 //Zlib-decompress an unsigned char buffer 00853 unsigned decompress(std::vector<unsigned char>& out, const unsigned char* in, size_t insize, 00854 const LodePNGDecompressSettings& settings = lodepng_default_decompress_settings); 00855 00856 //Zlib-decompress an std::vector 00857 unsigned decompress(std::vector<unsigned char>& out, const std::vector<unsigned char>& in, 00858 const LodePNGDecompressSettings& settings = lodepng_default_decompress_settings); 00859 #endif //LODEPNG_COMPILE_DECODER 00860 00861 #ifdef LODEPNG_COMPILE_ENCODER 00862 //Zlib-compress an unsigned char buffer 00863 unsigned compress(std::vector<unsigned char>& out, const unsigned char* in, size_t insize, 00864 const LodePNGCompressSettings& settings = lodepng_default_compress_settings); 00865 00866 //Zlib-compress an std::vector 00867 unsigned compress(std::vector<unsigned char>& out, const std::vector<unsigned char>& in, 00868 const LodePNGCompressSettings& settings = lodepng_default_compress_settings); 00869 #endif //LODEPNG_COMPILE_ENCODER 00870 #endif //LODEPNG_COMPILE_ZLIB 00871 } //namespace lodepng 00872 #endif /*LODEPNG_COMPILE_CPP*/ 00873 00874 /* 00875 TODO: 00876 [.] test if there are no memory leaks or security exploits - done a lot but needs to be checked often 00877 [.] check compatibility with vareous compilers - done but needs to be redone for every newer version 00878 [X] converting color to 16-bit per channel types 00879 [ ] read all public PNG chunk types (but never let the color profile and gamma ones touch RGB values) 00880 [ ] make sure encoder generates no chunks with size > (2^31)-1 00881 [ ] partial decoding (stream processing) 00882 [X] let the "isFullyOpaque" function check color keys and transparent palettes too 00883 [X] better name for the variables "codes", "codesD", "codelengthcodes", "clcl" and "lldl" 00884 [ ] don't stop decoding on errors like 69, 57, 58 (make warnings) 00885 [ ] make option to choose if the raw image with non multiple of 8 bits per scanline should have padding bits or not 00886 [ ] let the C++ wrapper catch exceptions coming from the standard library and return LodePNG error codes 00887 */ 00888 00889 #endif /*LODEPNG_H inclusion guard*/ 00890 00891 /* 00892 LodePNG Documentation 00893 --------------------- 00894 00895 0. table of contents 00896 -------------------- 00897 00898 1. about 00899 1.1. supported features 00900 1.2. features not supported 00901 2. C and C++ version 00902 3. security 00903 4. decoding 00904 5. encoding 00905 6. color conversions 00906 6.1. PNG color types 00907 6.2. color conversions 00908 6.3. padding bits 00909 6.4. A note about 16-bits per channel and endianness 00910 7. error values 00911 8. chunks and PNG editing 00912 9. compiler support 00913 10. examples 00914 10.1. decoder C++ example 00915 10.2. decoder C example 00916 11. changes 00917 12. contact information 00918 00919 00920 1. about 00921 -------- 00922 00923 PNG is a file format to store raster images losslessly with good compression, 00924 supporting different color types and alpha channel. 00925 00926 LodePNG is a PNG codec according to the Portable Network Graphics (PNG) 00927 Specification (Second Edition) - W3C Recommendation 10 November 2003. 00928 00929 The specifications used are: 00930 00931 *) Portable Network Graphics (PNG) Specification (Second Edition): 00932 http://www.w3.org/TR/2003/REC-PNG-20031110 00933 *) RFC 1950 ZLIB Compressed Data Format version 3.3: 00934 http://www.gzip.org/zlib/rfc-zlib.html 00935 *) RFC 1951 DEFLATE Compressed Data Format Specification ver 1.3: 00936 http://www.gzip.org/zlib/rfc-deflate.html 00937 00938 The most recent version of LodePNG can currently be found at 00939 http://lodev.org/lodepng/ 00940 00941 LodePNG works both in C (ISO C90) and C++, with a C++ wrapper that adds 00942 extra functionality. 00943 00944 LodePNG exists out of two files: 00945 -lodepng.h: the header file for both C and C++ 00946 -lodepng.c(pp): give it the name lodepng.c or lodepng.cpp (or .cc) depending on your usage 00947 00948 If you want to start using LodePNG right away without reading this doc, get the 00949 examples from the LodePNG website to see how to use it in code, or check the 00950 smaller examples in chapter 13 here. 00951 00952 LodePNG is simple but only supports the basic requirements. To achieve 00953 simplicity, the following design choices were made: There are no dependencies 00954 on any external library. There are functions to decode and encode a PNG with 00955 a single function call, and extended versions of these functions taking a 00956 LodePNGState struct allowing to specify or get more information. By default 00957 the colors of the raw image are always RGB or RGBA, no matter what color type 00958 the PNG file uses. To read and write files, there are simple functions to 00959 convert the files to/from buffers in memory. 00960 00961 This all makes LodePNG suitable for loading textures in games, demos and small 00962 programs, ... It's less suitable for full fledged image editors, loading PNGs 00963 over network (it requires all the image data to be available before decoding can 00964 begin), life-critical systems, ... 