This data structure holds the values of the robot's fingers. More...
#include <Definition>
Public Member Functions | |
void | InitStruct () |
Public Attributes | |
float | Finger1 |
This is the value of the finger #1. The units will depends on the context it's been used. | |
float | Finger2 |
This is the value of the finger #2. The units will depends on the context it's been used. | |
float | Finger3 |
This is the value of the finger #3. The units will depends on the context it's been used. |
This data structure holds the values of the robot's fingers.
Definition at line 510 of file KinovaTypes.h.
void FingersPosition::InitStruct | ( | ) | [inline] |
This method will initialises all the values to 0
Definition at line 530 of file KinovaTypes.h.
float FingersPosition::Finger1 |
This is the value of the finger #1. The units will depends on the context it's been used.
Definition at line 515 of file KinovaTypes.h.
float FingersPosition::Finger2 |
This is the value of the finger #2. The units will depends on the context it's been used.
Definition at line 520 of file KinovaTypes.h.
float FingersPosition::Finger3 |
This is the value of the finger #3. The units will depends on the context it's been used.
Definition at line 525 of file KinovaTypes.h.