00001 /* 00002 * Copyright (c) 2012, Willow Garage, Inc. 00003 * All rights reserved. 00004 * 00005 * Redistribution and use in source and binary forms, with or without 00006 * modification, are permitted provided that the following conditions are met: 00007 * 00008 * * Redistributions of source code must retain the above copyright 00009 * notice, this list of conditions and the following disclaimer. 00010 * * Redistributions in binary form must reproduce the above copyright 00011 * notice, this list of conditions and the following disclaimer in the 00012 * documentation and/or other materials provided with the distribution. 00013 * * Neither the name of the Willow Garage, Inc. nor the names of its 00014 * contributors may be used to endorse or promote products derived from 00015 * this software without specific prior written permission. 00016 * 00017 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" 00018 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 00019 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE 00020 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE 00021 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR 00022 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF 00023 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS 00024 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN 00025 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) 00026 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE 00027 * POSSIBILITY OF SUCH DAMAGE. 00028 */ 00029 00030 #include <stdint.h> 00031 00032 #include <OgreMovableObject.h> 00033 #include <OgreSceneNode.h> 00034 00035 namespace rviz 00036 { 00037 00038 void applyVisibilityBits( uint32_t bits, Ogre::SceneNode* node ) 00039 { 00040 if (!node) 00041 { 00042 return; 00043 } 00044 // Loop over all objects attached to this node. 00045 Ogre::SceneNode::ObjectIterator obj_it = node->getAttachedObjectIterator(); 00046 while( obj_it.hasMoreElements() ) 00047 { 00048 Ogre::MovableObject* obj = obj_it.getNext(); 00049 obj->setVisibilityFlags( bits ); 00050 } 00051 // Loop over and recurse into all child nodes. 00052 Ogre::SceneNode::ChildNodeIterator child_it = node->getChildIterator(); 00053 while( child_it.hasMoreElements() ) 00054 { 00055 Ogre::SceneNode* child = dynamic_cast<Ogre::SceneNode*>( child_it.getNext() ); 00056 applyVisibilityBits( bits, child ); 00057 } 00058 } 00059 00060 } // end namespace rviz