angleTo(const Vector3 &other) const | octomath::Vector3 | [inline] |
cross(const Vector3 &other) const | octomath::Vector3 | [inline] |
data | octomath::Vector3 | [protected] |
distance(const Vector3 &other) const | octomath::Vector3 | [inline] |
distanceXY(const Vector3 &other) const | octomath::Vector3 | [inline] |
dot(const Vector3 &other) const | octomath::Vector3 | [inline] |
norm() const | octomath::Vector3 | [inline] |
norm_sq() const | octomath::Vector3 | [inline] |
normalize() | octomath::Vector3 | [inline] |
normalized() const | octomath::Vector3 | [inline] |
operator()(unsigned int i) const | octomath::Vector3 | [inline] |
operator()(unsigned int i) | octomath::Vector3 | [inline] |
operator*(float x) const | octomath::Vector3 | [inline] |
operator*=(float x) | octomath::Vector3 | [inline] |
operator+(const Vector3 &other) const | octomath::Vector3 | [inline] |
operator+=(const Vector3 &other) | octomath::Vector3 | [inline] |
operator-() const | octomath::Vector3 | [inline] |
operator-(const Vector3 &other) const | octomath::Vector3 | [inline] |
operator-=(const Vector3 &other) | octomath::Vector3 | [inline] |
operator/=(float x) | octomath::Vector3 | [inline] |
operator=(const Vector3 &other) | octomath::Vector3 | [inline] |
operator==(const Vector3 &other) const | octomath::Vector3 | [inline] |
pitch() | octomath::Vector3 | [inline] |
pitch() const | octomath::Vector3 | [inline] |
read(std::istream &s) | octomath::Vector3 | |
readBinary(std::istream &s) | octomath::Vector3 | |
roll() | octomath::Vector3 | [inline] |
roll() const | octomath::Vector3 | [inline] |
rotate_IP(double roll, double pitch, double yaw) | octomath::Vector3 | |
Vector3() | octomath::Vector3 | [inline] |
Vector3(const Vector3 &other) | octomath::Vector3 | [inline] |
Vector3(float x, float y, float z) | octomath::Vector3 | [inline] |
write(std::ostream &s) const | octomath::Vector3 | |
writeBinary(std::ostream &s) const | octomath::Vector3 | |
x() | octomath::Vector3 | [inline] |
x() const | octomath::Vector3 | [inline] |
y() | octomath::Vector3 | [inline] |
y() const | octomath::Vector3 | [inline] |
yaw() | octomath::Vector3 | [inline] |
yaw() const | octomath::Vector3 | [inline] |
z() | octomath::Vector3 | [inline] |
z() const | octomath::Vector3 | [inline] |