00001 // -*- mode: c++ -*- 00002 /********************************************************************* 00003 * Software License Agreement (BSD License) 00004 * 00005 * Copyright (c) 2014, JSK Lab 00006 * All rights reserved. 00007 * 00008 * Redistribution and use in source and binary forms, with or without 00009 * modification, are permitted provided that the following conditions 00010 * are met: 00011 * 00012 * * Redistributions of source code must retain the above copyright 00013 * notice, this list of conditions and the following disclaimer. 00014 * * Redistributions in binary form must reproduce the above 00015 * copyright notice, this list of conditions and the following 00016 * disclaimer in the documentation and/o2r other materials provided 00017 * with the distribution. 00018 * * Neither the name of the JSK Lab nor the names of its 00019 * contributors may be used to endorse or promote products derived 00020 * from this software without specific prior written permission. 00021 * 00022 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 00023 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT 00024 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS 00025 * FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE 00026 * COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, 00027 * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, 00028 * BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 00029 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER 00030 * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT 00031 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN 00032 * ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE 00033 * POSSIBILITY OF SUCH DAMAGE. 00034 *********************************************************************/ 00035 00036 #ifndef FOOTSTEP_DISPLAY_H 00037 #define FOOTSTEP_DISPLAY_H 00038 00039 #include <jsk_footstep_msgs/FootstepArray.h> 00040 #include <rviz/message_filter_display.h> 00041 #include <rviz/properties/float_property.h> 00042 #include <rviz/properties/bool_property.h> 00043 #include <rviz/ogre_helpers/billboard_line.h> 00044 #include <rviz/ogre_helpers/shape.h> 00045 #include <rviz/ogre_helpers/movable_text.h> 00046 #include <OGRE/OgreSceneNode.h> 00047 00048 namespace jsk_rviz_plugins 00049 { 00050 class FootstepDisplay : public rviz::MessageFilterDisplay<jsk_footstep_msgs::FootstepArray> 00051 { 00052 Q_OBJECT 00053 public: 00054 FootstepDisplay(); 00055 virtual ~FootstepDisplay(); 00056 protected: 00057 virtual void onInitialize(); 00058 virtual void reset(); 00059 virtual void update(float wall_dt, float ros_dt); 00060 private: 00061 virtual void allocateCubes(size_t num); 00062 virtual void allocateTexts(size_t num); 00063 virtual double estimateTextSize( 00064 const jsk_footstep_msgs::Footstep& footstep); 00065 virtual double minNotZero(double a, double b); 00066 virtual void processMessage(const jsk_footstep_msgs::FootstepArray::ConstPtr& msg); 00067 virtual bool validateFloats(const jsk_footstep_msgs::FootstepArray& msg); 00068 00069 rviz::FloatProperty* alpha_property_; 00070 rviz::FloatProperty* width_property_; 00071 rviz::FloatProperty* height_property_; 00072 rviz::FloatProperty* depth_property_; 00073 rviz::BoolProperty* show_name_property_; 00074 rviz::BoolProperty* use_group_coloring_property_; 00075 jsk_footstep_msgs::FootstepArray::ConstPtr latest_footstep_; 00076 typedef boost::shared_ptr<rviz::Shape> ShapePtr; 00077 std::vector<ShapePtr> shapes_; 00078 std::vector<rviz::MovableText*> texts_; 00079 std::vector<Ogre::SceneNode*> text_nodes_; 00080 rviz::BillboardLine* line_; 00081 double width_, height_, depth_; 00082 double alpha_; 00083 bool show_name_; 00084 bool use_group_coloring_; 00085 //Ogre::SceneNode* scene_node_; 00086 private Q_SLOTS: 00087 void updateAlpha(); 00088 void updateWidth(); 00089 void updateHeight(); 00090 void updateDepth(); 00091 void updateShowName(); 00092 void updateUseGroupColoring(); 00093 }; 00094 } 00095 00096 #endif