Public Member Functions | Static Public Member Functions | Public Attributes | Private Member Functions
Stg::TextureManager Class Reference

Singleton for loading textures (not threadsafe) More...

#include <texture_manager.hh>

List of all members.

Public Member Functions

GLuint loadTexture (const char *filename)
 load a texture on the GPU, returned value is the texture ID, or 0 for failure

Static Public Member Functions

static TextureManagergetInstance (void)

Public Attributes

GLuint _mains_texture_id
GLuint _stall_texture_id

Private Member Functions

 TextureManager (void)

Detailed Description

Singleton for loading textures (not threadsafe)

Definition at line 19 of file texture_manager.hh.


Constructor & Destructor Documentation

Stg::TextureManager::TextureManager ( void  ) [inline, private]

Definition at line 21 of file texture_manager.hh.


Member Function Documentation

static TextureManager& Stg::TextureManager::getInstance ( void  ) [inline, static]

Definition at line 30 of file texture_manager.hh.

GLuint TextureManager::loadTexture ( const char *  filename)

load a texture on the GPU, returned value is the texture ID, or 0 for failure

Definition at line 14 of file texture_manager.cc.


Member Data Documentation

Definition at line 27 of file texture_manager.hh.

Definition at line 26 of file texture_manager.hh.


The documentation for this class was generated from the following files:


stage
Author(s): Richard Vaughan , Brian Gerkey , Reed Hedges , Andrew Howard , Toby Collett , Pooya Karimian , Jeremy Asher , Alex Couture-Beil , Geoff Biggs , Rich Mattes , Abbas Sadat
autogenerated on Thu Aug 27 2015 15:20:57