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00030 #include "line.h"
00031
00032 #include <sstream>
00033
00034 #include <OgreSceneNode.h>
00035 #include <OgreSceneManager.h>
00036 #include <OgreManualObject.h>
00037 #include <OgreMaterialManager.h>
00038 #include <OgreTechnique.h>
00039
00040 namespace rviz
00041 {
00042
00043 Line::Line( Ogre::SceneManager* manager, Ogre::SceneNode* parent_node )
00044 : Object( manager )
00045 {
00046 if (!parent_node)
00047 {
00048 parent_node = manager->getRootSceneNode();
00049 }
00050 manual_object_ = manager->createManualObject();
00051 scene_node_ = parent_node->createChildSceneNode();
00052
00053 static int count = 0;
00054 std::stringstream ss;
00055 ss << "LineMaterial" << count++;
00056
00057
00058
00059 manual_object_material_ = Ogre::MaterialManager::getSingleton().create(ss.str(),"rviz");
00060 manual_object_material_->setReceiveShadows(false);
00061 manual_object_material_->getTechnique(0)->setLightingEnabled(true);
00062 manual_object_material_->getTechnique(0)->getPass(0)->setDiffuse(0,0,0,0);
00063 manual_object_material_->getTechnique(0)->getPass(0)->setAmbient(1,1,1);
00064
00065 scene_node_->attachObject(manual_object_);
00066 }
00067
00068 Line::~Line()
00069 {
00070 if ( scene_node_->getParentSceneNode() )
00071 {
00072 scene_node_->getParentSceneNode()->removeChild(scene_node_);
00073 }
00074 scene_manager_->destroySceneNode(scene_node_);
00075 scene_manager_->destroyManualObject( manual_object_ );
00076 Ogre::MaterialManager::getSingleton().remove(manual_object_material_->getName());
00077 }
00078
00079 void Line::setPoints( Ogre::Vector3 start, Ogre::Vector3 end )
00080 {
00081 manual_object_->clear();
00082 manual_object_->begin(manual_object_material_->getName(), Ogre::RenderOperation::OT_LINE_LIST);
00083 manual_object_->position(start);
00084 manual_object_->position(end);
00085 manual_object_->end();
00086 setVisible(true);
00087 }
00088
00089 void Line::setVisible( bool visible )
00090 {
00091 scene_node_->setVisible(visible,true);
00092 }
00093
00094
00095 void Line::setPosition( const Ogre::Vector3& position )
00096 {
00097 scene_node_->setPosition( position );
00098 }
00099
00100 void Line::setOrientation( const Ogre::Quaternion& orientation )
00101 {
00102 scene_node_->setOrientation( orientation );
00103 }
00104
00105 void Line::setScale( const Ogre::Vector3& scale )
00106 {
00107 scene_node_->setScale( scale );
00108 }
00109
00110 void Line::setColor( float r, float g, float b, float a )
00111 {
00112 manual_object_material_->getTechnique(0)->getPass(0)->setDiffuse(r,g,b,a);
00113 }
00114
00115 const Ogre::Vector3& Line::getPosition()
00116 {
00117 return scene_node_->getPosition();
00118 }
00119
00120 const Ogre::Quaternion& Line::getOrientation()
00121 {
00122 return scene_node_->getOrientation();
00123 }
00124
00125 void Line::setUserData( const Ogre::Any& data )
00126 {
00127 manual_object_->setUserAny( data );
00128 }
00129
00130
00131 }