vtk_mesh_quadric_decimation.cpp
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00001 /*
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00038 
00039 #include <pcl/surface/vtk_smoothing/vtk_mesh_quadric_decimation.h>
00040 #include <pcl/surface/vtk_smoothing/vtk_utils.h>
00041 
00042 #include <vtkQuadricDecimation.h>
00043 
00045 pcl::MeshQuadricDecimationVTK::MeshQuadricDecimationVTK ()
00046   : pcl::MeshProcessing (),
00047     target_reduction_factor_ (0.5f)
00048 {
00049 }
00050 
00051 
00053 void
00054 pcl::MeshQuadricDecimationVTK::performProcessing (pcl::PolygonMesh &output)
00055 {
00056   // Convert from PCL mesh representation to the VTK representation
00057   VTKUtils::convertToVTK (*input_mesh_, vtk_polygons_);
00058 
00059   // Apply the VTK algorithm
00060   vtkSmartPointer<vtkQuadricDecimation> vtk_quadric_decimation_filter = vtkSmartPointer<vtkQuadricDecimation>::New();
00061   vtk_quadric_decimation_filter->SetTargetReduction (target_reduction_factor_);
00062   vtk_quadric_decimation_filter->SetInput (vtk_polygons_);
00063   vtk_quadric_decimation_filter->Update ();
00064 
00065   vtk_polygons_ = vtk_quadric_decimation_filter->GetOutput ();
00066 
00067   // Convert the result back to the PCL representation
00068   VTKUtils::convertToPCL (vtk_polygons_, output);
00069 }


pcl
Author(s): Open Perception
autogenerated on Wed Aug 26 2015 15:38:41