find_internal_points.cpp
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00034 
00035 /* Author: Acorn Pooley */
00036 
00037 #include <moveit/distance_field/find_internal_points.h>
00038 
00039 void distance_field::findInternalPointsConvex(
00040       const bodies::Body& body,
00041       double resolution,
00042       EigenSTL::vector_Vector3d& points)
00043 {
00044   bodies::BoundingSphere sphere;
00045   body.computeBoundingSphere(sphere);
00046   double xval_s = std::floor((sphere.center.x() - sphere.radius - resolution) / resolution) * resolution;
00047   double yval_s = std::floor((sphere.center.y() - sphere.radius - resolution) / resolution) * resolution;
00048   double zval_s = std::floor((sphere.center.z() - sphere.radius - resolution) / resolution) * resolution;
00049   double xval_e = sphere.center.x() + sphere.radius + resolution;
00050   double yval_e = sphere.center.y() + sphere.radius + resolution;
00051   double zval_e = sphere.center.z() + sphere.radius + resolution;
00052   Eigen::Vector3d pt;
00053   for(pt.x() = xval_s; pt.x() <= xval_e; pt.x() += resolution) {
00054     for(pt.y() = yval_s; pt.y() <= yval_e; pt.y() += resolution) {
00055       for(pt.z() = zval_s; pt.z() <= zval_e; pt.z() += resolution) {
00056         if(body.containsPoint(pt)) {
00057           points.push_back(pt);
00058         }
00059       }
00060     }
00061   }
00062 }
00063 


moveit_core
Author(s): Ioan Sucan , Sachin Chitta , Acorn Pooley
autogenerated on Thu Aug 27 2015 13:58:52