00965 00966 1.1. supported features 00967 ----------------------- 00968 00969 The following features are supported by the decoder: 00970 00971 *) decoding of PNGs with any color type, bit depth and interlace mode, to a 24- or 32-bit color raw image, 00972 or the same color type as the PNG 00973 *) encoding of PNGs, from any raw image to 24- or 32-bit color, or the same color type as the raw image 00974 *) Adam7 interlace and deinterlace for any color type 00975 *) loading the image from harddisk or decoding it from a buffer from other sources than harddisk 00976 *) support for alpha channels, including RGBA color model, translucent palettes and color keying 00977 *) zlib decompression (inflate) 00978 *) zlib compression (deflate) 00979 *) CRC32 and ADLER32 checksums 00980 *) handling of unknown chunks, allowing making a PNG editor that stores custom and unknown chunks. 00981 *) the following chunks are supported (generated/interpreted) by both encoder and decoder: 00982 IHDR: header information 00983 PLTE: color palette 00984 IDAT: pixel data 00985 IEND: the final chunk 00986 tRNS: transparency for palettized images 00987 tEXt: textual information 00988 zTXt: compressed textual information 00989 iTXt: international textual information 00990 bKGD: suggested background color 00991 pHYs: physical dimensions 00992 tIME: modification time 00993 00994 1.2. features not supported 00995 --------------------------- 00996 00997 The following features are _not_ supported: 00998 00999 *) some features needed to make a conformant PNG-Editor might be still missing. 01000 *) partial loading/stream processing. All data must be available and is processed in one call. 01001 *) The following public chunks are not supported but treated as unknown chunks by LodePNG 01002 cHRM, gAMA, iCCP, sRGB, sBIT, hIST, sPLT 01003 Some of these are not supported on purpose: LodePNG wants to provide the RGB values 01004 stored in the pixels, not values modified by system dependent gamma or color models. 01005 01006 01007 2. C and C++ version 01008 -------------------- 01009 01010 The C version uses buffers allocated with alloc that you need to free() 01011 yourself. You need to use init and cleanup functions for each struct whenever 01012 using a struct from the C version to avoid exploits and memory leaks. 01013 01014 The C++ version has extra functions with std::vectors in the interface and the 01015 lodepng::State class which is a LodePNGState with constructor and destructor. 01016 01017 These files work without modification for both C and C++ compilers because all 01018 the additional C++ code is in "#ifdef __cplusplus" blocks that make C-compilers 01019 ignore it, and the C code is made to compile both with strict ISO C90 and C++. 01020 01021 To use the C++ version, you need to rename the source file to lodepng.cpp 01022 (instead of lodepng.c), and compile it with a C++ compiler. 01023 01024 To use the C version, you need to rename the source file to lodepng.c (instead 01025 of lodepng.cpp), and compile it with a C compiler. 01026 01027 01028 3. Security 01029 ----------- 01030 01031 Even if carefully designed, it's always possible that LodePNG contains possible 01032 exploits. If you discover one, please let me know, and it will be fixed. 01033 01034 When using LodePNG, care has to be taken with the C version of LodePNG, as well 01035 as the C-style structs when working with C++. The following conventions are used 01036 for all C-style structs: 01037 01038 -if a struct has a corresponding init function, always call the init function when making a new one 01039 -if a struct has a corresponding cleanup function, call it before the struct disappears to avoid memory leaks 01040 -if a struct has a corresponding copy function, use the copy function instead of "=". 01041 The destination must also be inited already. 01042 01043 01044 4. Decoding 01045 ----------- 01046 01047 Decoding converts a PNG compressed image to a raw pixel buffer. 01048 01049 Most documentation on using the decoder is at its declarations in the header 01050 above. For C, simple decoding can be done with functions such as 01051 lodepng_decode32, and more advanced decoding can be done with the struct 01052 LodePNGState and lodepng_decode. For C++, all decoding can be done with the 01053 various lodepng::decode functions, and lodepng::State can be used for advanced 01054 features. 01055 01056 When using the LodePNGState, it uses the following fields for decoding: 01057 *) LodePNGInfo info_png: it stores extra information about the PNG (the input) in here 01058 *) LodePNGColorMode info_raw: here you can say what color mode of the raw image (the output) you want to get 01059 *) LodePNGDecoderSettings decoder: you can specify a few extra settings for the decoder to use 01060 01061 LodePNGInfo info_png 01062 -------------------- 01063 01064 After decoding, this contains extra information of the PNG image, except the actual 01065 pixels, width and height because these are already gotten directly from the decoder 01066 functions. 01067 01068 It contains for example the original color type of the PNG image, text comments, 01069 suggested background color, etc... More details about the LodePNGInfo struct are 01070 at its declaration documentation. 01071 01072 LodePNGColorMode info_raw 01073 ------------------------- 01074 01075 When decoding, here you can specify which color type you want 01076 the resulting raw image to be. If this is different from the colortype of the 01077 PNG, then the decoder will automatically convert the result. This conversion 01078 always works, except if you want it to convert a color PNG to greyscale or to 01079 a palette with missing colors. 01080 01081 By default, 32-bit color is used for the result. 