OVR::Render::Model Member List
This is the complete list of members for OVR::Render::Model, including all inherited members.
AddLine(UInt16 a, UInt16 b)OVR::Render::Model [inline]
AddLine(const Vertex &a, const Vertex &b)OVR::Render::Model [inline]
AddRef()OVR::RefCountImpl
AddSolidColorBox(float x1, float y1, float z1, float x2, float y2, float z2, Color c)OVR::Render::Model
AddTriangle(UInt16 a, UInt16 b, UInt16 c)OVR::Render::Model [inline]
AddVertex(const Vertex &v)OVR::Render::Model [inline]
AddVertex(const Vector3f &v, const Color &c, float u_=0, float v_=0)OVR::Render::Model [inline]
AddVertex(float x, float y, float z, const Color &c, float u, float v)OVR::Render::Model [inline]
AddVertex(float x, float y, float z, const Color &c, float u, float v, float nx, float ny, float nz)OVR::Render::Model [inline]
AddVertex(float x, float y, float z, const Color &c, float u1, float v1, float u2, float v2, float nx, float ny, float nz)OVR::Render::Model [inline]
checkInvalidDelete(RefCountImplCore *)OVR::RefCountImplCore [inline, static]
ClearRenderer()OVR::Render::Model [inline, virtual]
CreateAxisFaceColorBox(float x1, float x2, Color xcolor, float y1, float y2, Color ycolor, float z1, float z2, Color zcolor)OVR::Render::Model [static]
CreateBox(Color c, Vector3f origin, Vector3f size)OVR::Render::Model [static]
CreateCone(Color c, Vector3f origin, float height, float radius, int sides=20)OVR::Render::Model [static]
CreateCylinder(Color c, Vector3f origin, float height, float radius, int sides=20)OVR::Render::Model [static]
CreateGrid(Vector3f origin, Vector3f stepx, Vector3f stepy, int halfx, int halfy, int nmajor=5, Color minor=Color(64, 64, 64, 192), Color major=Color(128, 128, 128, 192))OVR::Render::Model [static]
CreateSphere(Color c, Vector3f origin, float radius, int sides=20)OVR::Render::Model [static]
FillOVR::Render::Model
GetMatrix() const OVR::Render::Node [inline]
GetNextVertexIndex() const OVR::Render::Model [inline]
GetOrientation() const OVR::Render::Node [inline]
GetPosition() const OVR::Render::Node [inline]
GetPrimType() const OVR::Render::Model [inline]
GetRefCount() const OVR::RefCountImplCore [inline]
GetType() const OVR::Render::Model [inline, virtual]
IndexBufferOVR::Render::Model
IndicesOVR::Render::Model
IsCollisionModelOVR::Render::Model
IsVisible() const OVR::Render::Model [inline]
Model(PrimitiveType t=Prim_Triangles)OVR::Render::Model [inline]
Move(Vector3f p)OVR::Render::Node [inline]
Node()OVR::Render::Node [inline]
Node_Container enum valueOVR::Render::Node
Node_Model enum valueOVR::Render::Node
Node_NonDisplay enum valueOVR::Render::Node
NodeType enum nameOVR::Render::Node
operator=(const RefCountImplCore &)OVR::RefCountImplCore [inline]
RefCountOVR::RefCountImplCore [protected]
RefCountBase()OVR::RefCountBase< Node > [inline]
RefCountBaseStatImpl()OVR::RefCountBaseStatImpl< RefCountImpl > [inline]
RefCountImplCore()OVR::RefCountImplCore [inline]
Release()OVR::RefCountImpl
Render(const Matrix4f &ltw, RenderDevice *ren)OVR::Render::Model [virtual]
Rotate(Quatf q)OVR::Render::Node [inline]
SetMatrix(const Matrix4f &m)OVR::Render::Node [inline]
SetOrientation(Quatf q)OVR::Render::Node [inline]
SetPosition(Vector3f p)OVR::Render::Node [inline]
SetVisible(bool visible)OVR::Render::Model [inline]
TypeOVR::Render::Model
VertexBufferOVR::Render::Model
VerticesOVR::Render::Model
VisibleOVR::Render::Model
~Model()OVR::Render::Model [inline]
~Node()OVR::Render::Node [inline, virtual]
~RefCountImplCore()OVR::RefCountImplCore [virtual]


oculus_sdk
Author(s):
autogenerated on Fri Aug 28 2015 11:53:12