Transform.cpp
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00001 /*
00002 Copyright (c) 2010-2014, Mathieu Labbe - IntRoLab - Universite de Sherbrooke
00003 All rights reserved.
00004 
00005 Redistribution and use in source and binary forms, with or without
00006 modification, are permitted provided that the following conditions are met:
00007     * Redistributions of source code must retain the above copyright
00008       notice, this list of conditions and the following disclaimer.
00009     * Redistributions in binary form must reproduce the above copyright
00010       notice, this list of conditions and the following disclaimer in the
00011       documentation and/or other materials provided with the distribution.
00012     * Neither the name of the Universite de Sherbrooke nor the
00013       names of its contributors may be used to endorse or promote products
00014       derived from this software without specific prior written permission.
00015 
00016 THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
00017 ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
00018 WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
00019 DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY
00020 DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
00021 (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
00022 LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
00023 ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
00024 (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
00025 SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
00026 */
00027 
00028 #include <rtabmap/core/Transform.h>
00029 
00030 #include <pcl/common/eigen.h>
00031 #include <rtabmap/core/util3d.h>
00032 #include <rtabmap/utilite/UConversion.h>
00033 #include <rtabmap/utilite/UMath.h>
00034 #include <iomanip>
00035 
00036 namespace rtabmap {
00037 
00038 Transform::Transform() : data_(12)
00039 {
00040         data_[0] = 0.0f;
00041         data_[1] = 0.0f;
00042         data_[2] = 0.0f;
00043         data_[3] = 0.0f;
00044         data_[4] = 0.0f;
00045         data_[5] = 0.0f;
00046         data_[6] = 0.0f;
00047         data_[7] = 0.0f;
00048         data_[8] = 0.0f;
00049         data_[9] = 0.0f;
00050         data_[10] = 0.0f;
00051         data_[11] = 0.0f;
00052 }
00053 
00054 // rotation matrix r## and origin o##
00055 Transform::Transform(float r11, float r12, float r13, float o14,
00056                                      float r21, float r22, float r23, float o24,
00057                                      float r31, float r32, float r33, float o34) :
00058         data_(12)
00059 {
00060         data_[0] = r11;
00061         data_[1] = r12;
00062         data_[2] = r13;
00063         data_[3] = o14;
00064         data_[4] = r21;
00065         data_[5] = r22;
00066         data_[6] = r23;
00067         data_[7] = o24;
00068         data_[8] = r31;
00069         data_[9] = r32;
00070         data_[10] = r33;
00071         data_[11] = o34;
00072 }
00073 
00074 Transform::Transform(float x, float y, float z, float roll, float pitch, float yaw)
00075 {
00076         Eigen::Affine3f t = pcl::getTransformation (x, y, z, roll, pitch, yaw);
00077         *this = fromEigen3f(t);
00078 }
00079 
00080 bool Transform::isNull() const
00081 {
00082         return (data_[0] == 0.0f &&
00083                         data_[1] == 0.0f &&
00084                         data_[2] == 0.0f &&
00085                         data_[3] == 0.0f &&
00086                         data_[4] == 0.0f &&
00087                         data_[5] == 0.0f &&
00088                         data_[6] == 0.0f &&
00089                         data_[7] == 0.0f &&
00090                         data_[8] == 0.0f &&
00091                         data_[9] == 0.0f &&
00092                         data_[10] == 0.0f &&
00093                         data_[11] == 0.0f) ||
00094                         uIsNan(data_[0]) ||
00095                         uIsNan(data_[1]) ||
00096                         uIsNan(data_[2]) ||
00097                         uIsNan(data_[3]) ||
00098                         uIsNan(data_[4]) ||