01082 01083 LodePNGDecoderSettings decoder 01084 ------------------------------ 01085 01086 The settings can be used to ignore the errors created by invalid CRC and Adler32 01087 chunks, and to disable the decoding of tEXt chunks. 01088 01089 There's also a setting color_convert, true by default. If false, no conversion 01090 is done, the resulting data will be as it was in the PNG (after decompression) 01091 and you'll have to puzzle the colors of the pixels together yourself using the 01092 color type information in the LodePNGInfo. 01093 01094 01095 5. Encoding 01096 ----------- 01097 01098 Encoding converts a raw pixel buffer to a PNG compressed image. 01099 01100 Most documentation on using the encoder is at its declarations in the header 01101 above. For C, simple encoding can be done with functions such as 01102 lodepng_encode32, and more advanced decoding can be done with the struct 01103 LodePNGState and lodepng_encode. For C++, all encoding can be done with the 01104 various lodepng::encode functions, and lodepng::State can be used for advanced 01105 features. 01106 01107 Like the decoder, the encoder can also give errors. However it gives less errors 01108 since the encoder input is trusted, the decoder input (a PNG image that could 01109 be forged by anyone) is not trusted. 01110 01111 When using the LodePNGState, it uses the following fields for encoding: 01112 *) LodePNGInfo info_png: here you specify how you want the PNG (the output) to be. 01113 *) LodePNGColorMode info_raw: here you say what color type of the raw image (the input) has 01114 *) LodePNGEncoderSettings encoder: you can specify a few settings for the encoder to use 01115 01116 LodePNGInfo info_png 01117 -------------------- 01118 01119 When encoding, you use this the opposite way as when decoding: for encoding, 01120 you fill in the values you want the PNG to have before encoding. By default it's 01121 not needed to specify a color type for the PNG since it's automatically chosen, 01122 but it's possible to choose it yourself given the right settings. 01123 01124 The encoder will not always exactly match the LodePNGInfo struct you give, 01125 it tries as close as possible. Some things are ignored by the encoder. The 01126 encoder uses, for example, the following settings from it when applicable: 01127 colortype and bitdepth, text chunks, time chunk, the color key, the palette, the 01128 background color, the interlace method, unknown chunks, ... 01129 01130 When encoding to a PNG with colortype 3, the encoder will generate a PLTE chunk. 01131 If the palette contains any colors for which the alpha channel is not 255 (so 01132 there are translucent colors in the palette), it'll add a tRNS chunk. 01133 01134 LodePNGColorMode info_raw 01135 ------------------------- 01136 01137 You specify the color type of the raw image that you give to the input here, 01138 including a possible transparent color key and palette you happen to be using in 01139 your raw image data. 01140 01141 By default, 32-bit color is assumed, meaning your input has to be in RGBA 01142 format with 4 bytes (unsigned chars) per pixel. 01143 01144 LodePNGEncoderSettings encoder 01145 ------------------------------ 01146 01147 The following settings are supported (some are in sub-structs): 01148 *) auto_convert: when this option is enabled, the encoder will 01149 automatically choose the smallest possible color mode (including color key) that 01150 can encode the colors of all pixels without information loss. 01151 *) btype: the block type for LZ77. 0 = uncompressed, 1 = fixed huffman tree, 01152 2 = dynamic huffman tree (best compression). Should be 2 for proper 01153 compression. 01154 *) use_lz77: whether or not to use LZ77 for compressed block types. Should be 01155 true for proper compression. 01156 *) windowsize: the window size used by the LZ77 encoder (1 - 32768). Has value 01157 2048 by default, but can be set to 32768 for better, but slow, compression. 01158 *) force_palette: if colortype is 2 or 6, you can make the encoder write a PLTE 01159 chunk if force_palette is true. This can used as suggested palette to convert 01160 to by viewers that don't support more than 256 colors (if those still exist) 01161 *) add_id: add text chunk "Encoder: LodePNG <version>" to the image. 01162 *) text_compression: default 1. If 1, it'll store texts as zTXt instead of tEXt chunks. 01163 zTXt chunks use zlib compression on the text. This gives a smaller result on 01164 large texts but a larger result on small texts (such as a single program name). 01165 It's all tEXt or all zTXt though, there's no separate setting per text yet. 01166 01167 01168 6. color conversions 01169 -------------------- 01170 01171 An important thing to note about LodePNG, is that the color type of the PNG, and 01172 the color type of the raw image, are completely independent. By default, when 01173 you decode a PNG, you get the result as a raw image in the color type you want, 01174 no matter whether the PNG was encoded with a palette, greyscale or RGBA color. 01175 And if you encode an image, by default LodePNG will automatically choose the PNG 01176 color type that gives good compression based on the values of colors and amount 01177 of colors in the image. It can be configured to let you control it instead as 01178 well, though. 01179 01180 To be able to do this, LodePNG does conversions from one color mode to another. 