, including all inherited members.
ACM1 | LinkStewart | |
ActuationForce(const Matrix J1, const ColumnVector C, const int Index, const Real Gravity=GRAVITY) | LinkStewart | |
ap | LinkStewart | [private] |
aPos | LinkStewart | |
AxialForce(const Matrix J1, const ColumnVector C, const int Index) | LinkStewart | |
b | LinkStewart | [private] |
d_LTransform(const ColumnVector dq, const ColumnVector Omega, const Real dl, const Real ddl) | LinkStewart | |
da | LinkStewart | |
dd_LTransform(const ColumnVector ddq, const ColumnVector Omega, const ColumnVector Alpha, const Real dl, const Real ddl) | LinkStewart | |
dda | LinkStewart | |
Find_a(const Matrix _wRp, const ColumnVector _q) | LinkStewart | |
Find_ACM1(const Real dl, const Real ddl) | LinkStewart | |
Find_AngularKin(const Real dl, const Real ddl) | LinkStewart | |
Find_da(const ColumnVector dq, const ColumnVector Omega) | LinkStewart | |
Find_dda(const ColumnVector ddq, const ColumnVector Omega, const ColumnVector Alpha) | LinkStewart | |
Find_Lenght() | LinkStewart | |
Find_N(const Real Gravity=GRAVITY) | LinkStewart | |
Find_UnitV() | LinkStewart | |
Find_VctC() | LinkStewart | |
Find_VctU() | LinkStewart | |
Find_VctV() | LinkStewart | |
get_ap() const | LinkStewart | |
get_b() const | LinkStewart | |
get_I1aa() const | LinkStewart | |
get_I1nn() const | LinkStewart | |
get_I2aa() const | LinkStewart | |
get_I2nn() const | LinkStewart | |
get_Lenght1() const | LinkStewart | |
get_Lenght2() const | LinkStewart | |
get_m1() const | LinkStewart | |
get_m2() const | LinkStewart | |
gravity | LinkStewart | |
I1aa | LinkStewart | [private] |
I1nn | LinkStewart | [private] |
I2aa | LinkStewart | [private] |
I2nn | LinkStewart | [private] |
L | LinkStewart | |
LAlpha | LinkStewart | |
Lenght1 | LinkStewart | [private] |
Lenght2 | LinkStewart | [private] |
LinkStewart(const ColumnVector &InitLink, const Matrix wRp, const ColumnVector q) | LinkStewart | |
LinkStewart(const LinkStewart &x) | LinkStewart | |
LinkStewart() | LinkStewart | |
LOmega | LinkStewart | |
LTransform(const Matrix wRp, const ColumnVector q) | LinkStewart | |
M | LinkStewart | |
m1 | LinkStewart | [private] |
m2 | LinkStewart | [private] |
Moment() | LinkStewart | |
N | LinkStewart | |
NormalForce() | LinkStewart | |
operator=(const LinkStewart &x) | LinkStewart | |
set_ap(const ColumnVector NewAp) | LinkStewart | |
set_b(const ColumnVector Newb) | LinkStewart | |
set_I1aa(const Real NewI1aa) | LinkStewart | |
set_I1nn(const Real NewI1nn) | LinkStewart | |
set_I2aa(const Real NewI2aa) | LinkStewart | |
set_I2nn(const Real NewI2nn) | LinkStewart | |
set_Lenght1(const Real NewLenght1) | LinkStewart | |
set_Lenght2(const Real NewLenght2) | LinkStewart | |
set_m1(const Real Newm1) | LinkStewart | |
set_m2(const Real Newm2) | LinkStewart | |
Stewart class | LinkStewart | [friend] |
tau_LTransform(const Real dl, const Real ddl, const Real Gravity) | LinkStewart | |
UnitV | LinkStewart | |
Vc | LinkStewart | |
Vu | LinkStewart | |
Vv | LinkStewart | |
~LinkStewart() | LinkStewart | |