grid_line.cpp
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00001 // -*- mode: C++ -*-
00002 /*********************************************************************
00003  * Software License Agreement (BSD License)
00004  *
00005  *  Copyright (c) 2014, JSK Lab
00006  *  All rights reserved.
00007  *
00008  *  Redistribution and use in source and binary forms, with or without
00009  *  modification, are permitted provided that the following conditions
00010  *  are met:
00011  *
00012  *   * Redistributions of source code must retain the above copyright
00013  *     notice, this list of conditions and the following disclaimer.
00014  *   * Redistributions in binary form must reproduce the above
00015  *     copyright notice, this list of conditions and the following
00016  *     disclaimer in the documentation and/o2r other materials provided
00017  *     with the distribution.
00018  *   * Neither the name of the JSK Lab nor the names of its
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00020  *     from this software without specific prior written permission.
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00022  *  THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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00035 
00036 #include "jsk_recognition_utils/grid_line.h"
00037 
00038 namespace jsk_recognition_utils
00039 {
00040   GridLine::GridLine(const pcl::PointXYZRGB a, const pcl::PointXYZRGB b)
00041     : from(a.getVector3fMap()), to(b.getVector3fMap()), d_(from - to)
00042   {
00043     d_.normalized();
00044   }
00045   
00046   GridLine::~GridLine()
00047   {
00048 
00049   }
00050 
00051   // bool GridLine::penetrateGrid(const Eigen::Vector3f A,
00052   //                              const Eigen::Vector3f B,
00053   //                              const Eigen::Vector3f C,
00054   //                              const Eigen::Vector3f D)
00055   // {
00056   //   Eigen::Vector3f Across = (A - from).cross(d_);
00057   //   Eigen::Vector3f Bcross = (B - from).cross(d_);
00058   //   Eigen::Vector3f Ccross = (C - from).cross(d_);
00059   //   Eigen::Vector3f Dcross = (D - from).cross(d_);
00060   //   bool ab_direction = Across.dot(Bcross) < 0;
00061   //   bool ac_direction = Across.dot(Ccross) < 0;
00062   //   bool ad_direction = Across.dot(Dcross) < 0;
00063   //   if ((ab_direction == ac_direction) && (ab_direction == ad_direction)) {
00064   //     return false;
00065   //   }
00066   //   else {
00067   //     return true;
00068   //   }
00069   // }
00070   
00071   bool GridLine::penetrateGrid(const pcl::PointXYZRGB& A,
00072                                const pcl::PointXYZRGB& B,
00073                                const pcl::PointXYZRGB& C,
00074                                const pcl::PointXYZRGB& D)
00075   {
00076     return penetrateGrid(A.getVector3fMap(),
00077                          B.getVector3fMap(),
00078                          C.getVector3fMap(),
00079                          D.getVector3fMap());
00080   }
00081 }


jsk_recognition_utils
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autogenerated on Wed Sep 16 2015 04:36:01