01181 It can convert from almost any color type to any other color type, except the 01182 following conversions: RGB to greyscale is not supported, and converting to a 01183 palette when the palette doesn't have a required color is not supported. This is 01184 not supported on purpose: this is information loss which requires a color 01185 reduction algorithm that is beyong the scope of a PNG encoder (yes, RGB to grey 01186 is easy, but there are multiple ways if you want to give some channels more 01187 weight). 01188 01189 By default, when decoding, you get the raw image in 32-bit RGBA or 24-bit RGB 01190 color, no matter what color type the PNG has. And by default when encoding, 01191 LodePNG automatically picks the best color model for the output PNG, and expects 01192 the input image to be 32-bit RGBA or 24-bit RGB. So, unless you want to control 01193 the color format of the images yourself, you can skip this chapter. 01194 01195 6.1. PNG color types 01196 -------------------- 01197 01198 A PNG image can have many color types, ranging from 1-bit color to 64-bit color, 01199 as well as palettized color modes. After the zlib decompression and unfiltering 01200 in the PNG image is done, the raw pixel data will have that color type and thus 01201 a certain amount of bits per pixel. If you want the output raw image after 01202 decoding to have another color type, a conversion is done by LodePNG. 01203 01204 The PNG specification gives the following color types: 01205 01206 0: greyscale, bit depths 1, 2, 4, 8, 16 01207 2: RGB, bit depths 8 and 16 01208 3: palette, bit depths 1, 2, 4 and 8 01209 4: greyscale with alpha, bit depths 8 and 16 01210 6: RGBA, bit depths 8 and 16 01211 01212 Bit depth is the amount of bits per pixel per color channel. So the total amount 01213 of bits per pixel is: amount of channels * bitdepth. 01214 01215 6.2. color conversions 01216 ---------------------- 01217 01218 As explained in the sections about the encoder and decoder, you can specify 01219 color types and bit depths in info_png and info_raw to change the default 01220 behaviour. 01221 01222 If, when decoding, you want the raw image to be something else than the default, 01223 you need to set the color type and bit depth you want in the LodePNGColorMode, 01224 or the parameters of the simple function of LodePNG you're using. 01225 01226 If, when encoding, you use another color type than the default in the input 01227 image, you need to specify its color type and bit depth in the LodePNGColorMode 01228 of the raw image, or use the parameters of the simplefunction of LodePNG you're 01229 using. 01230 01231 If, when encoding, you don't want LodePNG to choose the output PNG color type 01232 but control it yourself, you need to set auto_convert in the encoder settings 01233 to LAC_NONE, and specify the color type you want in the LodePNGInfo of the 01234 encoder. 01235 01236 If you do any of the above, LodePNG may need to do a color conversion, which 01237 follows the rules below, and may sometimes not be allowed. 01238 01239 To avoid some confusion: 01240 -the decoder converts from PNG to raw image 01241 -the encoder converts from raw image to PNG 01242 -the colortype and bitdepth in LodePNGColorMode info_raw, are those of the raw image 01243 -the colortype and bitdepth in the color field of LodePNGInfo info_png, are those of the PNG 01244 -when encoding, the color type in LodePNGInfo is ignored if auto_convert 01245 is enabled, it is automatically generated instead 01246 -when decoding, the color type in LodePNGInfo is set by the decoder to that of the original 01247 PNG image, but it can be ignored since the raw image has the color type you requested instead 01248 -if the color type of the LodePNGColorMode and PNG image aren't the same, a conversion 01249 between the color types is done if the color types are supported. If it is not 01250 supported, an error is returned. If the types are the same, no conversion is done. 01251 -even though some conversions aren't supported, LodePNG supports loading PNGs from any 01252 colortype and saving PNGs to any colortype, sometimes it just requires preparing 01253 the raw image correctly before encoding. 01254 -both encoder and decoder use the same color converter. 01255 01256 Non supported color conversions: 01257 -color to greyscale: no error is thrown, but the result will look ugly because 01258 only the red channel is taken 01259 -anything, to palette when that palette does not have that color in it: in this 01260 case an error is thrown 01261 01262 Supported color conversions: 01263 -anything to 8-bit RGB, 8-bit RGBA, 16-bit RGB, 16-bit RGBA 01264 -any grey or grey+alpha, to grey or grey+alpha 01265 -anything to a palette, as long as the palette has the requested colors in it 01266 -removing alpha channel 01267 -higher to smaller bitdepth, and vice versa 01268 01269 If you want no color conversion to be done: 01270 -In the encoder, you can make it save a PNG with any color type by giving the 01271 raw color mode and LodePNGInfo the same color mode, and setting auto_convert to 01272 LAC_NO. 01273 -In the decoder, you can make it store the pixel data in the same color type 01274 as the PNG has, by setting the color_convert setting to false. Settings in 01275 info_raw are then ignored. 01276 01277 The function lodepng_convert does the color conversion. It is available in the 01278 interface but normally isn't needed since the encoder and decoder already call 01279 it. 01280 01281 6.3. padding bits 01282 ----------------- 01283 01284 In the PNG file format, if a less than 8-bit per pixel color type is used and the scanlines 01285 have a bit amount that isn't a multiple of 8, then padding bits are used so that each 01286 scanline starts at a fresh byte. But that is NOT true for the LodePNG raw input and output. 