00099                         uIsNan(data_[5]) ||
00100                         uIsNan(data_[6]) ||
00101                         uIsNan(data_[7]) ||
00102                         uIsNan(data_[8]) ||
00103                         uIsNan(data_[9]) ||
00104                         uIsNan(data_[10]) ||
00105                         uIsNan(data_[11]);
00106 }
00107 
00108 bool Transform::isIdentity() const
00109 {
00110         return data_[0] == 1.0f &&
00111                         data_[1] == 0.0f &&
00112                         data_[2] == 0.0f &&
00113                         data_[3] == 0.0f &&
00114                         data_[4] == 0.0f &&
00115                         data_[5] == 1.0f &&
00116                         data_[6] == 0.0f &&
00117                         data_[7] == 0.0f &&
00118                         data_[8] == 0.0f &&
00119                         data_[9] == 0.0f &&
00120                         data_[10] == 1.0f &&
00121                         data_[11] == 0.0f;
00122 }
00123 
00124 void Transform::setNull()
00125 {
00126         *this = Transform();
00127 }
00128 
00129 void Transform::setIdentity()
00130 {
00131         *this = getIdentity();
00132 }
00133 
00134 float Transform::theta() const
00135 {
00136         float roll, pitch, yaw;
00137         this->getEulerAngles(roll, pitch, yaw);
00138         return yaw;
00139 }
00140 
00141 Transform Transform::inverse() const
00142 {
00143         return fromEigen4f(toEigen4f().inverse());
00144 }
00145 
00146 Transform Transform::rotation() const
00147 {
00148         return Transform(data_[0], data_[1], data_[2], 0,
00149                                          data_[4], data_[5], data_[6], 0,
00150                                          data_[8], data_[9], data_[10], 0);
00151 }
00152 
00153 Transform Transform::translation() const
00154 {
00155         return Transform(1,0,0, data_[3],
00156                                          0,1,0, data_[7],
00157                                          0,0,1, data_[11]);
00158 }
00159 
00160 void Transform::getTranslationAndEulerAngles(float & x, float & y, float & z, float & roll, float & pitch, float & yaw) const
00161 {
00162         pcl::getTranslationAndEulerAngles(toEigen3f(), x, y, z, roll, pitch, yaw);
00163 }
00164 
00165 void Transform::getEulerAngles(float & roll, float & pitch, float & yaw) const
00166 {
00167         float x,y,z;
00168         pcl::getTranslationAndEulerAngles(toEigen3f(), x, y, z, roll, pitch, yaw);
00169 }
00170 
00171 void Transform::getTranslation(float & x, float & y, float & z) const
00172 {
00173         x = this->x();
00174         y = this->y();
00175         z = this->z();
00176 }
00177 
00178 float Transform::getNorm() const
00179 {
00180         return uNorm(this->x(), this->y(), this->z());
00181 }
00182 
00183 float Transform::getNormSquared() const
00184 {
00185         return uNormSquared(this->x(), this->y(), this->z());
00186 }
00187 
00188 float Transform::getDistance(const Transform & t) const
00189 {
00190         return uNorm(this->x()-t.x(), this->y()-t.y(), this->z()-t.z());
00191 }
00192 
00193 float Transform::getDistanceSquared(const Transform & t) const
00194 {
00195         return uNormSquared(this->x()-t.x(), this->y()-t.y(), this->z()-t.z());
00196 }
00197 
00198 std::string Transform::prettyPrint() const
00199 {
00200         float x,y,z,roll,pitch,yaw;
00201         getTranslationAndEulerAngles(x, y, z, roll, pitch, yaw);
00202         return uFormat("xyz=%f,%f,%f rpy=%f,%f,%f", x,y,z, roll,pitch,yaw);
00203 }
00204 
00205 Transform Transform::operator*(const Transform & t) const
00206 {
00207         return fromEigen4f(toEigen4f()*t.toEigen4f());
00208 }
00209 
00210 Transform & Transform::operator*=(const Transform & t)
00211 {
00212         *this = *this * t;
00213         return *this;
00214 }
00215 
00216 bool Transform::operator==(const Transform & t) const
00217 {
00218         return memcmp(data_.data(), t.data_.data(), data_.size() * sizeof(float)) == 0;
00219 }
00220 
00221 bool Transform::operator!=(const Transform & t) const
00222 {
00223         return !(*this == t);
00224 }
