#include <OgreRay.h>
#include <OgrePlane.h>
#include <OgreCamera.h>
#include <OgreSceneNode.h>
#include <OgreViewport.h>
#include "geometry.h"
Go to the source code of this file.
Namespaces | |
namespace | rviz |
Functions | |
bool | rviz::getPointOnPlaneFromWindowXY (Ogre::Viewport *viewport, Ogre::Plane &plane, int window_x, int window_y, Ogre::Vector3 &intersection_out) |
Given a viewport and an x,y position in window-pixel coordinates, find the point on a plane directly behind it, if any. | |
float | rviz::mapAngleTo0_2Pi (float angle) |
Return the input angle mapped back to the range 0 to 2*PI. | |
Ogre::Vector2 | rviz::project3DPointToViewportXY (const Ogre::Viewport *view, const Ogre::Vector3 &pos) |
Given a viewport and a 3D position in world coordinates, project that point into the view plane. |