01287 The raw input image you give to the encoder, and the raw output image you get from the decoder 01288 will NOT have these padding bits, e.g. in the case of a 1-bit image with a width 01289 of 7 pixels, the first pixel of the second scanline will the the 8th bit of the first byte, 01290 not the first bit of a new byte. 01291 01292 6.4. A note about 16-bits per channel and endianness 01293 ---------------------------------------------------- 01294 01295 LodePNG uses unsigned char arrays for 16-bit per channel colors too, just like 01296 for any other color format. The 16-bit values are stored in big endian (most 01297 significant byte first) in these arrays. This is the opposite order of the 01298 little endian used by x86 CPU's. 01299 01300 LodePNG always uses big endian because the PNG file format does so internally. 01301 Conversions to other formats than PNG uses internally are not supported by 01302 LodePNG on purpose, there are myriads of formats, including endianness of 16-bit 01303 colors, the order in which you store R, G, B and A, and so on. Supporting and 01304 converting to/from all that is outside the scope of LodePNG. 01305 01306 This may mean that, depending on your use case, you may want to convert the big 01307 endian output of LodePNG to little endian with a for loop. This is certainly not 01308 always needed, many applications and libraries support big endian 16-bit colors 01309 anyway, but it means you cannot simply cast the unsigned char* buffer to an 01310 unsigned short* buffer on x86 CPUs. 01311 01312 01313 7. error values 01314 --------------- 01315 01316 All functions in LodePNG that return an error code, return 0 if everything went 01317 OK, or a non-zero code if there was an error. 01318 01319 The meaning of the LodePNG error values can be retrieved with the function 01320 lodepng_error_text: given the numerical error code, it returns a description 01321 of the error in English as a string. 01322 01323 Check the implementation of lodepng_error_text to see the meaning of each code. 01324 01325 01326 8. chunks and PNG editing 01327 ------------------------- 01328 01329 If you want to add extra chunks to a PNG you encode, or use LodePNG for a PNG 01330 editor that should follow the rules about handling of unknown chunks, or if your 01331 program is able to read other types of chunks than the ones handled by LodePNG, 01332 then that's possible with the chunk functions of LodePNG. 01333 01334 A PNG chunk has the following layout: 01335 01336 4 bytes length 01337 4 bytes type name 01338 length bytes data 01339 4 bytes CRC 01340 01341 8.1. iterating through chunks 01342 ----------------------------- 01343 01344 If you have a buffer containing the PNG image data, then the first chunk (the 01345 IHDR chunk) starts at byte number 8 of that buffer. The first 8 bytes are the 01346 signature of the PNG and are not part of a chunk. But if you start at byte 8 01347 then you have a chunk, and can check the following things of it. 01348 01349 NOTE: none of these functions check for memory buffer boundaries. To avoid 01350 exploits, always make sure the buffer contains all the data of the chunks. 01351 When using lodepng_chunk_next, make sure the returned value is within the 01352 allocated memory. 01353 01354 unsigned lodepng_chunk_length(const unsigned char* chunk): 01355 01356 Get the length of the chunk's data. The total chunk length is this length + 12. 01357 01358 void lodepng_chunk_type(char type[5], const unsigned char* chunk): 01359 unsigned char lodepng_chunk_type_equals(const unsigned char* chunk, const char* type): 01360 01361 Get the type of the chunk or compare if it's a certain type 01362 01363 unsigned char lodepng_chunk_critical(const unsigned char* chunk): 01364 unsigned char lodepng_chunk_private(const unsigned char* chunk): 01365 unsigned char lodepng_chunk_safetocopy(const unsigned char* chunk): 01366 01367 Check if the chunk is critical in the PNG standard (only IHDR, PLTE, IDAT and IEND are). 01368 Check if the chunk is private (public chunks are part of the standard, private ones not). 01369 Check if the chunk is safe to copy. If it's not, then, when modifying data in a critical 01370 chunk, unsafe to copy chunks of the old image may NOT be saved in the new one if your 01371 program doesn't handle that type of unknown chunk. 01372 01373 unsigned char* lodepng_chunk_data(unsigned char* chunk): 01374 const unsigned char* lodepng_chunk_data_const(const unsigned char* chunk): 01375 01376 Get a pointer to the start of the data of the chunk. 01377 01378 unsigned lodepng_chunk_check_crc(const unsigned char* chunk): 01379 void lodepng_chunk_generate_crc(unsigned char* chunk): 01380 01381 Check if the crc is correct or generate a correct one. 01382 01383 unsigned char* lodepng_chunk_next(unsigned char* chunk): 01384 const unsigned char* lodepng_chunk_next_const(const unsigned char* chunk): 01385 01386 Iterate to the next chunk. This works if you have a buffer with consecutive chunks. Note that these 01387 functions do no boundary checking of the allocated data whatsoever, so make sure there is enough 01388 data available in the buffer to be able to go to the next chunk. 