Go to the source code of this file.
Namespaces | |
| namespace | test_input | 
Functions | |
| def | test_input.BumperEventCallback | 
| def | test_input.ButtonEventCallback | 
| def | test_input.clearing | 
| def | test_input.CliffEventCallback | 
| def | test_input.DigitalInputEventCallback | 
| def | test_input.ImuCallback | 
| def | test_input.PowerEventCallback | 
| def | test_input.SensorStateCallback | 
| def | test_input.WheelDropEventCallback | 
Variables | |
| dictionary | test_input.bumper0 = { BumperEvent.LEFT:0, BumperEvent.CENTER:1, BumperEvent.RIGHT:2, } | 
| dictionary | test_input.bumper1 = { BumperEvent.RELEASED:'Released', BumperEvent.PRESSED:'Pressed ', } | 
| list | test_input.bumperS = [ 'Released', 'Released', 'Released', ] | 
| dictionary | test_input.button0 = { ButtonEvent.Button0:0, ButtonEvent.Button1:1, ButtonEvent.Button2:2, } | 
| dictionary | test_input.button1 = { ButtonEvent.RELEASED:'Released', ButtonEvent.PRESSED:'Pressed ', } | 
| list | test_input.buttonS = [ 'Released', 'Released', 'Released', ] | 
| dictionary | test_input.cliff0 = { CliffEvent.LEFT:0, CliffEvent.CENTER:1, CliffEvent.RIGHT:2, } | 
| dictionary | test_input.cliff1 = { CliffEvent.FLOOR:'Floor', CliffEvent.CLIFF:'Cliff', } | 
| list | test_input.cliffS = [ 'Floor', 'Floor', 'Floor',] | 
| list | test_input.digitalS = [False, False, False, False] | 
| tuple | test_input.key = stdscr.getch() | 
| dictionary | test_input.power0 | 
| string | test_input.powerS = "Not Available" | 
| tuple | test_input.stdscr = curses.initscr() | 
| dictionary | test_input.wheel0 = { WheelDropEvent.LEFT:0, WheelDropEvent.RIGHT:1, } | 
| dictionary | test_input.wheel1 = { WheelDropEvent.RAISED:'Raised ', WheelDropEvent.DROPPED:'Dropped', } | 
| list | test_input.wheelS = [ 'Raised ', 'Raised ', ] |