ray used for ray hit tests More...
#include <LeapScene.h>
Public Member Functions | |
| Vector | CalcPointOn (float fDistFromOrigin) const |
| returns a point that is the specified distance down the ray. | |
| SceneRay () | |
| SceneRay (const Vector &vOrigin, const Vector &vDirection) | |
| void | Transform (const Matrix &mtxTransform) |
| change the orientation and position of this ray by the given transform | |
| SceneRay | Transformed (const Matrix &mtxTransform) const |
Public Attributes | |
| Vector | m_vDirection |
| Vector | m_vOrigin |
ray used for ray hit tests
Definition at line 53 of file LeapScene.h.
| Leap::SceneRay::SceneRay | ( | ) | [inline] |
Definition at line 55 of file LeapScene.h.
| Leap::SceneRay::SceneRay | ( | const Vector & | vOrigin, |
| const Vector & | vDirection | ||
| ) | [inline] |
Definition at line 57 of file LeapScene.h.
| Vector Leap::SceneRay::CalcPointOn | ( | float | fDistFromOrigin | ) | const [inline] |
returns a point that is the specified distance down the ray.
Definition at line 60 of file LeapScene.h.
| void Leap::SceneRay::Transform | ( | const Matrix & | mtxTransform | ) | [inline] |
change the orientation and position of this ray by the given transform
Definition at line 63 of file LeapScene.h.
| SceneRay Leap::SceneRay::Transformed | ( | const Matrix & | mtxTransform | ) | const [inline] |
Definition at line 69 of file LeapScene.h.
Definition at line 76 of file LeapScene.h.
Definition at line 75 of file LeapScene.h.