01389 01390 unsigned lodepng_chunk_append(unsigned char** out, size_t* outlength, const unsigned char* chunk): 01391 unsigned lodepng_chunk_create(unsigned char** out, size_t* outlength, unsigned length, 01392 const char* type, const unsigned char* data): 01393 01394 These functions are used to create new chunks that are appended to the data in *out that has 01395 length *outlength. The append function appends an existing chunk to the new data. The create 01396 function creates a new chunk with the given parameters and appends it. Type is the 4-letter 01397 name of the chunk. 01398 01399 8.2. chunks in info_png 01400 ----------------------- 01401 01402 The LodePNGInfo struct contains fields with the unknown chunk in it. It has 3 01403 buffers (each with size) to contain 3 types of unknown chunks: 01404 the ones that come before the PLTE chunk, the ones that come between the PLTE 01405 and the IDAT chunks, and the ones that come after the IDAT chunks. 01406 It's necessary to make the distionction between these 3 cases because the PNG 01407 standard forces to keep the ordering of unknown chunks compared to the critical 01408 chunks, but does not force any other ordering rules. 01409 01410 info_png.unknown_chunks_data[0] is the chunks before PLTE 01411 info_png.unknown_chunks_data[1] is the chunks after PLTE, before IDAT 01412 info_png.unknown_chunks_data[2] is the chunks after IDAT 01413 01414 The chunks in these 3 buffers can be iterated through and read by using the same 01415 way described in the previous subchapter. 01416 01417 When using the decoder to decode a PNG, you can make it store all unknown chunks 01418 if you set the option settings.remember_unknown_chunks to 1. By default, this 01419 option is off (0). 01420 01421 The encoder will always encode unknown chunks that are stored in the info_png. 01422 If you need it to add a particular chunk that isn't known by LodePNG, you can 01423 use lodepng_chunk_append or lodepng_chunk_create to the chunk data in 01424 info_png.unknown_chunks_data[x]. 01425 01426 Chunks that are known by LodePNG should not be added in that way. E.g. to make 01427 LodePNG add a bKGD chunk, set background_defined to true and add the correct 01428 parameters there instead. 01429 01430 01431 9. compiler support 01432 ------------------- 01433 01434 No libraries other than the current standard C library are needed to compile 01435 LodePNG. For the C++ version, only the standard C++ library is needed on top. 01436 Add the files lodepng.c(pp) and lodepng.h to your project, include 01437 lodepng.h where needed, and your program can read/write PNG files. 01438 01439 If performance is important, use optimization when compiling! For both the 01440 encoder and decoder, this makes a large difference. 01441 01442 Make sure that LodePNG is compiled with the same compiler of the same version 01443 and with the same settings as the rest of the program, or the interfaces with 01444 std::vectors and std::strings in C++ can be incompatible. 01445 01446 CHAR_BITS must be 8 or higher, because LodePNG uses unsigned chars for octets. 01447 01448 *) gcc and g++ 01449 01450 LodePNG is developed in gcc so this compiler is natively supported. It gives no 01451 warnings with compiler options "-Wall -Wextra -pedantic -ansi", with gcc and g++ 01452 version 4.7.1 on Linux, 32-bit and 64-bit. 01453 01454 *) Mingw 01455 01456 The Mingw compiler (a port of gcc) for Windows is fully supported by LodePNG. 01457 01458 *) Visual Studio 2005 and up, Visual C++ Express Edition 2005 and up 01459 01460 Visual Studio may give warnings about 'fopen' being deprecated. A multiplatform library 01461 can't support the proposed Visual Studio alternative however, so LodePNG keeps using 01462 fopen. If you don't want to see the deprecated warnings, put this on top of lodepng.h 01463 before the inclusions: 01464 #define _CRT_SECURE_NO_DEPRECATE 01465 01466 Other than the above warnings, LodePNG should be warning-free with warning 01467 level 3 (W3). Warning level 4 (W4) will give warnings about integer conversions. 01468 I'm not planning to resolve these warnings. To get rid of them, let Visual 01469 Studio use warning level W3 for lodepng.cpp only: right click lodepng.cpp, 01470 Properties, C/C++, General, Warning Level: Level 3 (/W3). 01471 01472 Visual Studio may want "stdafx.h" files to be included in each source file and 01473 give an error "unexpected end of file while looking for precompiled header". 01474 That is not standard C++ and will not be added to the stock LodePNG. You can 01475 disable it for lodepng.cpp only by right clicking it, Properties, C/C++, 01476 Precompiled Headers, and set it to Not Using Precompiled Headers there. 01477 01478 *) Visual Studio 6.0 01479 01480 LodePNG support for Visual Studio 6.0 is not guaranteed because VS6 doesn't 01481 follow the C++ standard correctly. 01482 01483 *) Comeau C/C++ 01484 01485 Vesion 20070107 compiles without problems on the Comeau C/C++ Online Test Drive 01486 at http://www.comeaucomputing.com/tryitout in both C90 and C++ mode. 01487 01488 *) Compilers on Macintosh 01489 01490 LodePNG has been reported to work both with the gcc and LLVM for Macintosh, both 01491 for C and C++. 01492 01493 *) Other Compilers 01494 01495 If you encounter problems on other compilers, feel free to let me know and I may 01496 try to fix it if the compiler is modern standards complient. 01497 01498 01499 10. examples 01500 ------------ 01501 01502 This decoder example shows the most basic usage of LodePNG. More complex 01503 examples can be found on the LodePNG website. 