00225 
00226 std::ostream& operator<<(std::ostream& os, const Transform& s)
00227 {
00228         for(int i = 0; i < 3; ++i)
00229         {
00230                 for(int j = 0; j < 4; ++j)
00231                 {
00232                         std::cout << std::left << std::setw(12) << s.data()[i*4 + j];
00233                 }
00234                 std::cout << std::endl;
00235         }
00236         return os;
00237 }
00238 
00239 Eigen::Matrix4f Transform::toEigen4f() const
00240 {
00241         Eigen::Matrix4f m;
00242         m << data_[0], data_[1], data_[2], data_[3],
00243                  data_[4], data_[5], data_[6], data_[7],
00244                  data_[8], data_[9], data_[10], data_[11],
00245                  0,0,0,1;
00246         return m;
00247 }
00248 Eigen::Matrix4d Transform::toEigen4d() const
00249 {
00250         Eigen::Matrix4d m;
00251         m << data_[0], data_[1], data_[2], data_[3],
00252                  data_[4], data_[5], data_[6], data_[7],
00253                  data_[8], data_[9], data_[10], data_[11],
00254                  0,0,0,1;
00255         return m;
00256 }
00257 
00258 Eigen::Affine3f Transform::toEigen3f() const
00259 {
00260         return Eigen::Affine3f(toEigen4f());
00261 }
00262 
00263 Eigen::Affine3d Transform::toEigen3d() const
00264 {
00265         return Eigen::Affine3d(toEigen4d());
00266 }
00267 
00268 Eigen::Quaternionf Transform::getQuaternionf() const
00269 {
00270         return Eigen::Quaternionf(this->toEigen3f().rotation()).normalized();
00271 }
00272 
00273 Eigen::Quaterniond Transform::getQuaterniond() const
00274 {
00275         return Eigen::Quaterniond(this->toEigen3d().rotation()).normalized();
00276 }
00277 
00278 Transform Transform::getIdentity()
00279 {
00280         return Transform(1,0,0,0, 0,1,0,0, 0,0,1,0);
00281 }
00282 
00283 Transform Transform::fromEigen4f(const Eigen::Matrix4f & matrix)
00284 {
00285         return Transform(matrix(0,0), matrix(0,1), matrix(0,2), matrix(0,3),
00286                                          matrix(1,0), matrix(1,1), matrix(1,2), matrix(1,3),
00287                                          matrix(2,0), matrix(2,1), matrix(2,2), matrix(2,3));
00288 }
00289 Transform Transform::fromEigen4d(const Eigen::Matrix4d & matrix)
00290 {
00291         return Transform(matrix(0,0), matrix(0,1), matrix(0,2), matrix(0,3),
00292                                          matrix(1,0), matrix(1,1), matrix(1,2), matrix(1,3),
00293                                          matrix(2,0), matrix(2,1), matrix(2,2), matrix(2,3));
00294 }
00295 
00296 Transform Transform::fromEigen3f(const Eigen::Affine3f & matrix)
00297 {
00298         return Transform(matrix(0,0), matrix(0,1), matrix(0,2), matrix(0,3),
00299                                          matrix(1,0), matrix(1,1), matrix(1,2), matrix(1,3),
00300                                          matrix(2,0), matrix(2,1), matrix(2,2), matrix(2,3));
00301 }
00302 Transform Transform::fromEigen3d(const Eigen::Affine3d & matrix)
00303 {
00304         return Transform(matrix(0,0), matrix(0,1), matrix(0,2), matrix(0,3),
00305                                          matrix(1,0), matrix(1,1), matrix(1,2), matrix(1,3),
00306                                          matrix(2,0), matrix(2,1), matrix(2,2), matrix(2,3));
00307 }
00308 
00309 Transform Transform::fromEigen3f(const Eigen::Isometry3f & matrix)
00310 {
00311         return Transform(matrix(0,0), matrix(0,1), matrix(0,2), matrix(0,3),
00312                                          matrix(1,0), matrix(1,1), matrix(1,2), matrix(1,3),
00313                                          matrix(2,0), matrix(2,1), matrix(2,2), matrix(2,3));
00314 }
00315 Transform Transform::fromEigen3d(const Eigen::Isometry3d & matrix)
00316 {
00317         return Transform(matrix(0,0), matrix(0,1), matrix(0,2), matrix(0,3),
00318                                          matrix(1,0), matrix(1,1), matrix(1,2), matrix(1,3),
00319                                          matrix(2,0), matrix(2,1), matrix(2,2), matrix(2,3));
00320 }
00321 
00322 }


rtabmap
Author(s): Mathieu Labbe
autogenerated on Fri Aug 28 2015 12:51:42