Costmap layer for representing moveable furniture. More...
#include <carl_navigation/BlockedCells.h>#include <costmap_2d/layer.h>#include <costmap_2d/layered_costmap.h>#include <costmap_2d/GenericPluginConfig.h>#include <dynamic_reconfigure/server.h>#include <nav_msgs/OccupancyGrid.h>#include <ros/ros.h>#include <rail_ceiling/GetAllObstacles.h>#include <rail_ceiling/Obstacles.h>#include <tf/transform_listener.h>

Go to the source code of this file.
Classes | |
| class | furniture_layer_namespace::FurnitureLayer |
| class | furniture_layer_namespace::FurnitureLayerLocal |
Namespaces | |
| namespace | furniture_layer_namespace |
Costmap layer for representing moveable furniture.
Furniture includes both a navigation footprint for use in path planning, and a localization footprint that represents what will be seen on CARL's laser scan.
Definition in file furniture_layer.h.