01504 01505 10.1. decoder C++ example 01506 ------------------------- 01507 01508 #include "lodepng.h" 01509 #include <iostream> 01510 01511 int main(int argc, char *argv[]) 01512 { 01513 const char* filename = argc > 1 ? argv[1] : "test.png"; 01514 01515 //load and decode 01516 std::vector<unsigned char> image; 01517 unsigned width, height; 01518 unsigned error = lodepng::decode(image, width, height, filename); 01519 01520 //if there's an error, display it 01521 if(error) std::cout << "decoder error " << error << ": " << lodepng_error_text(error) << std::endl; 01522 01523 //the pixels are now in the vector "image", 4 bytes per pixel, ordered RGBARGBA..., use it as texture, draw it, ... 01524 } 01525 01526 10.2. decoder C example 01527 ----------------------- 01528 01529 #include "lodepng.h" 01530 01531 int main(int argc, char *argv[]) 01532 { 01533 unsigned error; 01534 unsigned char* image; 01535 size_t width, height; 01536 const char* filename = argc > 1 ? argv[1] : "test.png"; 01537 01538 error = lodepng_decode32_file(&image, &width, &height, filename); 01539 01540 if(error) printf("decoder error %u: %s\n", error, lodepng_error_text(error)); 01541 01542 / * use image here * / 01543 01544 free(image); 01545 return 0; 01546 } 01547 01548 01549 11. changes 01550 ----------- 01551 01552 The version number of LodePNG is the date of the change given in the format 01553 yyyymmdd. 01554 01555 Some changes aren't backwards compatible. Those are indicated with a (!) 01556 symbol. 01557 01558 *) 15 apr 2013: Fixed bug with LAC_ALPHA and color key. 01559 *) 25 mar 2013: Added an optional feature to ignore some PNG errors (fix_png). 01560 *) 11 mar 2013 (!): Bugfix with custom free. Changed from "my" to "lodepng_" 01561 prefix for the custom allocators and made it possible with a new #define to 01562 use custom ones in your project without needing to change lodepng's code. 01563 *) 28 jan 2013: Bugfix with color key. 01564 *) 27 okt 2012: Tweaks in text chunk keyword length error handling. 01565 *) 8 okt 2012 (!): Added new filter strategy (entropy) and new auto color mode. 01566 (no palette). Better deflate tree encoding. New compression tweak settings. 01567 Faster color conversions while decoding. Some internal cleanups. 01568 *) 23 sep 2012: Reduced warnings in Visual Studio a little bit. 01569 *) 1 sep 2012 (!): Removed #define's for giving custom (de)compression functions 01570 and made it work with function pointers instead. 01571 *) 23 jun 2012: Added more filter strategies. Made it easier to use custom alloc 01572 and free functions and toggle #defines from compiler flags. Small fixes. 01573 *) 6 may 2012 (!): Made plugging in custom zlib/deflate functions more flexible. 01574 *) 22 apr 2012 (!): Made interface more consistent, renaming a lot. Removed 01575 redundant C++ codec classes. Reduced amount of structs. Everything changed, 01576 but it is cleaner now imho and functionality remains the same. Also fixed 01577 several bugs and shrinked the implementation code. Made new samples. 01578 *) 6 nov 2011 (!): By default, the encoder now automatically chooses the best 01579 PNG color model and bit depth, based on the amount and type of colors of the 01580 raw image. For this, autoLeaveOutAlphaChannel replaced by auto_choose_color. 01581 *) 9 okt 2011: simpler hash chain implementation for the encoder. 01582 *) 8 sep 2011: lz77 encoder lazy matching instead of greedy matching. 01583 *) 23 aug 2011: tweaked the zlib compression parameters after benchmarking. 01584 A bug with the PNG filtertype heuristic was fixed, so that it chooses much 01585 better ones (it's quite significant). A setting to do an experimental, slow, 01586 brute force search for PNG filter types is added. 01587 *) 17 aug 2011 (!): changed some C zlib related function names. 01588 *) 16 aug 2011: made the code less wide (max 120 characters per line). 01589 *) 17 apr 2011: code cleanup. Bugfixes. Convert low to 16-bit per sample colors. 01590 *) 21 feb 2011: fixed compiling for C90. Fixed compiling with sections disabled. 01591 *) 11 dec 2010: encoding is made faster, based on suggestion by Peter Eastman 01592 to optimize long sequences of zeros. 01593 *) 13 nov 2010: added LodePNG_InfoColor_hasPaletteAlpha and 01594 LodePNG_InfoColor_canHaveAlpha functions for convenience. 01595 *) 7 nov 2010: added LodePNG_error_text function to get error code description. 01596 *) 30 okt 2010: made decoding slightly faster 01597 *) 26 okt 2010: (!) changed some C function and struct names (more consistent). 01598 Reorganized the documentation and the declaration order in the header. 01599 *) 08 aug 2010: only changed some comments and external samples. 01600 *) 05 jul 2010: fixed bug thanks to warnings in the new gcc version. 01601 *) 14 mar 2010: fixed bug where too much memory was allocated for char buffers. 01602 *) 02 sep 2008: fixed bug where it could create empty tree that linux apps could 01603 read by ignoring the problem but windows apps couldn't. 01604 *) 06 jun 2008: added more error checks for out of memory cases. 01605 *) 26 apr 2008: added a few more checks here and there to ensure more safety. 01606 *) 06 mar 2008: crash with encoding of strings fixed 01607 *) 02 feb 2008: support for international text chunks added (iTXt) 01608 *) 23 jan 2008: small cleanups, and #defines to divide code in sections 01609 *) 20 jan 2008: support for unknown chunks allowing using LodePNG for an editor. 01610 *) 18 jan 2008: support for tIME and pHYs chunks added to encoder and decoder. 01611 *) 17 jan 2008: ability to encode and decode compressed zTXt chunks added 01612 Also vareous fixes, such as in the deflate and the padding bits code. 01613 *) 13 jan 2008: Added ability to encode Adam7-interlaced images. Improved 01614 filtering code of encoder. 