| addOutOfCorePoint(const Point3D< float > &p)=0 | pcl::poisson::CoredMeshData | [pure virtual] |
| addPolygon(const std::vector< CoredVertexIndex > &vertices)=0 | pcl::poisson::CoredMeshData | [pure virtual] |
| inCorePoints | pcl::poisson::CoredMeshData | |
| nextOutOfCorePoint(Point3D< float > &p)=0 | pcl::poisson::CoredMeshData | [pure virtual] |
| nextPolygon(std::vector< CoredVertexIndex > &vertices)=0 | pcl::poisson::CoredMeshData | [pure virtual] |
| outOfCorePointCount(void)=0 | pcl::poisson::CoredMeshData | [pure virtual] |
| polygonCount(void)=0 | pcl::poisson::CoredMeshData | [pure virtual] |
| resetIterator(void)=0 | pcl::poisson::CoredMeshData | [pure virtual] |