always_success_node.h
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00001 /*  Copyright (C) 2018 Davide Faconti -  All Rights Reserved
00002 *
00003 *   Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"),
00004 *   to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense,
00005 *   and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
00006 *   The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
00007 *
00008 *   THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
00009 *   FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
00010 *   WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
00011 */
00012 
00013 #ifndef ACTION_ALWAYS_SUCCESS_NODE_H
00014 #define ACTION_ALWAYS_SUCCESS_NODE_H
00015 
00016 #include "behaviortree_cpp/action_node.h"
00017 
00018 namespace BT
00019 {
00020 class AlwaysSuccess : public SyncActionNode
00021 {
00022   public:
00023     AlwaysSuccess(const std::string& name) : SyncActionNode(name, NodeParameters())
00024     {
00025     }
00026 
00027   private:
00028     virtual BT::NodeStatus tick() override
00029     {
00030         return NodeStatus::SUCCESS;
00031     }
00032 };
00033 }
00034 
00035 #endif


behaviortree_cpp
Author(s): Michele Colledanchise, Davide Faconti
autogenerated on Sat Feb 2 2019 03:50:09