01615 *) 07 jan 2008: (!) changed LodePNG to use ISO C90 instead of C++. A 01616 C++ wrapper around this provides an interface almost identical to before. 01617 Having LodePNG be pure ISO C90 makes it more portable. The C and C++ code 01618 are together in these files but it works both for C and C++ compilers. 01619 *) 29 dec 2007: (!) changed most integer types to unsigned int + other tweaks 01620 *) 30 aug 2007: bug fixed which makes this Borland C++ compatible 01621 *) 09 aug 2007: some VS2005 warnings removed again 01622 *) 21 jul 2007: deflate code placed in new namespace separate from zlib code 01623 *) 08 jun 2007: fixed bug with 2- and 4-bit color, and small interlaced images 01624 *) 04 jun 2007: improved support for Visual Studio 2005: crash with accessing 01625 invalid std::vector element [0] fixed, and level 3 and 4 warnings removed 01626 *) 02 jun 2007: made the encoder add a tag with version by default 01627 *) 27 may 2007: zlib and png code separated (but still in the same file), 01628 simple encoder/decoder functions added for more simple usage cases 01629 *) 19 may 2007: minor fixes, some code cleaning, new error added (error 69), 01630 moved some examples from here to lodepng_examples.cpp 01631 *) 12 may 2007: palette decoding bug fixed 01632 *) 24 apr 2007: changed the license from BSD to the zlib license 01633 *) 11 mar 2007: very simple addition: ability to encode bKGD chunks. 01634 *) 04 mar 2007: (!) tEXt chunk related fixes, and support for encoding 01635 palettized PNG images. Plus little interface change with palette and texts. 01636 *) 03 mar 2007: Made it encode dynamic Huffman shorter with repeat codes. 01637 Fixed a bug where the end code of a block had length 0 in the Huffman tree. 01638 *) 26 feb 2007: Huffman compression with dynamic trees (BTYPE 2) now implemented 01639 and supported by the encoder, resulting in smaller PNGs at the output. 01640 *) 27 jan 2007: Made the Adler-32 test faster so that a timewaste is gone. 01641 *) 24 jan 2007: gave encoder an error interface. Added color conversion from any 01642 greyscale type to 8-bit greyscale with or without alpha. 01643 *) 21 jan 2007: (!) Totally changed the interface. It allows more color types 01644 to convert to and is more uniform. See the manual for how it works now. 01645 *) 07 jan 2007: Some cleanup & fixes, and a few changes over the last days: 01646 encode/decode custom tEXt chunks, separate classes for zlib & deflate, and 01647 at last made the decoder give errors for incorrect Adler32 or Crc. 01648 *) 01 jan 2007: Fixed bug with encoding PNGs with less than 8 bits per channel. 01649 *) 29 dec 2006: Added support for encoding images without alpha channel, and 01650 cleaned out code as well as making certain parts faster. 01651 *) 28 dec 2006: Added "Settings" to the encoder. 01652 *) 26 dec 2006: The encoder now does LZ77 encoding and produces much smaller files now. 01653 Removed some code duplication in the decoder. Fixed little bug in an example. 01654 *) 09 dec 2006: (!) Placed output parameters of public functions as first parameter. 01655 Fixed a bug of the decoder with 16-bit per color. 01656 *) 15 okt 2006: Changed documentation structure 01657 *) 09 okt 2006: Encoder class added. It encodes a valid PNG image from the 01658 given image buffer, however for now it's not compressed. 01659 *) 08 sep 2006: (!) Changed to interface with a Decoder class 01660 *) 30 jul 2006: (!) LodePNG_InfoPng , width and height are now retrieved in different 01661 way. Renamed decodePNG to decodePNGGeneric. 01662 *) 29 jul 2006: (!) Changed the interface: image info is now returned as a 01663 struct of type LodePNG::LodePNG_Info, instead of a vector, which was a bit clumsy. 01664 *) 28 jul 2006: Cleaned the code and added new error checks. 01665 Corrected terminology "deflate" into "inflate". 01666 *) 23 jun 2006: Added SDL example in the documentation in the header, this 01667 example allows easy debugging by displaying the PNG and its transparency. 01668 *) 22 jun 2006: (!) Changed way to obtain error value. Added 01669 loadFile function for convenience. Made decodePNG32 faster. 01670 *) 21 jun 2006: (!) Changed type of info vector to unsigned. 01671 Changed position of palette in info vector. Fixed an important bug that 01672 happened on PNGs with an uncompressed block. 01673 *) 16 jun 2006: Internally changed unsigned into unsigned where 01674 needed, and performed some optimizations. 01675 *) 07 jun 2006: (!) Renamed functions to decodePNG and placed them 01676 in LodePNG namespace. Changed the order of the parameters. Rewrote the 01677 documentation in the header. Renamed files to lodepng.cpp and lodepng.h 01678 *) 22 apr 2006: Optimized and improved some code 01679 *) 07 sep 2005: (!) Changed to std::vector interface 01680 *) 12 aug 2005: Initial release (C++, decoder only) 01681 01682 01683 12. contact information 01684 ----------------------- 01685 01686 Feel free to contact me with suggestions, problems, comments, ... concerning 01687 LodePNG. If you encounter a PNG image that doesn't work properly with this 01688 decoder, feel free to send it and I'll use it to find and fix the problem. 01689 01690 My email address is (puzzle the account and domain together with an @ symbol): 01691 Domain: gmail dot com. 01692 Account: lode dot vandevenne. 01693 01694 01695 Copyright (c) 2005-2013 Lode Vandevenne 01696 */